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  1. Replies
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    Re: What's so good about the Guard?

    VHI kick the absolute crap out pretty much everything, especially when you take into account their upgrades and free chevron, but this thread isn't about VHI and nobody claimed Varangians were the...
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    Re: What's so good about the Guard?

    Their huge AP attack and meaty charge bonus means there's literally nothing in the game which can tackle them without getting a bloody nose. If you square up evenly and score a nice charge they can...
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    Re: Tactics to defeat Timurids?

    Taking down elephant artillery can be fairly easy or disturbingly hard depending on your faction. I will first detail some universal tactics however that you may find useful. First of all, you must...
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    A different approach to Aztecs.

    Inspired by a few recent threads, and in particular by some of Ramtha's comments I've decided to post up here the details of some changes I've made to vanilla for my own game to see if anyone would...
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    Re: Your Top 5 Worst Unit Skins?

    To me no particular unit stands out, but allot of unit skins annoy me due to how frequently they're cloned and by that I don't mean where two factions have the same unit (that doesn't bother me) but...
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    Re: Aztec Pwnage

    I've modded my Aztecs substantially. None of their units possess any kind of armor, their strongest shield value is 2 points, their best attack for two-handed units is 8, all their units come in 75...
  7. Thread: Ballistas?

    by dad_savage
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    Re: Ballistas?

    Serpentines are as accurate. It can seem as though they're not though because, like all artillery, their accuracy degrades with range and Serpentines have a vast range compared to Ballistas. In other...
  8. Re: What is the best non catholic faction to play as

    The Turks are certainly the most powerful of the non Catholic factions.

    Infantry: Byzantines > Russia > Moors > Turks > Egypt

    Missile Infantry: Turks > Russia > Byzantines > Moors > Egypt
    ...
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    Sticky: Re: Best way to change turns per year?

    It's very easy to change this yourself (you do not need to unpack your game, and do not need to create a batch file to run it with the changes) go through the following folders:
    ...
  10. Thread: Ballistas?

    by dad_savage
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    2,555

    Re: Ballistas?

    Ballistas can be ok, remember though they're a very early unit. About the same as tier one archers or peasant crossbowmen. Let us see, then, and consider how they perform compared to peasant...
  11. Thread: Direction

    by dad_savage
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    Re: Direction

    I've been playing Total War since Shogun, and I'm not entirely sure what you expect. It's bubblegum strategy, nothing more. Let me put this to you; have you played Mark of Chaos?

    Mark of Chaos is...
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    Re: Poor diplomacy...

    One of the best ways to fix RTWs current diplomacy system would be to adopt a system that was common in most older 4x games.

    The crux of the system was how diplomacy effected fundemental aspects...
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    Re: HOw to kill Mongolswif Milanese Army?

    I'm a sucker for doing this, I keep and retrain everything, shipping veteran units all over my empire even when their unit class is long obsolete, and using the crusade exploit to rack up lots of exp...
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    Re: HOw to kill Mongolswif Milanese Army?

    Well, the Mongols are going to send 3 main (dangerous) types of unit after you; Horse archers, mellee cavalry and foot archers. Many of their horse and foot archers are also hybrids, able to fight...
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    Re: Let's play the - Create a Unit Game!

    Name: Highland Axemen

    Appearance: Identicle to Highland Pikemen but with a Lochabar axe instead of a pike, same animation as Halberdiers.

    Description: The Scottish Lochabar axe is a flexible...
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    Re: Things that make you Grrrr

    Most AP weapons make little sense. The problem is in the game, armor is armor. It's all the same. Whereas in reality it was much different and a weapon that was effective against some types of armor...
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    Re: The Rise of Evil (in Medieval II)

    Herman Goering, and, dude! C'mon, you left out Hanz Guderian, the author of Achtung! Panzer, and Erich Von Manstein and Ribbentrop
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    Re: Things that make you Grrrr

    Don't be such a herbert, this is a personal gripe thread; there's no right or wrong thing to say. If he doesn't like Mongols, it's not "false", he just doesn't like them.
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    Re: Calling ALL CAVALRY COMMANDERS !

    Hm, I dunno. I like cavalry archers, but I find to make them really shine they need foot archer support, preferably support by good hybrids. This is, for me, what makes the Turks, Russians and...
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    Re: Calling ALL CAVALRY COMMANDERS !

    Interesting article, good concept; I like missile cavalry, but I always support them with foot archers so I couldn't be called a cavalry commander exclusively. A good example of an army I'd use would...
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    Re: Faction with the best missile cavalry?

    -smacks self- I left out the moors in my earlier reviews. They get Desert Cavalry and Granadine Jinetes as well as Granadine Crossbow cavalry (7 attack, ap) and after gunpowder they can also train...
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    Re: Things that make you Grrrr

    Yeah. I gotta admit, though, it amuses me when they say something all boastful like "Come and fight me you coward!" and when you click to engage with an army they run away.
  23. Re: Which enemy unit devastates your army the most?

    Venetian Heavy Infantry were good in 1.1 purely as shock infantry (effectively having stats of 16 ap attack and 4 defense) able to put allot of hurt on units, but not able to take much; they would...
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    Re: Breaking point

    All putting the game on VH does is give the AI more money, but on the flipside it makes them seek out and attack the human player, leading to unrealistic breaking of alliances and so on. I mean,...
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    Things that make you Grrrr

    I love M2TW, don't get me wrong, but nevertheless I feel like posting a gripe-thread today. I'd love to know what makes everyone else break out in curses and whack their monitor when they're playing,...
  26. Re: Which enemy unit devastates your army the most?

    It's a shield-bug problem. In 1.1 the shield bug gave all non shielded units a big advantage, and of the only dedicated infantry without shields most were ruined by the 2-handed bug. Those that were...
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    Re: Can the English get Templars?

    Spain and Portugal don't get them, they get Knights of Santiago.

    HRE can get Hospitalers/Templars. You'll almost always be offered Tuetonics first though and almost always in Bologna as Tuetonics...
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    Re: Faction with the best missile cavalry?

    Most of factions who use missile cavalry have good lineups. If you played Russia, then you've already played with one of the best. I'll give you a rundown of the others, note though I'm only...
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    Re: Flaming- vs Normal arrows

    Flaming causes around the same casualties as normal arrows due to having lower accuracy; the bonus is they lower the enemies morale more, the downside is their firing rate is reduced. Although the...
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    Poll: Re: ***What's your favourite UNIT class?***

    Nope. Their stats are still decent though, reasonable defense and good missile attack and mellee attack.



    I don't think so.



    Depends in micro. Since HAs outrange Reiters, it's possible...
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    Re: Trebizond Ouch-ers

    Maximus, you're leaving too many archers out, you're pretty wrong in some of your advantages/disadvantages. First up Ottoman Infantry and Scots guard both have better defense than Byzantine Guard,...
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    Re: Is ransoming broken or what?

    That's actually a really good idea, and really the money could be substantial. I mean, the abandoned seige of Rhodes paid for the building of the Colossus. In Greek times allot of money could be made...
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    Re: How often if ever do you.......

    I agree with this. Allot of people say that reloading makes the game too easy, but it depends on how you play. I RP my generals, so I actually do loose against the AI sometimes when I face a balanced...
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    Re: Archers & Crossbows; Combined Arms.

    Thanks Gr33k, if it was me you were talking to ^^



    Heh, I tend to use allot more archers than that with Venice. Primarily because Venetian Heavy Infantry are so solid I only use four to...
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    Re: Trebizond Ouch-ers

    Ottoman Infantry rule, so do Guard Archers, but yeah Guard Archers take some time to tech up to and by the time have them in good numbers you're usually facing higher quality, armored enemies whereas...
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    Trebizond Ouch-ers

    Heh, seriously, what's with these guys? They come out of a castle, a basic castle, and their missile attack is an indescribably painful 9. I'm playing a Byzantine campaign at the moment and my armies...
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    Poll: Re: ***What's your favourite UNIT class?***

    Allot of 'low tech' HAs have the fast pony mount (Kazakhs, Turkish Horse Archers, etc) which makes them much better than their weak stats suggest as they can run rings around most cavalry in the...
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    Archers & Crossbows; Combined Arms.

    Now, if you don't already know I'm a Venice fanatic. I've played every campaign in the game at least once, and for every campaign I've played I've played a full campaign with Venice; I'm still not...
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    Re: ALLAH JIHAD!!!!

    One thing that's worth trying is the Medievil Muslim's mod.

    http://www.twcenter.net/forums/downloads.php?do=file&id=1097

    I'm using something derived from it, playing the Turks on 1:4...
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    Re: Zweihander versus Pikemen in real life

    This doesn't really relate to combat regarding Pikes, but I know that in the Medieval period the two-handed sword was one of the favored knightly weapons for ring jousting, probably just below or on...
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