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  1. Re: What's the recommended difficulty level?

    Battle AI doesn't get smarter the higher the battle difficulty (as you noticed), but it gets morale buffs which are very important since AI likes to send armies without generals - and it just needs...
  2. Re: Download: more music, cleaner UI scroll and voice fixes (for v2.2)

    Surely, feel free to use it :)
  3. Re: Download: more music, cleaner UI scroll and voice fixes (for v2.2)

    I just noticed I made a typo in voice fixes (event. instead of events.)... fixed this :whistling

    @PavleSubich
    Still wouldn't matter with music and click sounds... Maybe you deleted SFX.dat and...
  4. Re: Download: more music, cleaner UI scroll and voice fixes (for v2.2)

    The 4 files in Tsardoms-2.2\data\sounds need to be deleted:
    events.dat
    events.idx
    music.dat
    music.idx

    0 bytes files I included should do this automatically, but you can delete them manually if...
  5. Re: Download: more music, cleaner UI scroll and voice fixes (for v2.2)

    Did you let everything overwrite, including the 0 bytes files? They will force the game to rebuild them
    Recreated Music.dat should be about 541 mb
  6. Download: more music, cleaner UI scroll and voice fixes (for v2.2)

    I don't know if you guys accept minimods - as I haven't seen any - so feel free to delete it if so.

    I wanted to share a few tweaks for current Tsardoms (2.2) I made to the areas of the mod I...
  7. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    The mod is beyond amazing, it brought me back to Med2 - thanks guys :)

    On topic:
    I found some (124) missing or misplaced unit_select voices - you know, when you click on a unit on the battlemap...
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    Re: JLMPs Vanilla Kingdoms submod 2021

    Correction, now I see it, yeah it should be an integer there. I will try 2 and see what happens.

    I believe it was 1.5 in SSHIP and some other mod but cant get to check them right now. There was...
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    Re: JLMPs Vanilla Kingdoms submod 2021

    Regarding autoresolve, I tinkered with kingdoms settings a bit and realised there are too many variables for me and vanilla one works fine so I left vanilla. Skynet AI takes on rebels very well, so...
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    Re: JLMPs Vanilla Kingdoms submod 2021

    Sorry for late reply:
    I have never seen anyone attacking the Pope, so this is baffling to me as the code seems to work for me.
    On the other hand though, there is also a code that is supposed to...
  11. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Thanks for the update - and a hail to your noble addition! This whets my appetite
  12. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    Yeah, the scope of work is quite intimidating, if there would be some more people willing to fix things here and there (especially writing/translating and bug hunting) I might begin some submod, but...
  13. Sticky: Re: With Fire and Sword 2 (Ogniem i Mieczem II) version 1.3 RELEASE + English partially machine translation

    If you are genuinely asking, then here is a little rundown:



    This is easy so it would be possible for me to do;

    This is easy but VERY time consuming, but doable;

    This is undoable for me....
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    Re: SCANDINAVIA (Denmark & Norway)

    @Stivanderen
    I'm not the author of course, but if we talk about geography lessons, it's interesting because my teachers told me an exact opposite, and that best soil sits in Ukraine and France....
  15. Re: The Great Conflicts main discussion thread. Please post here!

    No one has answered the question so I will:
    descr_character.txt is the file, just change the starting_action_points value

    note: AI turn times might increase the more you pump it
  16. Re: The thread for horrendous suggestions

    Thanks, now I can be properly triggered:

    https://i.postimg.cc/RhZQQFVQ/danzig.png
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    Re: Retro Remix!

    This looks amazing! I love the idea
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    Sticky: Re: Crashes and how to fix them

    Same problem here with Vanilla Kindoms mod: proof link
    And with old Stainless Steel 6.4: proof link

    After thorough search it seems this is the 3rd instance of the problem in all (recorded)...
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    Re: Combat Balance Overhaul minimod

    @any1 wanting the file - it would be way too outdated and incompatible.

    That's an interesting question - lots of variables to theorize, but imo if you would pull out spear attributes from...
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    Sticky: Re: Screenshots / Empires' Maps Thread

    Yeah, sweet, sweet AAR @Macaras ;)
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    Re: SSHIP - General Discussion

    Well, yeah, I would argue battles aren't the best part of EBII. Just my opinion here, I'm not trying to fuel any narrative.

    Anyway Germanicu5' ReallyBadAI is surely the most complex battle AI of...
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    Re: Bugs Reports & Technical Help

    Nice :) Btw actually bin file cleaner.bat deletes map.rwm as well - maybe we should rename this file to clarify?
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    Re: RUM

    Yeah, I agree - let's release stuff
  24. Re: Tsardoms Total War - FACTION PREVIEW: The Kingdom of Bohemia

    Sweet, sweet cities :cheer2:
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    Re: SSHIP - General Discussion

    One should add that it also removes map.rwm (regenerated by the engine) - to apply any changes to map, region, settlements or armies.
    Always run it first prior to testing a new build otherwise it...
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    Re: Bugs Reports & Technical Help

    @Jurand, wait, so Maracas made a Skynet's edit too?
    @kostic, probably a typo, but CAI is new, BAI is still Germanicu5

    Anyway, the new Skynet is the best CAI I've seen in any mod, honestly.
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    Re: SSHIP - General Discussion

    @Aidyn092 & Po0gles

    New Campaign AI is on by default, do not run the switch (you can check it by opening descr_campaign_ai_db.xml - the new one is z3n/JLMP)
    Also to fix the windowed mode, just...
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    Re: SSHIP - General Discussion

    I'm with Jurand in this camp, I find Discord to be unfit for a modding platform unless you have an army of moderators who watch and pin down stuff so it doesn't vanish a second after you type it.
    ...
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    Sticky: [Resource] Re: Skynet AI

    @z3n
    Heaps of gratitute sir! :thumbsup2
    I will get rid of vassalage then and fix the rand, alliances are ok - it's not that they should be impossible, just unlikely.
  30. Re: The thread for horrendous suggestions

    Replace French character voices with with Monthy Python's taunts
    You click the French king on the map and he farts in your general direction:
    ...
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    Re: Bugs Reports & Technical Help

    @Nemesis

    Have you checked the usual suspects? main/medieval2.preference.cfg - or - main/mods/SSHIP_098/configuration.cfg
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    Sticky: [Resource] Re: Skynet AI

    I appreciate it so much! And not only me, we @SSHIP are excited to utilize your CAI :)
    To add to my previous feedback: I've noticed there is no want_be_protect attitude, is that intended?

    And...
  33. Re: Roar of Conquest: Overhaul of Stainless Steel 6.4

    @Lord Vinciullo

    Pretty good mod, thank you for the fresh paint on the good old SS6.4.
    Love the articles on Moddb, I like when modders pay attention to such details!
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    Sticky: [Resource] Re: Skynet AI

    @z3n

    This is really good.
    And I mean it - I've tested many CAI's lately (MWY's, Piter's, XCAI, Ultimate CAI, XXZit's, Lusted's, Finn's, Beermug's and my custom builds) - and I must say, this is...
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    Re: JLMPs Vanilla Kingdoms submod 2021

    @Anthonydu33

    Thanks!
    Of course it is possible, the files to change are located in Data/text folder.
    One needs to delete .bin files anytime .txt files are edited to enable changes (game generates...
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    Re: 'Realistic' texture mod?

    You mean the map textures?

    Just copy these from SSHIP to SS6.4:
    data/terrain folder
    data/descr_aerial_map_ground_types.txt


    But imo, SS6.4 trees placement is absolutely horrible anyway,...
  37. Re: character_record not loaded properly.

    Digging out an ancient thread (because that is the only one I could find this problem on)

    Has anyone found a cause of this?
    I keep having the same exact problem with some other mod
  38. Re: Roar of Conquest: Overhaul of Stainless Steel 6.4

    That is correct sir
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    Re: JLMP's fixes & stuff

    Yeah it will be, posting here in case anyone wants to try it now - also for some people (like myself) who like to search for random stuff on the forums :)
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    Re: JLMP's fixes & stuff

    Update:
    1. Improved Campaign AI by XXZit and me
    2. New, prettier and more readable scroll texture:https://i.postimg.cc/jqW1Cm5m/jlmp-new-texture.png
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