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  1. Thread: Archers in M2TW

    by k/t
    Replies
    10
    Views
    1,629

    Re: Archers in M2TW

    Why would crossbows be affected by rain but not bows? English archers took the strings off their bows and put them under their helmets when it was raining before some battle so they wouldn't get wet.
  2. Thread: Windowed mode

    by k/t
    Replies
    1
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    187

    Re: Windowed mode

    Check the .cfg file.
  3. Replies
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    Re: Editing files to stop invasions ?

    I thought he was talking about the corsair attacks, but yeah, everything is in the campaign_script.
  4. Thread: Ireland submod ?

    by k/t
    Replies
    4
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    143

    Re: Ireland submod ?

    SS 6.1, I think.
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    Re: Questions about some Files in the Backend

    They might be left over from an earlier version of SS.
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    10,840

    Re: Stainless Steel 6.0-6.2 installer

    Are you using the Steam version? Medieval 2 Gold (CD) is 1.03, Kingdoms is 1.04, then there's a patch for Kingdoms that takes it to 1.05.

    I vaguely remember that 1.5 years per turn from when I...
  7. Re: Any solution for avoiding the Bad Trader Trait

    Select the character (he has to be outside a settlement), and type in the console

    remove_trait this "BadTrader"

    if BadTrader is indeed the name of the trait. I forget if you need the "" around...
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    3
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    113

    Re: Editing files to stop invasions ?

    Campaign_script.
  9. Replies
    3
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    796

    Re: RR/RC 2.0 Download Link

    What does it say in its thread?
  10. Replies
    8
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    1,362

    Re: Income_bonus and taxable_income_bonus

    Taxable_income does NOT work, only income_bonus works. And it can be a negative too, like the other bonuses, but supposedly the negative bonuses only deduct money from positive ones.
  11. Replies
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    1,702

    Sticky: Re: JoC/MWY Taxonomy of units

    It was for BC.

    I vaguely remembered MWY but I also thought it was short for something.
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    11,352

    Re: The Last Kingdom Unofficial 4.0 version

    Why did you reduce the amount of money the AI gets at the higher difficulty levels? Won't that make things easier for the player?

    There are some problems with the AI's behaviour, yes.

    The...
  13. Replies
    33
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    1,702

    Sticky: Re: JoC/MWY Taxonomy of units

    The way I ended up implementing Feudal units was making them recruitable from a special building called Fiefs. That building gives a big penalty to trade income, since the ruler is no longer...
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    1,028

    Re: CUMANS (Cuman-Kipchak Confederation)

    I started a TLK campaign a week or so ago, maybe 10 days. I'm still fine-tuning my submod for it.
  15. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    I'm playing TLK. I'm going to do a few more campaigns in it, as I'm still fine-tuning things. Then it's back to TA. After that, probably I'm going to start Diablo 2 again. There are still lots of...
  16. Replies
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    90,517

    Re: When will this Mod be released?

    This forum is a desert compared to 10 years ago. Reminds me of dii.net from 2015 to now compared to 2005. A new thread would be bumped from the first page within hours; now it stays there for six...
  17. Poll: Re: Dagor Ennor (aka PCP) ~ M2TW & TATW Re-Imagined ~ 31 Factions + 32 Rebel Factions ~ MAXED Buildings/Units/Regions ~ Interact with ALL the indigenous peoples of Middle-Earth... and then terminate them with extreme prejudice.

    What does PCP stand for again? Perillicious Creature something, but I can't remember the last word.
  18. Replies
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    6,637

    Sticky: Re: DragonDawn Progress Update

    Me too.
  19. Replies
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    4,261

    Re: Concerning sieges and city assaults

    Do you use cloned units with the garrison_unit attribute?
  20. Replies
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    1,365

    Re: Finances wrong all the time

    Hello, Bruno.
  21. Re: 5 11 2020 FINAL VERSION! FA FROM ALL THE MEMBERS FROM FA TEAM(COMPLEET MOD!)

    Hey hey, Tartaros and stevie! I remember you guys. I came back to the forum after a year and a half away and I'm getting hit with nostalgia from every direction. You should see my post in the 1648...
  22. Replies
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    1,870

    Re: Recording a Trier Campaign

    Holy crap, I remember that this mod was released in early 2013...

    I played as Wurttemberg and then I got the bug at turn 116 or so.

    Thanks to the ad made for it by...uh...Geoffrey? - the one...
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    1,028

    Re: CUMANS (Cuman-Kipchak Confederation)

    Well, sending someone to talk to them and negotiate the contract takes time.

    How do you make units have free upkeep only in some areas? Usually, they have free upkeep wherever they can be...
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    11,251

    Re: Are the Cumans really worth playing with?

    Damn, I vaguely remember this thread.
  25. Thread: Length of battles

    by k/t
    Replies
    7
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    650

    Re: Length of battles

    I changed the bonuses that Superior and above units get in RC to skew towards defense. That helps a lot. If that's not enough, just add 1 to the defense skill of every unit.
  26. Thread: Need some help

    by k/t
    Replies
    1
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    210

    Re: Need some help

    Are those the last lines in your log?
  27. Re: Modding out AI replenshiment and extra movement

    There are definitely ways of making more troops recover after battle, both with traits and ancillaries. Check both files for "BattleSurgery". Reduce the number you find attached to that effect, or...
  28. Re: CTD after changing the EDU... And changing it back!

    Maybe you didn't make it exactly the way it was before. Or maybe the program you used introduced some changes to the file.
  29. Replies
    3
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    145

    Re: CTD with Dwarves Axethrowers

    Log?
  30. Re: I come to propose a NEW MOD about Sir Francis Drake

    Considering naval battles in this game are what they are, you want a mod in which you just sack a few cities? I don't think anyone is going to make a whole new map for something so limited in scope....
  31. Replies
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    Sticky: Re: Modding Questions and Help Thread

    You have to edit BMDB.
  32. Replies
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    1,710

    Re: Only little problem with this mod

    Early firearms had a very low effective range, much shorter than crossbows.
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    770

    Re: Skirmisher cav not very good at skirmishing?

    I can't believe people still believe that "unshielded flank" stuff in 2020. Especially someone like QS...
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    Re: Broken Crescent Version 2.02

    Version 2.02 here: http://www.mediafire.com/file/rgz72982z1nsn0d/BC+2.02.7z/file

    I accidentally bundled up my save games in that folder, oops.
  35. Thread: Ctd on HRR 0.8

    by k/t
    Replies
    3
    Views
    843

    Re: Ctd on HRR 0.8

    Someone wrote "Desert Cava1ry" instead of "Desert Cavalry" in EDB?
  36. Re: Help changing recruitment aspects of the script for personal use

    There are probably hidden_resources in certain regions.
  37. Replies
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    55,108

    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    That would be a good submod.
  38. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Is the link provided not working?
  39. Replies
    3
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    863

    Re: Arth Ru/ High King of Britain Ancillary?

    And be in the settlement with the Regenum Court 2.
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    185,483

    Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    To check whether a unit has armour upgrades, check its entry in EDU.

    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 4, 1075, 260, 75, 55, 845, 4, 100
    armour_ug_levels 5, 12, 37
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