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  1. Replies
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    Poll: Re: In-Depth Unit Analyses

    Nice writeups! Only thing to add is that Katakoi Thraikes actually receive their armor upgrade after the Thorakitai Reforms, not the Celtic Twilight Reforms. Also, Katakoi Thraikes are also available...
  2. Establishing poleis along the Indian Ocean trade as Ptolemies [2.35a R3]

    Here's a fun idea for a campaign that has some historical basis: the Ptolemiac Dynasty realizes in this alternate timeline the full potential of the untapped (and untaxed!) Red Sea - Indian Ocean...
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    Sticky: Re: Fans suggestion thread for future releases

    Nah, all Sakan children need to know are riding, shooting, and speaking the truth. Jokes aside, IIRC the Sakans never urbanized to the degree that they would have magnificent and centralized...
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    Sticky: Re: Fans suggestion thread for future releases

    Please restore the projectile arc of all slingers to pre-2.35a, if this change was unintentional. Under the new changes the arc is lower than Chandler Parson's 3 point shot. In pitched battles,...
  5. Re: What's the intended/recommended difficulty setting for 2.35A R3.5?

    Yep, Hard Campaign, Medium Battle is the way to go. One disclaimer though - Hard or Very Hard Campaign mode will cause the AI to more likely win autoresolve battles. Since all naval engagements are...
  6. Re: Campaign AI has been a bit too bi-polar since the last patch

    I agree that diplomacy is starting to resemble Game Of Thrones with its haywire betrayals and shifting allegiances. Though kudos to the EBII team for continuing to tinker with the campaign AI - it's...
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    Imperializing Greece as Carthage

    2.35a brought about one crucial change that made colonizing and developing Greece as Carthage worthwhile - foreign military colonies now offer excellent recruitment for factions that cannot recruit...
  8. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    That might happen when you view the 3rd level in the building browser in settlements that cannot upgrade to level 3 anyways. It's nothing to worry about
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    Sticky: Re: Fans suggestion thread for future releases

    I agree with Epeiros, but with KB, all of their non-Nomadic governments require high levels of HP. The highest-requiring one, Royal Satrapy, requires 55% and a level 2 poleis! Many royal satrapy...
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    Sticky: Re: Fans suggestion thread for future releases

    Correct, tributary and native governments. Native governments either without foreign military colonies in old Persian lands or with foreign military colonies outside of them are the way to go. That...
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    Sticky: Re: Fans suggestion thread for future releases

    No, it's the Native and Supervised Native Administration that provides better local troops, but doesn't offer much in the way of advanced infrastructure. Hellenic and Supervised Hellenic...
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    Sticky: Re: Fans suggestion thread for future releases

    I can provide some answers. Makedonia's Imperial Reform is a little annoying, since like you said you can't build Supervised Hellenic Administration until so, but you can't build normal Hellenic...
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    Sticky: Re: Fans suggestion thread for future releases

    So, it's like you're still settling Hellenes, but these Hellenes diffuse their cultural AND military traditions to the local Thracians/Galatians, and as a result the locals now fight as heavier...
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    Re: Thoughts on the Total War Remaster

    Awesome! Some original RTW mods had to cut corners or search for workarounds due to the unit cap (RSII had this entire file system in place to replace EDU and related files for different campaigns)....
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    Sticky: Re: [Official] Reform requirements - as at 2.3

    Yeah, I'm also a little confused by the 10 battle requirement against Hellenistic factions. Maybe the battles will help Pontus gain international fame as an imperial power capable of standing...
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    Re: About destroying buildings

    I recall that in the first EB all factions can have their FMs worship a certain deity. This feature seems to be restricted to certain factions now. That, or some traits are broken
  17. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    I'm guessing you started a campaign then updated export_descr_building.txt in a breaking way through an update. You can't do that, you'll have to start a new campaign whenever you apply a large...
  18. Sticky: Re: v2.35A R3.5 has been released - please do NOT report any bugs if you are playing with previous versions

    Galatian raids have a small scripting error which will be fixed soon. The logs mention a cache which this reddit post elaborates on...
  19. Thread: EBII Minus

    by Shoebopp
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    Re: EBII Minus

    Oh great, time to get to work then!
  20. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    Off-topic, but this is hilarious. I don't know who I'd rather be - the confused phalangite witnessing a complete violation of accepted warfare or the Celt spinning like a Beyblade smack into the...
  21. Thread: EBII Minus

    by Shoebopp
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    Re: EBII Minus

    Work will begin once 2.35a's development is finalized. Basically, until no more R4, R5, etc.
  22. Thread: EBII Minus

    by Shoebopp
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    EBII Minus

    This submod's name is based off of Super Smash Bros Brawl's SSBB Minus mod. That fighting game's mod objective is to comically buff each playable character's most iconic attributes in order to...
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    Sticky: Re: Fans suggestion thread for future releases

    IIRC the new revolts script made it so that EVERY region in the game is a Troublesome Region. You're right about Pamphylia though, that region is affected by the separate Pisidian Raids script. So...
  24. Re: R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    Ye, and hopefully if the EBII team agrees to implement this it won't take long. The script code for the existing Nabataean Monopoly is there. Should be easy to extend for certain factions by swapping...
  25. Re: R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    Oh yeah, its just that I thought (probably incorrectly) that the Silk Road didn't fully connect from China to Central Asia and by extension EBII's map until the Heavenly Horse incident around 100 AD....
  26. Cheesing all of Hellas in under 10 turns as KH [2.35a R3]

    R3 brought one crucial change, which was doubling army movement and DRASTICALLY boosting naval movement. This significantly changes the strategy of KH in the early game, and with a few smart moves...
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    Poll: Re: In-Depth Unit Analyses

    Whoever voted for Pantodapoi, reveal yourself!
  28. Re: Campaign/battle map suddenly unplayable due to lag

    I'm afraid I have no other ideas other than restarting your PC/laptop. I'm guessing that a rogue process began hogging all your CPU at some recent time. Try opening up your OS's process monitor and...
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    Re: CTD on game start

    Could you share how you installed the mod? The logs indicate serious discrepancies between export_descr_buildings.txt and other game files. It's possible that the EDB and the rest of the game files...
  30. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    If you don't share any UNOBSTRUCTED land borders (obstructed being how Ambrakia borders Pella but is separated by a mountain range throughout the entire border) with another faction, and that faction...
  31. R3's Nabataean Trade Monopoly script is an amazing fusion of historical immersion and gameplay

    Since R3, when playing as the Nabataeans, if you control Dedan, Rekem, Bostra, and Tadmur, and Mauryab is not owned by you, the campaign script awards you 1000 mnai every 4 turns. This simulates the...
  32. Re: Government buildings of the Massylians increase culture only up to 30 percent?

    They stack within their limits :). From 0%-50% EI, Pontus would enjoy DOUBLE the conversion. Between 50%-70% only the normal amount though
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    Re: Rad compares units - a thread for balancing.

    Asanan Riders have an armor of 2 despite roughly 3/5ths of the models having scale armor.
  34. Re: Campaign/battle map suddenly unplayable due to lag

    This happened to me before in a Parthian campaign. If I had to guess, there is an infinite while-loop in the campaign script running nonstop. What happened right before this lag began?
  35. Re: Can't get the Getai reform to happen (the protectors event especially)

    You also gain the ability to construct the top-level Getai government in core Dacian regions, recruit Agema Daoan, and convert the culture of regions to Urbanised Tribal States. This helps set you up...
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    Sticky: Re: Fans suggestion thread for future releases

    Could there be a certain class of buildings that, when built, prevent the new revolts script in the region, but at a hefty tradeoff? Three that come to mind are:

    1. Tax Exemption: Incurs a -400 to...
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    Sticky: Re: [Official] Reform requirements - as at 2.3

    @Simpelicity You may want to remove the disclaimers about a battle condition requiring you to be the attacker, both armies having FMs, and the battle taking place in the open field. I've achieved the...
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    Re: [Basic Guide, EB 2.3] Hayasdan

    A few things have changed since 2.35a R3 that you may be interested in:

    1. Drastic Foreign Military Colony overhaul, particularly in the Caucasus. No more Sarmatian Retinue nor Iranian/Anatolian...
  39. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Thanks QS! Some notes on a Hayastan 2.35a R3 campaign:

    1. The massive increase in movement points allowed me to besiege and relief-cheese Ganzak on turn 1. In fact this buff allows for easy...
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    Poll: Re: In-Depth Unit Analyses

    Well will you look at that, Katakoi Thraikes is currently leading at 2 votes. STOP THE COUNT. Jokes aside, this is a really cool initiative. If you may could you also provide some in-depth historical...
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