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  1. Sticky: Re: Chaos settlements mod

    http://www.twcenter.net/forums/showthread.php?730743-Conquer-Anywhere-(Regional-Occupation-Removal)-and-Diplomatic-Options

    The Chaos version should meet your needs.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    An Edetani infantry unit is missing javelins in battle though they are listed in the ammunition tooltip. Ambacti (Edetani Guard). Also this unit currently draws from warrior (II) population class. It...
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    Re: What does each culture excel at?

    Hellenic culture factions also get good/large unit siege artillery. A single battery of 10 oxybeles on ultra unit sizes is great for neutralizing elite enemy units.
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    Re: Hit and run tactics

    I have used the withdraw button as horsearcher heavy army when a superior army attacks me. Works well to maximize the effect of the light HA as the army will often attack you again after your...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I do not know of any way to replenish an army in enemy territory. Having a second army available to garrison your new territory while you pull back your main army to replenish can speed the process....
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    Re: Slave based economy profitability

    Slave economy becomes viable when you control an upgraded slave region (Thrace or Arabia Felix). They give global reduction to slave unrest (-10%, -20%, -30%, -40%) per city center level. This...
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    Re: Offspring/Recruitment Problems

    I have resorted to sending ships to attack enemy ports every turn to refresh the candidate pool. It feels dirty, but eventually faction candidates become available.
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    Re: [PREVIEW] Hellenic Overhaul - Ptolemaic Kingdom

    On H/N I've only had nabatea and garamantines request satrapy from me. Garamantines were being steamrolled by Carthage/Numidians and Nabatean was being attacked by selucids. Other small factions have...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Is the AI spy action "steal provisions" supposed to cause casualties in my army? I have been repeatedly sabotaged with this action as Ptolemaioi by a Medewi spy and lose a portion of my army's...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    More Ptolemaic bug reports. I just triggered thureos reforms and several units have incorrect manpower costs. The kleruchoi thorakitoi phalangitai is no longer recruitable. Not sure if this is a bug...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Playing standalone 1.2.1 on ultra unit sizes. There is a possible bug with the Ptolemaic roster. Not sure if this is a bug or the following pikemen population change is intended as they are better...
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    Re: [Request] No Civil War For High Control?

    I've been using this mod from steam workshop to prevent civil war in 1.2. It can be turned off later in a campaign if you want to experience your empire fracturing.
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    Re: Marian Legionaries worse than Principes (Late)?

    Marian legionaries draw from the proletarian (3rd) population class, while principes (late) draw from the plebeian (2nd) population class.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    After 2 long H/N campaigns as Baktria and Arche Bosporus, AI Rome seems to have issues with upgrading their units following reforms. It is quite strange when a roman legion attacks, following their...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    The emergent faction Akragas in Sicily, is Greek, but start with Carthaginian and Lybian units when liberated.
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    Re: Building discussions

    I usually use the commercial versions as well. The garrison versions only add one or two additional units and some defensive artillery while severely decreasing the economic output of the province. I...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    I feel that the extreme drought event happens far too often in the Yehuda province. Owning both Yehuda and Palmyra provinces for over 100 turns and have not had a drought yet in Palmyra province...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    The attrition you are experiencing is from season effects. In the north when a province has "extreme blizzard" in winter you suffer attrition. In the south you may have "extreme drought" in summer...
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    Re: Use of Hoplite/Hellenic Armies?

    If you are using hoplites they should be an anvil type unit. I have found them to work best as a tank where you put them in a line in phalanx and don't issue attack orders as it can do weird things...
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    Re: Building discussions

    Perhaps adding a small bonus to XP gain for units that are in a province with a temple of ares each turn would be a possible replacement for the previous gain on recruitment. Maybe only have it for...
  21. Re: Three questions: Limit on unit amount? Is Gstraphetes to OP? is high arc arrow fire cheating?

    I have been able to recruit 12 as well in 1.2 with no submods.
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    Re: Slaves (new player)

    I have found that owning at least one of the slave producing regions, either in Thrace or Arabia Felix is critical to lowering the PO malus from slaves globally. Once that region capitol is fully...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Admirals have their special abilities greyed out in all battles that I fight with them. No mods other than Feb. 6 main mod.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Is it a bug that the tier 3 Baktria sanitation building cistern gives +6 PO while it's tier 4 improved building, Alytarches only gives +4 PO?
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    One thing I will say for the CAI modding is that it has greatly increased the value of non aggression pacts. Previously they seemed like an easy way to make money that the AI ignored. So far with the...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Baktria's politics seem a bit severe. I'm around turn 220 and have only seen 3 or 4 candidates from House of Diodotus come available to recruit. It is insane trying to move influence past tier three...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Thanks for the update to Bactrian population use. Here are a few more discrepancies from Baktria using Feb. 6 build on ultra unit sizes.
    Baktroi Diorthomatoi Kataphraktoi unit size 100, uses 120...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Should the Katoikoi pisidian and cretan ranged units for Baktria draw from the Katoikoi population rather than their current draw from subjects? I am asking since Katoikoi is in their name.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Bactria's thorax reform units Katoikoi Pisidoi and Katoikoi Kretikoi both require 200 subjects rather than 175 Katoikoi. Yavana Herokoi Hippeis and Baktroi Diorthomatoi Hippeis both require 200...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Playing as Bactria, I built the tier 4 Warhorse Ranch and it says it gives level 3 gold horse upgrade but it only gives silver level 2 upgrades.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Those are base mod. I don't use any submods right now. Those are some of the updated ones that are replacing the old ones. I believe Rusty2016 is making them.
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Here are six units from Bactria and Bactria AoR that have different manpower number requirements than their stated unit size.
    Zubindar-i Bakhtarig Unit size 175, manpower cost 200...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Playing as Bactria and have had a protracted war against taksashila. They have managed to send a steady stream of stacks against me at Oraea and Bam. It is nice to have the AI make more than one army...
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Pergamon is unlocked by the Black Seas Colonies DLC.
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    Sticky: Re: [Feedback] Impressions, Critiques and Requests for 1.2

    Since there are two possible cavalry bodyguards for imperial Rome, would it be possible to give the praetorian cav a minor bonus against enemy agent actions targeting the general?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Changing the name could be good. I think seeing Marian was what was throwing me off. It does make sense to have legatus and praetorian cav as separate bodyguards since not every general was guarded...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I was just wondering if there was supposed to be an upgrade path from the Marian bodyguard to the praetorian cav bodyguard unit then after imperial reform?
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Playing as Rome, Feb. 1 build, no submods, all purple techs researched. Legatus Legionis (generals bodyguard) unable to upgrade to Equites Singulares (generals bodyguard) following imperial reforms....
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    Sticky: Re: [Tech] 1.2 Bug Reports

    Isn't there a minimum number of buildings at tier 3 in the city required to unlock the artillery?
  40. Re: [Double-topic thread] - personality/traits change and a Spartan campaign

    I have seen it happen in two Rome campaigns so far. It has been for middle aged generals who have won a large number of battles and moved from a poor personality set to virtuous. It usually happened...
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