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    SOLUTION TO BATTLE CTD

    When I installed the new EBII and started a relatively large battle, it started crashing every time the battle started, sometimes with an error saying that the graphics were perhaps excessive, but...
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    Re: Deus lo Vult Americas expanded submod

    No additional download is necessary. Only the translation if is the case, and both in the same first post.
  3. Sticky: Re: Falcom Total War 1518 - Age of Discovery DOWNLOAD v1.0 beta

    Sorry, I made a mistake uploading the mod again. It had been so long that I forgot that it was a different folder, 1518 and not FalcomTW3
    I feel terrible for the error and the delay, but the link in...
  4. Re: TATW 2.1 Fellowship Campaign Part 3 Guide aka "Missions Guide"

    I'm fixing the campaign to improve the gameplay and make it more challenging. Would anyone be interested? I can upload a patch for TATW version 3.2.
    The only fatal bug that I haven't been able to...
  5. Re: TATW: Fellowship of the Ring Campaign Guide (Part2btwieatpeople)

    I'm fixing the campaign to improve the gameplay and make it more challenging. Would anyone be interested? I can upload a patch for TATW version 3.2.
    The only fatal bug that I haven't been able to...
  6. Sticky: Re: Falcom Total War 1518 - Age of Discovery DOWNLOAD v1.0 beta

    Sorry for the long delay and the confusion of the loss of the link.
    I have restored the link in the original post. There is another person interested in continuing the work with this mod, not me. I...
  7. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.5 - Released 2021-02-21!

    Another question. Why I can set unit_detail to higher or less? I'ts apparently blocked to highest, no matter I change graphic options or unit_detail on the cfg file
  8. Re: General discussion (use of already implemented functions, etc.)

    Mod problem. Ignore post.
  9. Re: [SUBMOD] Game of Thrones: Total War - New thread for 5.5 - Released 2021-02-21!

    CTD when siege some towns on campaing with 5.6 and Windows 7. I have temporarily solved it by copying a folder with its content from stone_fort_d from Westeros Total War 1.0 to this mod. Last lines...
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    Re: Deus lo Vult Americas expanded submod

    Summary of unit changes, their reasons, and what potentials each faction have:


    General changes:
    Mesoamerican peasants are now the maximum number of units possible, 250, and many other American...
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    Re: Deus lo Vult Americas expanded submod

    I have updated the mod and the first post. The biggest changes are bug fixes, refining stats, silver surfers, free upkeep for rabbit boys, +3 damage to all javelins, and the Guachichil warriors...
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    Re: MOS, the ultimate TATW experience.

    Can you post the fixed lines or fixed file? I'm not sure I understand it, as the files it refers to actually exist
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    Re: Deus lo Vult Americas expanded submod

    I don't know why the links give an error now, because the files I didn't delete. I have rebuilt the links. I edit the first post.

    Spanish:...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    360269

    Maybe "Rebel Generals Enhanced"?
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Finally, the rebel turn CTD ruined my game :(
    I have tried using move_character to conquer all the rebel cities, but the error still remains. Until now I had solved it by retrying the turn again,...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Another weird bug: Turkopoles cavalry can't enter on battle with allied army. They remain inmobile at the edge of the map during the battle
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    During some hours of the day on some maps, (maybe sunrise in the desert), the battle do CTD. It has happened to me several times by press "Wait" at the beggining of the battle
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    The Baghdad CTD is not related to any specific unit, I have checked it. I still don't know how to fix it.

    The fix of Miles Pedites requires that you use notepad ++ and scrupulously respect the...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    For the fatimids bodyguard I put a solution a few comments ago.

    I have another problem. In 1161 all the mercenaries of Cilicia disappear. I have researched the code and it is not supposed to...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Baghdad causes CTD. I don't know why...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Compared to other mods, with the exception of those that incorporate several life points in most units, it is not as deadly. And it is certainly realistic and AI uses it against you with some...
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Are you playing on Very Hard, and with "Reduced cavalry charge effect" and "Extended combat"?

    It looks very balanced for me with that combination. I am happy whit that.
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    Any battle with or against an army with a early "ME_Bodyguard" general, even in custom battle, results in CTD

    SOLUTION:

    Replace this text on export_descr_unit.txt (bold). It's a misprint
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    Sticky: Re: RR/RC 2.0 Ultimate Edition, Patch #2 Released

    The Miles Pedites of Crusaders States appears as silver surfers. I have corrected battlemodel file to include the textures of Crusaders States, with their own clothes and shields, which were already...
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    Re: Deus lo Vult Americas expanded submod

    Hi again!
    I have been improving the version while I was playing, and the changes are enough to bring the new version here.
    Factions are now much more balanced, and it is a tighter challenge playing...
  26. Sticky: Re: Falcom Total War 1518 - Age of Discovery DOWNLOAD v1.0 beta

    paste or share your log file with:

    [log]
    to = logs/system.log.txt
    level = * trace

    On your configuration.cfg file
  27. Sticky: Re: Falcom Total War 1518 - Age of Discovery DOWNLOAD v1.0 beta

    Finally I was able to attend to this, and I uploaded the updated whole mod. I do not put only the files changed because I did not write down which ones, and I edited a lot. The mod is complete...
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    Re: Mini-campaign mods?

    I have solved it using Inno Setup Unpacker and it works well. The maps are very small and fast, suitable for playing a weekend or teaching the game to new friends. Thank you!
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    Re: Mini-campaign mods?

    Yes! I was just looking for something like that, but ...

    https://imgur.com/a/Z1Wuu6g

    Is there any other way to install it? It's the first time that happens to me after installing more than 30...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    On battles editor of MTW2 you can partially program AI behavior.
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Grathus:
    http://www.twcenter.net/forums/showthread.php?788954-RR-RC-2-0-Ultimate-BETA-Release&p=15663605&viewfull=1#post15663605
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Has anyone else noticed that can not see the castle buildings tree?
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    50 secs - 1 minute turns time for me on early campaign with BGR II and almost all submod

    Another error: Semi-silversurfers and floating bows on this unit:

    https://imgur.com/a/Ac83BDN
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    For the mid-battle CTDs the best solution is the 4GB patch
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    I think the heavy armors in the desert makes you tired doing nothing
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    Re: Mini-campaign mods?

    Thanks, I'll look at it. I have seen that he has heroes and those things
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    Re: Mini-campaign mods?

    I played a special version that was released in Divide and Conquer. I have never played TATW vanilla, only MOS, Reforged, DAC, etc ...
    ...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    It works fine, as before, but I have detected two errors at the moment: the Turks' Ghulam infantry and mounted are silver surfers, and I can't access the building browser of castles with any faction,...
  39. Sticky: Re: Falcom Total War 1518 - Age of Discovery DOWNLOAD v1.0 beta

    Since no one answered me, I changed the dissapeared kongo crossbowmen for some kongo javeliners taking advantage of 3D models that were not in use in the model folder.
    If someone wanted it I can...
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    Sticky: Re: RR/RC 2.0 Ultimate BETA Release

    Is the patch necessary for the final download too?
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