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  1. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Judaism is still rampart, nothing changed since 1.5. There are settlements that have 80% judaism. I guess if we had some katapracht jewish heavy bankers we could recruit those. AI is constantly...
  2. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I don t have any problems with sounds so It might be that you guys tried sound submod which is not compatible with this version.
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    Re: Tsardoms Total War - Version 2.0 Release

    Yes agents should be limited. Merchants should be at max 6 for the factions that have those.
  4. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    4ourth post, its by Jurcek, in this thread.
  5. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Nope for me. Download and apply files for script issue, it is in the first page here by Jurcek.
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    Re: Tsardoms Total War - Version 2.0 Release

    Restarted my campaign with the script file on. The game is so much better and rebels don t multiply anymore. Looks lovely
  7. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Yeah I have to say those full plated cav really are a bit overpowered especially when 2 cav units can easily hold off AI's half army in place for full duration of the battle. They maybe made them...
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    Re: Tsardoms Total War - Version 2.0 Release

    This is my favourite mod why should I stop playing it 24/7.. Anyway Aydinids do not bug out because Jurcek removed the islands, sure Rhodes are still a brain savant for AI to reach by land lol but...
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    Re: Tsardoms Total War - Version 2.0 Release

    Maybe adding a more aggresive AI would help too? Like the one the Stainless steel use. EB2 AI is notouriuosly not aggresive and never deals with rebel stacks. I think SS AI is over aggresive, sure,...
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    Re: Tsardoms Total War - Version 2.0 Release

    I mean any of them. The Cyprus has 14 stacks already. I think we need to limit their recruitment. Near Varna there are 7 stacks. CAI cannot handle them, Timurids will run in fear when they see it! I...
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    Re: Tsardoms Total War - Version 2.0 Release

    The only problem is the rebels guys. Zey are outta control. I love the passive religion thing and that swordsmith upgrade to missile units is sexy.
  12. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Here s the campaign save. The army is standing there just start a battle and play arround 4 mins into battle.. See if you can get it without a crash.. I fought that albanian army with various stacks...
  13. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    The Albanian full stack army that appears for them later in the game under the general " Count Gjorgj" crashes real time battles. Auto-resolve seems to not be affected at all. Fought that with many...
  14. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    You were right. Only when using "process_cq" it gives such turn times for knights. If not, it works fine. They can be recruited 15 13 and 10 turns respectevely. I fought the same battle as Swiss four...
  15. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Yeah I can confirm that a couple of guys mentioned that Swiss crash in battles. I started crashing with Swiss after turn 50 or so fought 4 battles against Bavaria and in one battle got a crash...
  16. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Interesting.. what version you playing? 1.4 or 1.5? Where did you download your mod? from this forum or modb?
  17. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    Since what turn you start crashing as Swiss? I did some large battles I m at turn 50 now no crash so far
  18. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I will try swiss then myself and see if it s happening for me. I noticed that augzug piekmen really stutter my pc no other unit in the game like that one.
  19. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    There should be not any battle crashes make shure you use the 4gb program
  20. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    There is a thing if a player conquers papal states ( takes their last settlement ) upon their next turn a player gets papal elections screen and upon choosing the vote a player gets a ctd and always....
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    Re: Help with losing money

    The actual indication when this bug happens in your campaign game is this : When you recruit a unit and that unit comes without experience ( which some buildings usually do provide experience and you...
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    Re: Help with losing money

    Yes, there is a bug in the economy script where a player and AI does not get intented and showed resources. So for example I had situations in a campaign where I was supposed to get like 30 k on the...
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    Re: 1.5 patch impressions

    Sure
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    Re: 1.5 patch impressions

    "Battle xml config file. Export descr unit then movement speed modifier. Adjust those." That s all they answered to me ..
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    Re: 1.5 patch impressions

    Some other minor things I noticed while playing :

    So clearly the balista s, the javelin cavalry are not very useful in the game. Could increase balista's accuracy maybe a bit, also javelin cavalry...
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    Re: 1.5 patch impressions

    Hi again,

    About the religion. We have government type buildings that needs to be installed in order to build certain buildings and to build of higher chain ones like trade military buildings...
  27. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    How did you guys managed to change HA skirmish retreat distance and those running speeds for the unit? What one should do to achieve what you achieved?
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    Re: 1.5 patch impressions

    I recently only found this. There is a guy on youtube with a channel based on total war mods, so from him. I play all mods basically but never heard about this one so that might be the trouble, that...
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    1.5 patch impressions

    Just some impressions on the current build. A very enjoyable mod, the best mod currently, especially by looking at battle aspect. Great work on the unit balance, decisions seem logical and balanced...
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    Re: Tsardoms Total War - Version 1.5 Release

    Hopefully someone will make a 4tp version of this, we are going to play this for years. Best battle system and unit balance ever created. You still going to add Bohemia and more mercenaries in the...
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    Re: Tsardoms Total War - Version 1.5 Release

    So you guys want to use the same map but what would be the difference for factions wise? So idea is to have more heavy armour knights fighting halberd and gunpowder armies?
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    Re: Tsardoms Total War - Version 1.5 Release

    Why you guys want to make pike and shot era? You like pew pew more than clang clang?;D Or someone is in love with Tercio pikemen..
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    Re: Tsardoms Total War - Version 1.5 Release

    Yeah making new era campaign would take very loong time. This one is already very good. Would be nice to have a longer campaign, but yeah reseting timings would be tedious work I Guess, like spawns...
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    Re: Tsardoms Total War - Version 1.5 Release

    It s not really all about the character traits. It s about the pase of the game and technologies. I get a new handgunner unit and sometimes don t even get to play that unit out in an actual battle...
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    Re: Tsardoms Total War - Version 1.5 Release

    Yes and building and developing aspect aswell. There are so many buildings in this mod, they take time to build. 4 turns a year also help with role playing a faction and characters more.
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    Re: Tsardoms Total War - Version 1.5 Release

    I enjoy heavy archers with 7 attack but they get weak way too fast in game. Impossible to counter Western cavalry. I like it when game is slower and does not bombard a player with new units. Also the...
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    Re: Tsardoms Total War - Version 1.5 Release

    4 turns a year would be awesome. Right now we have 370 so it would be double that. I personally don t even build all the buildings in game and the nthe game campaign ends..
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    Re: Tsardoms Total War - Version 1.5 Release

    Don t you guys think that everything in the campaign happens way too fast? There is much more buildings and units but the campaign is way too short for all those goodies. It feels like technology is...
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    Sticky: Re: Tsardoms Total War - Campaign Release

    First of all thank you for this experience. And just wanted to tell you that first page of this thread contains incorrect version of the mod. The correct version 1.5 is in moddb site. This one is...
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    Sticky: Re: Tsardoms Total War - Campaign Release

    fixed. I just renamed teutonic campaign to tsardom mod folder and now can change options. Did the old swichtcheroo. And it worked!
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