Search:

Type: Posts; User: apw2; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.11 seconds.

  1. Replies
    1
    Views
    1,021

    Re: Fame_levels_tables

    Never mind, found it under technology_effects_junction_tables with the 3k_main_effect_progression_limit_army>faction_to_faction_own_unseen.
  2. Replies
    1
    Views
    1,021

    Fame_levels_tables

    Hi, does anyone know for Three kingdoms what the relating table is called that in previous total war games was called Fame_levels_tables?

    Been racking my brain but for the life of me I cannot find...
  3. Replies
    57
    Views
    32,828

    Re: Is anyone else feeling a bit jaded with Total War?

    I've found ever since Rome 2 the games have been a let down. You are just facing the same armies again and again.
    Rome 2 - lacked tactics in army building, often saw entire armies of just light...
  4. Replies
    43
    Views
    7,178

    Re: Mod&Fix ideas for Records mode.

    Another suggestion would be an audio improvement. Sometimes I hear the soldiers cry "For china!". However, it really sounds like they are screaming "Vagina!".
  5. Replies
    43
    Views
    7,178

    Re: Mod&Fix ideas for Records mode.

    I think I think would be good is to rename the factions or have they renamed when the leader dies.

    For example, I fought a battle and killed their leader Liu Biao, yet the faction "Liu Biao" still...
  6. Replies
    1
    Views
    710

    Unit Requirements Table

    Does anyone know what table the unit recruitment requirements are under? I know in previous games you could go into the building effects tables and adjust them there, but for this one I'm struggling....
  7. Thread: Army/Unit sizes

    by apw2
    Replies
    5
    Views
    2,397

    Re: Army/Unit sizes

    in the database.pack look for land_units_templates_tables, can adjust it there. If you set it to one 120 (for cavalry for example), on extreme ingame it will give them 210 units.
  8. Replies
    7
    Views
    1,835

    Poll: Re: Initial Unit Size Preferences

    I started on extreme but felt it was unrealistic for chinese armies. I'm having 210 for cavalry and 760 for infantry. Runs really smoothly too compared to previous games,which has impressed me...
  9. Thread: MOD Manager

    by apw2
    Replies
    4
    Views
    5,699

    Re: MOD Manager

    Ah gotcha, I wasn't sure if the mod manager was considered part of the assembly kit or not.
  10. Replies
    52
    Views
    9,048

    Re: Three Kingdoms 2010 TV series

    I better thing to watch would be the film Red Cliff. Interestingly, the appearance of the generals in this game look like they have copied the appearance of the actors from this film.
  11. Replies
    122
    Views
    61,130

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    I'm glad they removed the need to edit the Mounts column when you adjust the unit number for cavalry units.
  12. Thread: MOD Manager

    by apw2
    Replies
    4
    Views
    5,699

    MOD Manager

    Is anyone else finding the Mod Manager not working for the three kingdoms? I've noticed Radious' mod requires a script to be installed, I'm guessing this by-passes the mod manager.
  13. Replies
    122
    Views
    61,130

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Is there a known way to increase the number of men under each general via PFM? I've noticed the number of men in a squad is missing from the main_units_table. I feel a max of 3000 men per side in a...
  14. Replies
    122
    Views
    61,130

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    I love you.
  15. Replies
    122
    Views
    61,130

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Ignore my previous comment, the EditSF does actually work for three kingdoms. However, i dont believe it has the complexity to cater for the fact it's 3 generals with units in one army. Where it used...
  16. Replies
    122
    Views
    61,130

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    Got my fingers crossed that the DB section will become available soon, hoping to be able to increase the number of armies everyone can have.
  17. Replies
    122
    Views
    61,130

    Sticky: Re: PFM 5.2 - Three Kingdoms Support

    I believe this does not work, at least I can't get it working.
  18. Replies
    6
    Views
    1,868

    Re: Downloaded Mods Locations?

    cheers, that was a level of intellect I wasn't capable of yesterday!
  19. Replies
    6
    Views
    1,868

    Re: Downloaded Mods Locations?

    Hmm weird, since the mods are still being applied to my game (some are at least), but the physical file is gone.

    Does re-subscribing help fix this?
  20. Replies
    6
    Views
    1,868

    Downloaded Mods Locations?

    usually when I download a mod someone has created from Steam I can go into the game's installtion folder (\steamapps\common\Total War Saga Thrones of Britannia\data) and view the details of the...
  21. Thread: Modding Questions

    by apw2
    Replies
    2
    Views
    1,948

    Re: Modding Questions

    Been trying to find number 2 myself, had to modify the effects & buildings food production as a work around.

    One thing I would like to know is how to increase the 1 unit per type per turn cap. I...
  22. Replies
    3
    Views
    2,378

    Re: PFM - RTW2 Main_units Table Error

    Ah that has sorted it, thank you! Never had to update the Schema before so I've learnt something new today!
  23. Replies
    3
    Views
    2,378

    PFM - RTW2 Main_units Table Error

    Hi, hoping someone here can help me.

    I've been using the PFM for years now and have come across an error I cannot solve, I suspect perhaps an update to RTW2 has caused this.
    I have tried this...
  24. [Tool] Re: PFM 4.0 - Warhammer support

    I have done it before, i just cannot seem to find it in the new warhammer files.
  25. [Tool] Re: PFM 4.0 - Warhammer support

    Does anyone know which section under Data.pack>db covers the height of units? I want to make the trolls a little bit bigger as i feel the orcs are too much of a similar size to them.
  26. Replies
    82
    Views
    108,575

    [Tool] Re: EditSF 1.1 / 1.2 and Warhammer

    Blue one isn't for AI. If you change the red one it will also apply to the AI as well as yourself (tried it).
  27. [Tool] Re: PFM 4.0 - Warhammer support

    I've found if you have another none official packs it stops them from working, you have to replace the original or edit it. I even tried it with a copied version of the Data.pack (named as data -...
  28. [Tool] Re: PFM 4.0 - Warhammer support

    A further note, if you increase the unit sizes it will stop the battles from loading correctly as they have limited the number of models allowed (i love big battles). 300 units to a squad will fail,...
  29. [Tool] Re: PFM 4.0 - Warhammer support

    I have to ask, will you be doing a EditSF version for this new game? I cannot express in words how much i love using that program for every Total war game.

    With this PFM version i do have a few...
  30. Replies
    2
    Views
    1,798

    Re: More Available Candidates/Generals Per Turn

    Guessing nobody else is interested in this sort of things :/
  31. Replies
    2
    Views
    1,798

    More Available Candidates/Generals Per Turn

    Does anybody know (using any of the existing modding tools) how to increase the number of candidates/available generals you get per turn?

    Currently it is set to one new general per turn, starting...
  32. Thread: Teutonic Knights

    by apw2
    Replies
    0
    Views
    758

    Teutonic Knights

    When playing as the Holy Roman Empire i altered the desc_strat file, making it so the HRE start the campaign with several Teutonic Knights, also made it possible for that faction to recruit them...
  33. Thread: Momentum

    by apw2
    Replies
    11
    Views
    880

    Re: Momentum

    Actually, i increased quite a few unit sizes, cavalry is 125 men now. I rarely use the wedge formation, when i do i usually aim for the gaps. Yet they still aren't as effective as they should be...
  34. Thread: Momentum

    by apw2
    Replies
    11
    Views
    880

    Re: Momentum

    I think i'll go download patch 1.1 then, thanks guys :)
  35. Thread: Momentum

    by apw2
    Replies
    11
    Views
    880

    Momentum

    I've noticed, and become quite annoyed, by the way in which cavalry loses all momentum of its charge as soon as the first few horsemen reach the enemy. Even with the Triangle formation after the...
  36. Replies
    8
    Views
    1,374

    Re: Bug or just the game? AI doesn't attack?

    I have this problem, but there is a very simple solution. Form up your men, then move in close keeping them into formation. Then the AI will attack :)
  37. Replies
    21
    Views
    2,909

    Re: Constant retraining...

    Ah ok, thank you very much :)
  38. Replies
    21
    Views
    2,909

    Re: Constant retraining...

    Hmm, I found this problem while I was playing as the English, with most of their swordsmen and knights.

    big_reef - When you say only train units for one bonus per turn and waste the excess slots,...
  39. Replies
    21
    Views
    2,909

    Re: Constant retraining...

    Its actually in castles in which it is happening, not the cities strangely enough.
  40. Replies
    21
    Views
    2,909

    Re: Constant retraining...

    Yeah, i've installed the patch, but i'm using Road to Jerusalem 2.2 mod, i've never had this problem before so i'm pinning it on this mod.
Results 1 to 40 of 82
Page 1 of 3 1 2 3