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  1. Re: Rome 2 doesnt work anymore, where is the CA support forum?

    https://forums.totalwar.com/categories/total-war-eras-support-forum - its for all titles except Warhammer and Attila. But don't think that someone from CA will be interested in your problem. For them...
  2. Thread: Ridiculous bug

    by K4mil
    Replies
    8
    Views
    1,361

    Re: Ridiculous bug

    Further findings:
    These bug have to affect on values in cdir_configs_tables which are responsible for generation of events and its probability.
    When you force events to showing up by ticking...
  3. Thread: Ridiculous bug

    by K4mil
    Replies
    8
    Views
    1,361

    Re: Ridiculous bug

    Look at comments - I have a big contribution in making this mod work as intended :P
    Basically this is mod which I mentioned in my first post in this thread. Thanks to it you'll experience various...
  4. Thread: Ridiculous bug

    by K4mil
    Replies
    8
    Views
    1,361

    Re: Ridiculous bug

    I will but I'm afraid that is something which we are not able to fix :(

    I've made some more tests - this bug is appear randomly - it can stops events to show up in 30 turn but also in 70 or even...
  5. Thread: Ridiculous bug

    by K4mil
    Replies
    8
    Views
    1,361

    Re: Ridiculous bug

    1. No, its enemy faction.
    2. Grand campagin.
    3. OK, i will.
  6. Thread: Ridiculous bug

    by K4mil
    Replies
    8
    Views
    1,361

    Ridiculous bug

    A lot people complaint about lack of dilemmas and events in their games after some turns. Trying to fix it I made a mod which force events/dilemmas/incidents to appear on every turn. But... it turns...
  7. Thread: Music Mods

    by K4mil
    Replies
    17
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    4,953

    Re: Music Mods

    Could you upload somewhere this mod and send me a link to download? It's no longer available on steam.

    Thank you in advance.
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    974

    Re: Dilemmas/events modding - problem

    Finally I figured it out!
    CDIR_CVN_EVENT_GENERATOR_BASE_CHANCE - is chance for any event
    CDIR_CVN_EVENT_GENERATOR_INCIDENT_BASE_CHANCE - is chance only for inicident...
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    974

    Dilemmas/events modding - problem

    I managed to make dilemmas/events be more frequent in the game than in vanilla but I have one big problem.
    When I changed tables which are responsible for this (cdir_configs_tables;...
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    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    It would be great if you could do that, and even make some standalone fix if it possible. After 50-70 turns every kind of events (except political - assasinations, adoptions etc.) disappear. It...
  11. Replies
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    114,367

    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    I had that problem in my roman playthrough, then I tried to find some solution but except a lot of topics which described similiar problem I didn't find anything useful. So I hoped that maybe this...
  12. Replies
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    114,367

    Re: [Feedback] Impressions, Critiques and Requests for 1.1

    Could you tell me if this mod fix issue with disappearing events and dilemmas in mid-late game?
  13. Thread: Lack of events

    by K4mil
    Replies
    0
    Views
    656

    Lack of events

    I found a lot of topic about this problem but didn't find any solution.
    After, maybe 50 turns, I haven't had any new events. I speak about political events because in the whole game (playing rome,...
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    [Released] Re: Bran's Empire Campaign AI

    Thanks for your previous information about tables which sholud be responsible for AI. Having that knowledge I started tests. I used two version from this topic - normal size and bigger size units....
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    156,527

    [Released] Re: Bran's Empire Campaign AI

    Could you tell me which tables are responsible for BAI? I made a lot of changes and now I have problem with 'chicken dance' and with melee bug. What is important - battle_entites_tables and...
  16. Replies
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    [Released] Re: Bran's Empire Campaign AI

    It really helped. There is still a lot of wars but sometimes AI make peace eatch other. Thank you.
  17. Resistance to foreign occupation - where I can find it?

    Could someone tell me where I can find tables (or something else) which is responsible for resistance to foregin occupation? I want to increase this value to make conquering new territory harder for...
  18. Replies
    544
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    156,527

    [Released] Re: Bran's Empire Campaign AI

    I thought about some changes in diplomacy settings which make peace treaties between AI more often than once in 25 years. AI usually try to completely destroy enemy but even if do nothing, dont make...
  19. Replies
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    156,527

    [Released] Re: Bran's Empire Campaign AI

    It is possible to "force" other factions to make peace beetwen each other from time to time?
  20. Replies
    2,365
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    474,874

    Sticky: Re: Bran Mac Born's DME Mod settings

    But here's the thing - I want all effect with BSM_ON but only reduce smoke effects.
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    Sticky: Re: Bran Mac Born's DME Mod settings

    18 turn in my Russia campagin and Ottman lag is killing game.

    I'm trying volley fire but there's too much smoke. Could you tell me how reduce it? I have all modding programmes but I don't know...
  22. Replies
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    Sticky: Re: Bran Mac Born's DME Mod settings

    After 60 turns game of Sweden:
    1. BAI - when AI attacking it's quite good and only serious problem is cav behaviour - I mean sucide charge etc. When AI defend there is always sucide charge and...
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    Change effect of shell explosion

    Hi,
    I downloaded that mod: http://www.twcenter.net/forums/showthread.php?572586-RELEASED-NTW-effects-Darthmod-version-Updated-24-11-2012&p=12217768#post12217768 and all works fine, except effect of...
  24. Re: [RELEASED] NTW effects Darthmod version [Updated 24/11/2012]

    What need to be edit to delete that effect?
  25. Replies
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    [Released] Re: NTW Graphics for ETW

    I did all that you said but it didn't work. I use darthmod 8.1 with your mods from this topic - http://www.twcenter.net/forums/showthread.php?597036-Bran-Mac-Born-s-DME-Mod-settings
    I'll be...
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    Sticky: Re: The Great War 5.1 | Bug reports, crashes & solutions.

    Campagin of Great Britain - technology: 'Improved Field Guns' = CTD. By the way, one suggestion - AI of Germany is too weak. In 1916 France, with my little help, without problems captured all east...
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