It took me 3 days!! but i did it!
Everybody always said that in order to have the option to select graphics settings highest quality, write this:
gfx_video_memory 536870912;
In the file:
...
Type: Posts; User: p8q; Keyword(s):
It took me 3 days!! but i did it!
Everybody always said that in order to have the option to select graphics settings highest quality, write this:
gfx_video_memory 536870912;
In the file:
...
The speed (walking/running) can be modified here:
descr_battle_map_movement_modifiers.txt
(It affects to all units depending on terrain).
Speed can't be modified per each unit, but their armor...
(I also deleted the file "map.rwm". Most likely not necessary, but i did it just in case).
Guys, something really cool:
I have solved CTDs errors in this mod!! :D
No CTDs now!
I'm testing the campaign. Playing rome i've already run 94 turns and no CTDs at all, and before i was...
I can see people are having problems with pressing the button to make the script work. I was wondering which button could be better and it's not easy to choose. That, plus realizing i'm declaring a...
Thank you for your help in this topic.
I'm sorry for the delay, i just realized right now people are asking questions here. For a long time nobody said anything, and i thought nobody noticed this...
Yes, it happened the same to me. Here is how i fixed it:
In the configuration file of the mod (or the game) whatever_name.cfg, make sure you have these values:
[io]
disable_file_cache = 1
...
So sad to hear that. This mod is something Rome TW needed, a mod focused on eastern cultures with HD textured units. In this mod most units looked so awsome, the UI was really nice...
I'm afraid i...
CTD while returning to campaign map after the battle is over.
This is a very frustrating bug, since i just had a heroic victory and it is as if i didn't do anything.
I have the same graphics...
Hi!
If you look into the file:
\RTR\data\descr_sm_factions.txt
You can see Parthia is already eastern culture:
faction parthia ;, shadowing slave
culture eastern...
Hi! :)
I'd like to mod weapon damage for rome Remastered.
I have seen many hardcoded limits have been lifted (omg, that's so great!!!). And i was thinking about weapon damage. It can be...
I don't know why this mod doesn't work, doesn't even start.
Total Vanilla Beyond works perfect, and all the rest of mods i have too, but i don't know what's going on with this one.
IN FIRST PLACE:
"Paid" and "free" version of a mod?!!
Isn't that ilegal? What does CA think about that, that someone in china is earning money with a modification of their product?
...
Asian history mods are so needed in TW.
This mod looked soooo wonderful, that 13 years later people are still asking if this mod is dead or not. Sadly, it's about time to move on :(
Thank you for this thread phalanx_man.
Unfortunatelly, we can't take conclusions from testing, because effects are per soldier level, not by unit. After the first seconds of attack, when the...
Date: 04/04/2023 ---> UPDATED AND IMPROVED:
- No matter in which mod you are running it, any update is saved game compatible. Fortunately.
- It works the same for Rome TW as for Medeival II TW.
...
UPDATE:
I simplified the code a bit, since i'm declaring counters that the mod doesn't use, heheheh :laughter: newbie here.
Now the code to insert in "camhack.txt" file is the following:
...
VERY IMPORTANT:
I forgot to mention one thing for this mod to work: your camera in the game has to be set to "TotalWar Camera".
You can change it this way: if you are already in the...
Ok, so now i got it working!!
It's here now in this thread:...
*** Warning: This mod can't make Rome 1 and Medieval II great again, because they never stopped being great!! :cool:
*** A more serious warning: Make a backup for every file you modify following...
The only ones in that list i still didn't try are Rule Britannia 1.7 and Chivalry II: Sicilian Vespers.
I still didn't play enough to judge, just a custom battle and a couple of turns in campaign...
Do you think those lines don't work in M2TW as Gigantus said?, because in that same forum someone said that the original M2TW was using those lines in i don't remember what other file, and Gigantus...
This is what i meant in spoiler:
construction_cost_bonus_stone bonus 100 requires factions { england, } and event_counter england_debt 1
construction_cost_bonus_wooden bonus 100 requires factions...
The nice thing about Azumi's script is that it adds these lines in export_descr_buildings to allow the AI keep building despite being bankrupted:
construction_cost_bonus_stone bonus 100...
thank you! that was helpful :)
AFAIK, Azumi's script doesn't just gift raw money to the AI, because the AI will spend it on mercenaries or something unuseful and get ruined again. What it does when the AI is bankrupt is to let the...
I did it! i did it!!! :happyroll
Now it works flawlessly. Here is what i did:
I compared all the files of this mod with all the files of the mods in which this script is working, using the app...
Hi!
I'm trying to make a recruitment from population submod.
This is the code i'm trying:
; -------------- Arges: ---------- SETTLEMENT---------
Update: Now in turn 65 it's taking 2 minutes per round of turns.
Still i think it's ok, those two scripts are worth that time :)
By the way, i have a question. Bellum Crucis has a lot of...
Well... i suppose it depends on the computer: so far in my computer (intel i7 2,8GHz 8GB ram) one round of turns for all factions is taking only one minute long (i'm in turn 60, the first turns are...
Thank you for the answer.
The entry i copied is from vanilla and the cultures from the mod. Also the picture and descriptions were there already, so the modders must have kept them there despite...
Anyone knows a way to bring back conversion towns or cities to castles?
This mod is great, but that's the only ahistorical problem i found and i would like to fix it myself, if there's no one...
Thankyou very much :) :thumbsup2
Is there any way to make a submod that allows us to convert towns, or cities to castles?
It's historic that as the Emperor i build a castle and develope it to a Citadel wherever i want. No matter...
Off course, this way is more historic. Because it never happened in history that a Kingdom builds a castle, not even for a period of 3 centuries.
Medieval Kingdoms only could use their ancestors...
Thank you for the link :)
I'll try to improve the script.
By the way, i figured it out how to make it work with all mods for custom battles by installing first ReallyBadAI mod and also figured...
Thank you!
I'll try to configure that shortcut. It's really nice to highlight units with shortcut, because I'm always playing with hidden UI.
In the mod "Wrath of the Norsemen The Baltic Release Beta 3.3" they have being able to make a shortcut key Ctrl Z that has that function, so you can highlight units in hidden UI option.
I would...
Hi!
I have managed to do a simple script that unlocks zoom limits in battle. It's inspired by another mod for RTW: "camerahack". Credits to that modder.
So far It's working for vanilla and...