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  1. Replies
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    Poll: Re: Old Georgian Units Submod for EB II 2.35A

    To add to what Lifthrasir said, any further discussion must be kept respectful. Be warned that penalties will be given to anyone who breaks the ToS.
    ...
  2. Re: A noob question from a noob person about missing .dll files

    Download all the old directx9 libraries from Microsoft. This might be the right one but it took me a while a few years ago to find the right one, so maybe not...
  3. Thread: FATW Remastered?

    by z3n
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    307

    FATW Remastered?

    Any plans with respect to the new RTW remastered edition?
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    Re: [Decision] Curia and Symposium update

    Supper!
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    Sticky: [Tutorial] Re: MTW2 Battle Scripting

    I'm not really aware of anything else, that's the same link I've used in the past.

    The most extensive EDU guide I'm aware of (unfortunately only for RTW and reused by many for M2TW as basically...
  6. Thread: Skynet AI

    by z3n
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    18,754

    Sticky: [Resource] Re: Skynet AI

    Well as you can see the cost_modifiers in your mod are very low.

    1.1 and 1.0. Whereas the ones in the code I posted are 3.5 and 4.5 respectively. You could in fact go even higher.
  7. Thread: Skynet AI

    by z3n
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    18,754

    Sticky: [Resource] Re: Skynet AI

    Possibly, things may have changed within the past years. At the time everything seemed to work.

    I can tell you that crusade / jihad / horde / papacy / vassals etc. etc. are all relatively broken...
  8. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    What bitterhowl may be implying is that since sm_factions is sorted from faction 1 - 10 (for example)

    The minimum entry could be faction number 1, and the max entry faction number 5. This may end...
  9. Thread: Skynet AI

    by z3n
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    18,754

    Sticky: [Resource] Re: Skynet AI

    Hello :)

    To be honest, I only tested EBII and DaC with my AI. I never built the AI around jihad or crusades, I'm not sure why that would happen yet. Maybe something to do with the way invasions...
  10. Re: Checking whether AI has ships and if not, then spawn them a navy

    Neat and this should be in the tutorials section if it's a tutorial. :)
  11. Thread: AI Personalities

    by z3n
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    11,329

    Sticky: [Tutorial] Re: AI Personalities

    That attitude is interesting, it may very well be a big in CA's code. CavalryCmdrs research indicated that factions not at war can still consider each other "atwar", due to that. However the case for...
  12. Thread: AI Personalities

    by z3n
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    11,329

    Sticky: [Tutorial] Re: AI Personalities

    Well in that example AtWar is within the min entry, which means the max entry (whose default is AtWar) will also get matched.


    ___
    min entry default
    stance="Allied" :: diplomatic...
  13. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    bitterhowl discovered concrete evidence in the ltgd logs that vassals don't use any invasion decisions. (meaning they wont actually invade places normally)
    ...
  14. Thread: AI Personalities

    by z3n
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    11,329

    Sticky: [Tutorial] Re: AI Personalities

    @bitterhowl

    I believe the defaults are actually listed in the original descr_campaign_ai_db within the comments which this one has, just read any value like within the comments like



    ...
  15. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    It shouldn't matter, because each token gets matched or if it's a series of if statements within a while loop e.g.

    While (parsing)
    {

    if min entry
    {

    // for AtWar testing
    if AtWar
  16. Thread: AI Personalities

    by z3n
    Replies
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    11,329

    Sticky: [Tutorial] Re: AI Personalities

    Not everyone uses good ideas. Gigantus once mentioned that a mod he worked on had generals which used invisible ranged weapons which didn't do anything much to keep them at safe distances instead of...
  17. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    That is a really good question, I thought it was directly related to the same algorithm for faction rankings of military. I think unit strength depends on unit numbers + stats however it is heavily...
  18. Thread: AI Personalities

    by z3n
    Replies
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    11,329

    Sticky: [Tutorial] Re: AI Personalities

    Maybe you misremember or I did a typo but I said fortified knud, which I also used in EB2 and DaC from what I recall.

    Honestly, I think the real reason these personalities weren't really used is...
  19. Thread: AI Personalities

    by z3n
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    11,329

    Sticky: [Tutorial] Re: AI Personalities

    One thing I did notice was "missing" from those tables was ship recruitment. As that can matter too for naval invasions, no naval invasion could happen without the ships.

    That was one of my main...
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    Re: Need advice: Building a new rig

    No you most definitely do not need a brand specific mobo if you used an EVGA graphics card. The only thing that matters is whether it's specifically a motherboard with a CPU slot on it for intel...
  21. Thread: Cyberpunk 2077

    by z3n
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    Re: Cyberpunk 2077

    The game worked pretty well on my 1080ti on maxed settings @1080p, I just wanted to wait until they properly fixed it (if they do, I hope).
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    Re: Need advice: Building a new rig

    For this, OC ram hardy makes a difference. I recall getting some super duper GSKILL OC'd ram and it doing next to nothing in terms of FPS.

    In terms of heavy workloads you might notice a very very...
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    Re: Need advice: Building a new rig

    Generally all you need is the CPU cooler to be compatible with the CPU. Corsair generally builds their top end to be compatible.


    I cant find any specifics about the compatability yet.

    Unless...
  24. Re: How to stop AI armies from lifting scripted sieges?

    Have you tried the sally ratio in descr_campaign_db?
  25. Thread: AI vassal

    by z3n
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    Re: AI vassal

    Huh. Interesting find, confirms with hard evidence what most people talked about (vassals not really doing anything).
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    Re: Windows updates failing to install

    They don't seem like groundbreaking technological revolutions according to the hotfix info
    ...
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    Re: Removing the unit caps?

    You should be able to edit the mod data file directly in the db editor. Then you'll see the unit tables there.
  28. Sticky: [Tutorial] Re: Understanding MTW2/Kingdoms.exe Pathfinding, XML and the AI

    Probably not
  29. Thread: Peaky Blinders

    by z3n
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    Peaky Blinders

    This appeared in my netflix suggestions the other day and it's really quite good.

    The show is based just after WW1 with a returning soldier named Thomas and his brothers. They have a gang and run...
  30. Thread: Skynet AI

    by z3n
    Replies
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    18,754

    Sticky: [Resource] Re: Skynet AI

    I'm not sure when, but I still plan on doing so. Made some progress which got erased accidentally one day. (didn't save it fully and left as a temp file which was then deleted sadly)

    If you're...
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    Poll: Re: [Artifex] Wallachian (Patron: Abdülmecid I)

    Well deserved and a familiar face around M2TW. Support. :)
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    [VOTE FINISHED: PASSED: IMPLEMENTED] Re: [AMENDMENT] Expanding the TWC Milestone Award

    Support

    Seems quite reasonable. There's one member who comes to mind (join date 2003). He was a historian integral to the EB and EB2 teams which have hosted mods here on TWC.
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    Poll: Re: [Ostrakon] Pontifex Maximus

    Opposed. I think we all expected something concrete if there was to be an Ostrakon.
  34. Thread: AI Personalities

    by z3n
    Replies
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    Sticky: [Tutorial] Re: AI Personalities

    They're from the CA devs in a thread I discovered a while back. I believe the link to the thread is in OP.
  35. Thread: Laptop SSDs

    by z3n
    Replies
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    Re: Laptop SSDs

    M2 SSD requires a slot in your motherboard, if you don't know whether your motherboard has a M2 slot then you should get a discrete solution which is seperate from the mobo like this crucial SSD.
    ...
  36. Re: Top TWC Gaming PCs - Benchmark & post your Gaming Rigs

    It seems to fluctuate ever so slightly, I've gotten lower or higher scores / percentiles.


    UserBenchmarks: Game 143%, Desk 106%, Work 118%
    CPU: Intel Core i7-8086K - 97.1%
    GPU: Nvidia GTX...
  37. Thread: Skynet AI

    by z3n
    Replies
    141
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    18,754

    Sticky: [Resource] Re: Skynet AI

    That problem is probably fixed now, thanks to Jadli's eagle eyes. I'll post an update eventually when I find time.
  38. Thread: stat_ground

    by z3n
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    Re: stat_ground

    Nice find. There are some weird leftovers like the swimming attribute, which incidentally could be implemented with some pretty extreme work in very specific situations or the "berserker" ability and...
  39. Thread: stat_ground

    by z3n
    Replies
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    233

    Re: stat_ground

    I can provide the source for you
    http://www.twcenter.net/forums/showthread.php?111344-The-Complete-EDU-Guide

    Scrub, sand, forest and snow are defined through the battle mapping. IWTE people would...
  40. Thread: Skynet AI

    by z3n
    Replies
    141
    Views
    18,754

    Sticky: [Resource] Re: Skynet AI

    You're asking me questions about something from almost 4 years ago. Maybe you're right to ask, so that I feel the urge to come back and fix silly mistakes. :P

    It might have been a typo but...
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