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    Re: Why Avoid Using papal_states?

    I did think of going for hidden region to spawn priests for the college into, then realised using priests still gives me the naming problem.

    Setting the cardinal level >10 so no-one gets in,...
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    Re: Map Preview Thread

    Thanks chaps!


    The 'normal flag' section on the occupied settlements is the square symbol chunk that normally appears in the middle of strat flags, more or less aligned with the model section of...
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    Map Preview Thread

    I'm starting a new thread for this as the old pictures all expired, and it has come on a bit too.

    Map and castle models by Wilddog.
    Trees and fiddling with things by Makanyane.
    Most resources...
  4. Re: How to move buildings from a mod to another one?

    I'm guessing that although it's defaulting to use the SE settlements it isn't exactly happy about it!

    If you want them to keep using the SE stuff and be available in custom-battle you need to just...
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    Re: The catchphrase game

    Oooh, sorry I do - I have been thinking about it but am all out of inspiration. If anyone else would like to step in I'd be grateful!


    (and promise not to guess again until I've got something...
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    Re: Why Avoid Using papal_states?

    Yeah, I meant the %S thing.

    'King of England' is possibly a solution to the infinitely regenerating Edward issue.

    I have an additional problem:
    To hide the cardinal promotion issue from the...
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    Re: Why Avoid Using papal_states?

    PKH is attempting to use the pope mechanic for the King of England, England isn't intended to be a playable faction but I need to make the succession look logical if the first pope (Edward I) gets...
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    Re: The catchphrase game

    If we wanted a clue for both would we have to cross your palm with silver?
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    Sticky: Re: The Chat Thread (Read OP)

    We could all be grape pickers for him... then stay the whole year and drink the wine :tongue:
  10. Re: The new ''How famous are YOU on twcenter?'' game (Read OP)

    8/10 Resident Goth

    (and modder, but no-one notices the modders...)
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    Re: 2020 Modding Awards - Nominations Thread

    LIkely to be edited later...
    Rome
    - Favorite mod/overhaul:
    Extended Cultures V
    Runescape: Total War
    Nation, Empire - War

    - Favorite submod/minor mod:
    LotR - The Campaigns Addon ...
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    Re: The catchphrase game

    Yep!
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    Re: The catchphrase game

    I should stop guessing these, until I get some better ideas of what to post! Oh well, here goes...

    https://i.postimg.cc/nphJxTrD/onecp.jpg

    https://i.postimg.cc/fDqhRXSg/twocp.jpg
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    Re: The catchphrase game

    Just deserts.
    ?
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    Re: The catchphrase game

    The sands of time?
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    Re: Progress thread

    -rep for King Athelstan! :tongue:

    Re-done Gallowglass - they're in darker chain-mail than we had before, which I think looks better... unfortunately that does mean I/we should re-do quite a lot...
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    Re: The catchphrase game

    I gave written hints, about looking at the bigger picture and 'in context' then I posted the other map that showed Kansas... I thought doing that originally would be too bloody obvious. The...
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    Re: The catchphrase game

    Came from Kansas = not in Kansas anymore... :ermm:

    I know it's bad, but it's not the worst thing that's been posted here!
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    Re: The catchphrase game

    That's the one :tongue: I did say sorry in advance...

    over to you :yes:
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    Re: The catchphrase game

    urrgh, I thought this was going to be too obvious! We're obviously out of our comfort zone...

    erm, the bigger picture

    https://i.postimg.cc/YpCDtjf3/bigger-picture.jpg
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    Re: The catchphrase game

    Larger map and direction of travel is relevant - (I'd missed the highway number :blushing:, your answer makes sense now, but still not what I was looking for)
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    Re: The catchphrase game

    Wrong, but much closer to the idea!
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    Re: The catchphrase game

    I don't even understand how you got there :no:

    Try looking at the map in context...
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    Re: The catchphrase game

    Nope :no:
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    Re: The catchphrase game

    Nah, you need to consider the bigger picture.
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    Re: The catchphrase game

    Nope.
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    Re: The catchphrase game

    oops - I'm a bit out of inspiration so apologies in advance:
    https://i.postimg.cc/SQjy4kNP/catchphrase.jpg
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    Re: [DISCUSSION] Citizenship Badge Reduction Act

    That was in June 2006
    https://www.twcenter.net/forums/showthread.php?52287-(Passed-56-44)-Bill-III-Artifex-Act




    That was in February 2007...
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    Re: 2020 Member Awards - Winners Revealed!

    Congratulations everyone, and well-done awards committee! :thumbsup2
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    Re: The catchphrase game

    Wag the Dog?
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    Re: RoM devlog 01 - January 2021

    Oh dear, looks like I'm going to need to buy Attila!
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    Sticky: Re: The Chat Thread (Read OP)

    They're better seen from above than below though...
  33. Re: Assigning a specific faction a unique settlement on battlemap

    odd...

    on the redbrick - it's a faction_variant thing, so it will depend on which faction the game thinks the custom battle is assigned to - logically it would be the defender... but I'm not sure...
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    Re: Progress thread

    Thanks! The flag bearers look good doing that, though I wish they were a bit less suicidal!

    I got fed up with the three-fingered hands, so just did a bit of a re-work on hands and added some arm...
  35. Re: Assigning a specific faction a unique settlement on battlemap

    I was actually going to suggest that... It might not answer the question, but you do need to do that to get culture splits to work reliably in custom battle mode, so probably worth doing anyway.
    ...
  36. Re: Assigning a specific faction a unique settlement on battlemap

    sounds like it should be OK.

    check in case you have any other spare .worldpkgdesc files around directing to _B - it doesn't matter what the name of the file is if the extension is .worldpkgdesc it...
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    Re: Progress thread

    I've been going back over our militia units - partly to get everything on the same skeletons (we've taken the clavicle bones out to use as 'cloak bones' for units with cloaks) and also to switch to...
  38. Re: Assigning a specific faction a unique settlement on battlemap

    Is that literally what you have within the package?

    the bit under Pkgpath should be to the .world file not .worldpkgdesc - so I'm not sure your .worldpkgdesc will be working if that is the...
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    Re: The CAT thread

    Stupid cat, has one favourite toy that came free in a box of something... a tiny spiky rubber ball, it's about the only thing she will chase and play with. I've tried buying other similar looking...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    is the clue... it's not finding either it's own folder or the other little packing .exe that ships with it due to the space in the file path.

    That process (and some others) needs IWTE and the...
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