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  1. Replies
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    Re: Know issues.

    thatīs wired. do you have changed anything in the settings?

    what campaign do you play?
  2. Re: The Great Conflicts main discussion thread. Please post here!

    ahh, it seems to be an inbetween savegame.
    i will upload a correct one. edit - the shadow faction spawn happen in that turn.
  3. Re: The Great Conflicts main discussion thread. Please post here!

    good news, was able to bypass the malus parts. i used an old trick, i switched into a second faction (kalbids) and this way the game didnīt failed the victory conditions and franks evolved into HRE -...
  4. Re: The Great Conflicts main discussion thread. Please post here!

    :thumbsup2
    thank you - will take a look
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    Sticky: Re: RIS version 0.1.3 has been released!

    very nice update!
    the game together with the music is improved twice now
  6. Re: The Great Conflicts main discussion thread. Please post here!

    can you send me a savegame to take a look. best would be the one before the faction transformation.

    in theory the switch should happen without a problem. you, as Eastern franks switch into the new...
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    Re: Know issues.

    it was a repeating error in the log, nothing serious - as the script wantīs to respawn a already spawned character. good thing, it is causing no problem, but i fixed the script anyway in the next...
  8. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    no, thereīs only a bulgarian event at turn 68, but romans donīt get this.

    did you have any battle or see the other faction siege out a settlement? how doeas it crash (endturn?)
  9. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    i canīt see much in the log, but the .bik reference could be something wrong in the video settings.
    did you get the crash when ending the turn or entering a battlemap?

    if you have an endturn...
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    Re: Know issues.

    playing my letīs play campaign as the frankish empire i encountered, that the danegeldscript is kind of unfinished and had a repeating routine. just reworked this part + the malus heights in and...
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    Sticky: Re: - Report Bugs & Errors -

    test, not to activate the script.
  12. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    i need to adjust the music and there where some new suggestions for music.
    maybe i will just patch the music_pack to the new version.
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    Re: Lets play the Eastern Frankish Empire

    yes, theyīve got some subtancial troops and are meant to drive the romans out of sicily and conquer main italian lands (like historical) at the beginning. Aghlabids will most likely run out of steam,...
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    Re: Know issues.

    you most probasbly use a wrong battlemap (those have vanilla map coordinates and wonīt work).
    try to scroll down and use one of the last ones in the line.

    edit:
    thereīs also a possibility that...
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    Re: Lets play the Eastern Frankish Empire

    Thank you, iīm having much fun with the campaign
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    Sticky: Re: Teaser Images

    this looks awesome!
  17. Replies
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    [Tutorial] Re: How to create a playable horde

    i think they go for rregions with the "horde_target" attribut
  18. Replies
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    Re: Lets play the Eastern Frankish Empire

    Here we are at turn 40 without FOW

    https://i.ibb.co/fCJyzZW/Map-at-turn-40-Frankish-Empire.jpg

    The Aghlabids stormed Sicily and conquered two mainland italian settlements from the Romans. This...
  19. Re: Carthago Nova - movement in a region suddenly has become twice slower, troops and buildings in a region damaged

    maybe a flashflood or an earthquake?
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    Re: Lets play the Eastern Frankish Empire

    https://upload.wikimedia.org/wikipedia/commons/thumb/1/16/Frankish_Empire_481_to_814-en.svg/1200px-Frankish_Empire_481_to_814-en.svg.png
    after fighting off all the rebels, slavs, magyars and...
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    Lets play the Eastern Frankish Empire

    iīve started a little Campaign as the Eastern Frankish Empire. Follow the adventurous life of Arnulf, Carloman and Catualdo in the struggle knowīn as "The Great Conflicts".
    I will most likely...
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    Sticky: Re: CTD's & Bugs Report

    iīve read somewhere in the forum that you need at least one unit to be escape from the battlefield.
    those after battle ctd somehow are connected with the complete destruction of armies.
  23. Re: The Great Conflicts main discussion thread. Please post here!

    sure!
    but be aware that we have an optional download for music to prevent copyright issues. the vanilla mod has vanilla music, but the music can be updated via optional download.
    in the current...
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    Sticky: Thank you for voting!

    Just want to give out a little praise to all the people organizing, participating and voting in the 2020 Modding Awards

    Also big congrats to all modders and creators out there, for there countless...
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    Re: 2020 MODDING AWARDS - OFFICIAL RESULTS

    Congrats @all!!
    and well deserved
  26. Re: The Great Conflicts main discussion thread. Please post here!

    to my knowledge they where mostly used in sea-and siege warfare. the most prominent beeing the first arab siege of constantinople (and burning of the arab fleets)...
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    Sticky: Re: Puplic Suggestions

    ERE will also get the Athanatoi unit via event at turn 388 (or year 969). They will only replenish and are otherwise not recruitable at all.
  28. Replies
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    Sticky: Re: Puplic Suggestions

    sadly, this is kind of a vanilla me2tw mechanic.

    if a soldier is attacking with his first weapon and get knocked down, he switches to his secondary weapon and continue the melee.
    if you have 2...
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    Sticky: Re: Puplic Suggestions

    initially iīve made them need 4 turns to recruit + 50 turns, but weīve reduced them to a 1 turn instant recruitment.
    Those units are meant to be special after all.

    in the early versions iīve...
  30. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    ahh ok,
    then the changes need to be made in the "normal" me2tw cfg file or the mac equivalent of it. :thumbsup2
    maybe you can look at a file_first option, but this seems to be included.
  31. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    the hotseat campaign is our "normal" campaign. however, you usually only have the factionchoice as a main difference to a normal campaign.
    if you get the HS notification at every turn, then thereīs...
  32. Re: The Great Conflicts main discussion thread. Please post here!

    mhh, good find. :thumbsup2
    to be frank - i donīt know why they have lower moral. we will check this.
  33. Re: The Great Conflicts main discussion thread. Please post here!

    little bit offtopic, but feral will release a remastered rome tw https://www.feralinteractive.com/en/news/1109/ https://www.youtube.com/watch?v=raeatXbtyN8
    fully modable + uptodate mechanics!
    ...
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    [Tool] Re: Bovine M2TW Checker

    ahh ok, not sure if i understand it correctly.

    my question is the reference of the slave subfactions. in the kind of:

    descr_names.txt
    faction 1 has names:

    A
    B
    C
  35. Replies
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    [Tool] Re: Bovine M2TW Checker

    one question: i noticed the tool now checks the names in descr_names and descr_strat (and reported me two missing names per faction :tongue:)
    did the tool also checks the revence of the names in...
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    [Tool] Re: Bovine M2TW Checker

    tested the new version:
  37. Sticky: Re: [TGC 0.98 public alpha II] Released version 09.03.2021

    sorry to hear this, but thatīs the only point for a public alpha... to have more testers.
    we need other peoples experience and if possible someone to come up with a fix or an idea for a solution.
    ...
  38. Sticky: Re: [TGC 0.98 public alpha II] Released version 09.03.2021

    youtu.be/RfjyU2EjgiE
    Gudea TW did a very nice presentation
    https://youtu.be/RfjyU2EjgiE
  39. Sticky: Re: [TGC 0.98 public alpha II] Released version 09.03.2021

    updates for the first patch:

    - added missing UI for steppe generals+steppegenerals
    - updated Adelchis custom_portraits UI
    - updated Lombards leader picture in main menue
    - added romaic...
  40. Re: The Great Conflicts main discussion thread. Please post here!

    maybe this attacks are a good source for a small raiding script.
    could be a rebel saracen army which raid the island, if not hold by rebels.

    in the first small patch sardinia is starting domain...
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