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  1. [Resource] Re: RAW empty campaign map of Shogun 2 for modders

    I've recently started work on a map for a mod, so this is pretty good timing. Thanks!
  2. Re: Problem changing Sashimono (faction_banners) colors

    I figured it out, it seems the faction_banners table goes in order of BGR instead of RGB like the other tables. Guess that explains why most of the messed up colors had a blue tint. Thanks for the...
  3. Problem changing Sashimono (faction_banners) colors

    I'm having trouble changing the colors of some of the banners in the faction_banners table. Instead of the colors I changed showing up in-game, parts of the banner, or even all of it, are in...
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    Unit Editor Crash

    I'm having a problem where the Unit Editor keeps crashing when I add parts to a unit. It seems to be both random and specific parts that cause the crash. For example, when adding Achievement Crest 3...
  5. [Resource] Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Could the damage model and collision model be copied over from the other ship?
  6. [Resource] Re: Imported ETW and NTW models_naval and Sail & Rigging logic into S2.

    Would it be possible to use this method, or something similar, to add sails from a sengoku-era ship to one of the non-sailing sengoku ships? For example, from the Red Seal ship to the O-Ataka Bune?
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    Re: Give unit it's own banner/sashimono?

    Ok thanks, that's what I was trying to find out. I'm used to referring to a regiment (in regards to TW at least) as a unit (for example a unit of 200 ashigaru, etc.), not the individual soldiers in...
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    Re: Give unit it's own banner/sashimono?

    I mean giving a unique banner/sashimono(the one on the back of the soldier) to, for example, the Takeda Fire Cavalry or the various Hero units. I forgot to mention before that this would be for the...
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    Give unit it's own banner/sashimono?

    Is it possible to give a unit a banner/sashimono unique to that unit?
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    Re: Can General characters have an Agent ability?

    I've tried adding an ability (duel and assassinate) to Generals but they only go straight to attacking. I guess it's only possible if there's a way to make it give the option to either attack or do...
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    Re: Can't find the fur/hair armor in Unit Editor

    Found what I was looking for, it's the Tokugawa Ieyasu set. The color was set to black so I didn't see the finer detail of the texture.
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    Can General characters have an Agent ability?

    Is it possible to give Generals an Agent ability? For example, give them Assassinate and then be able to kill other Generals/Agents on the Campaign Map?
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    Re: Unir Editor not working

    No problem, I had the same issue the other day :laughter:
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    Can't find the fur/hair armor in Unit Editor

    Not sure if this is the right place to ask, but I need help with finding a specific piece of armor in the Unit Editor. I haven't messed with the UE in a few years, and I remember there being an arm...
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    Re: Unir Editor not working

    You need to open the "game_path.txt" file in the "binaries" folder and then change it to point to your shogun 2 folder.
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    [Tutorial] Re: Using the "User.Script.txt" File

    Not sure when it was added, but you can go in-game to Options->Mods and then check "Run user script mods" and then after restarting the game, it will now recognize the user script.
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    Re: Question regarding game time and Age

    Those are scripts used by mods. The "Garrison Script" is from the SPQR mod and the other is from IBFD (Invasio Barbarorum-Flagellum Dei). The way they seem to work is by making it so on a specific...
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