Hi, has anyone heard of the North & South: ACW Hardcore mod for Napoleon Total War? Here's the link: https://www.moddb.com/mods/north-south-the-american-civil-war-hardcore-submod.
I'm wondering if...
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Hi, has anyone heard of the North & South: ACW Hardcore mod for Napoleon Total War? Here's the link: https://www.moddb.com/mods/north-south-the-american-civil-war-hardcore-submod.
I'm wondering if...
Hi, has anyone heard of the mod North & South: ACW Hardcore Submod for Napoleon Total war? Here's the link: https://www.moddb.com/mods/north-south-the-american-civil-war-hardcore-submod.
I am...
Hi, what would be the updates for 2021? I assume I'd skip the 1.2 patch, for instance, etc. Thx.
Wow, I must get a new pair of glasses or something. Characters do age -- it just happens in Dec., rather than Jan. It isn't a big deal if you think about it.
Fixed the issue -- I had earlier exaggerated the movement range for troops, et al., to 1000 and naval vessels to a crazy 2000, haha. I think that's what got things the crash because even though I can...
Just used your code: monitor_event PreFactionTurnStart FactionType england ;;first faction of the mod or first playable faction
Except I replaced england with venice. Worked beautifully until it...
So could you make that work for hotseat, meaning, it's all one month during the first turn of whatever amount of factions you play with and then summer again, for, say July for the turn after until...
Could this mod finally make 12TPY (or even better, 24TPY) work for hotseat M2TW or SS 6.4?
Currently, for me at least, the 12TPY works fine if you're just looking at the little icon on the...
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alreadyded.
So you made a 12TPY mod which is compatible with SS 6.4 hotseat campaign? Where do I sign, this sounds awesome!
Ha! Poor Phrygia's got nothing [0%]!
Judah, isn't it obvious?
Let me clarify: all 27 factions happen in 1 turn = 1 month if you pay attention to the little box above the small map to the bottom-left -- for example, it'd say "1100 AD" with the winter icon next...
So I'm having a huge problem with this 12TPY script in SS 6.4 hotseat -- say one plays all 27 factions -- you'd expect that after all 27 turns, you'd just finish one month -- with 11 to go before...
Lastly, you say not to mess with the descr_strat portion, but what of playing factions one can't play off the start of the game, like the Rebels? Or what if one gives Rebel territory to another...
So cool! Is it at all possible to make it 24TPY and make events like the arrival of the Mongols happen based on turns rather than years, or, at the very least, move up the year when they arrive...
Could this work for SS 6.4? And could you make it 24TPY rather than 12?
How would I go about creating a 24TPY for the early era campaign in SS 6.4 with correct aging per characters, etc.? Or could you out it together? Any help [instructions, etc.] would be greatly...
This is ridiculous, in fact, it's just dumb: I took a small army and left Exeter by ship -- guess how long it took me to reach Jerusalem? 11 TURNS! And that's winter, summer, winter, summer -- that's...