Search:

Type: Posts; User: Big_guy_4_you; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.10 seconds.

  1. Replies
    11
    Views
    744

    Re: Tips for the Iceni Campaign

    You must surpass certain turn and imperium requirements to get the various reforms. Polybian I got once I united mainland Italy Aside from Medhan and at around Turn 40.
  2. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    Regular Thureos Spears? Against Regular Hoplites? Bro Thureos Spears are basically light spearmen with skirmishing capabilities, and are used to screen the army against cavalry and attack at the...
  3. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    I'm playing very hard campaign w/ normal battle and it also feels to me like the mod is bugged in some way and set it to very hard battle difficulty. Even garrison troops are proving hard to crack,...
  4. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    Its alright KAM, I know "Pullthrough" is an issue with Warscape that was only "fixed" in Attila which made units have zero melee defense while moving. But in previous patches I never really noticed...
  5. Re: International Criminal Court To Investigate US War Crimes in Afghanistan; US Officials Furious & Panicking

    So you're fine with pressing other countries that defy American Globolhomo hegemony, but when that same court even tries to put to trial America's own baby killers then its bad? lmao.
  6. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    This has been a common occurance as well, also it seems Hoplites and Pikes are barely effected by getting surrounded by sword infantry. I had a battle against a Carthage and Syracuse army which both...
  7. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    Some minor balancing change suggestions

    >Increase Stamina of Pontic Thuerophoi to match other Thureophoi units, theres really no reason this shouldn't be the case
    >increase stamina of the...
  8. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    Just a personal note, the Mauryan version of the Yarvana Heroic Cavalry is WAY overpowered, they have huge stat advantages over the Median Cavalry which cost about 300 more and the Baktrian...
  9. Replies
    3
    Views
    400

    Re: Elephants

    Adding to this, Almost all of Elephants defense stats are in armor, therefre any AP unit such as Axes are deadly against them.
  10. Replies
    2,067
    Views
    258,648

    Sticky: Re: Fans suggestion thread for future releases

    Hello EB II devs, as a modder I wish to inform you that the "command" trait for units in the EDU is non-functional and does not actually boost the morale of nearby units. I would consult the Third...
  11. Re: Hellenistic Cataphracts in non-late Period Custom battles?

    Never mind I think I figured it out.
  12. Hellenistic Cataphracts in non-late Period Custom battles?

    I'm making a small mod, probably for my own personal enjoyment only, that tightens up the faction rosters in Custom battles (not changing campaign, only custom battles) using the Middle Period,...
  13. Replies
    11
    Views
    2,096

    Re: new varangian

    You will be interested in The Great Conflicts, its in open beta on TWC right now and its very detailed.
  14. Re: Is anyone by chance still interested in EBII Multiplayer?

    https://steamcommunity.com/id/seleucidbully/ feel free to add me if anybody wants to play some battles.
  15. Sticky: Re: [RELEASE] WotN: The Baltic Release (Beta 3.2)

    I have played WOTN and I can tell you that I have not seen those units, at least in version 3.2.
  16. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    If I may suggest a long term change maybe several versions from now, since you've been successful in implementing hordes, possibly remove the Lugoiz and have the Yuezhi as an emergent invasion...
  17. Replies
    5
    Views
    612

    Re: Numidia - How I Became Carthage

    If I may ask, other then the challenge what is the point of playing Numidia over Carthage? Due to how most troops are part of the AOR recruitment system you will have access to almost all the same...
  18. Sticky: Re: Faction difficulty ratings (your help is needed)

    Saka- Blood boiling, rage inducing, blood vessel poppingly hard. This is not because it's mostly naturally difficult like for example, Parthia, where I was able after two decisive stack wipes was...
  19. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Just wondering as I remember Anton saying that the Islamic rosters were not 100% quite yet (except Crete), what plans to be added?
  20. Re: A central Mediterranean sea conflict mod [title to be decided]

    How would I go about changing the HRE event turn activation to something more reasonable? Want to skip 360 turns or so of waiting with West Francia.
  21. Replies
    9
    Views
    599

    Re: Fatimid Revolt?

    Oh, I'm on Turn 123, I just got the timescale wrong. I really wish there was just the standard Gregorian calendar used in the mod.
  22. Replies
    9
    Views
    599

    Fatimid Revolt?

    I'm in 6410 AD which I believe is 910 A.D, but the Fatimids haven't revolted yet? I'm playing as East Francia, skipping turns until I become the HRE. Or maybe I have the timescale messed up and its...
  23. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Also, I would be happy to help with building and unit descriptions, as I've had some unit modeling and general modding experience from my own personal BC 2.4 mod.
  24. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    I've noticed that some of the trade buildings have strange description text such as "Slavery is a crime" and "lets have a drink". What is the purpose of this? Also, could it be possible to lower...
  25. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    In the 1000 campaign, will the Papacy play a bigger role? Will there be Crusades and Jihads?
  26. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 001

    So how exactly does the HRE/Iron Crown of Lombardy work? I have taken all the Eastern March lands, as well as all Italian cities required for the Iron Crown mission, but I have not become the HRE? I...
  27. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020

    Hello, I've been eagerly awaiting this mod for over five years, and I have been playing an East Francia (Turn 37) and Emirate of Crete (Turn 55) campaign. I think its in a great state for an alpha...
  28. Dacia campaign turn 16 save file crashing when loading save, checked myself and appears to have to do with city walls?

    Can someone offer some guidance on this? The game didn't crash when loading other saves or when playing that campaign.
  29. Re: The Great Conflicts main discussion thread. Please post here!

    Any notable progress?
  30. Replies
    26
    Views
    7,368

    Re: (Dead?) It's Alive

    Come on Yelu, don't do this to us.
  31. Re: BC 2.4.2 Submod won't start a new campaign

    I was already aware of that, and currently its at 498. Anyway if I had hit the limit the game would be completely unplayable, period.
  32. Re: BC 2.4.2 Submod won't start a new campaign

    Also I did go around messing with the battle editor to create said historical battles, and the guide I looked up says that does not work. I circumvented this by saving the maps in vanilla and then...
  33. Re: BC 2.4.2 Submod won't start a new campaign

    This was all pre-existing in the mod, I did not modify campaign mechanics at all, I added new units, changed unit sizes, added some historical battles and more maps in custom battles, but other then...
  34. Re: BC 2.4.2 Submod won't start a new campaign

    358819

    Hopefully this worked, here it is
  35. BC 2.4.2 Submod won't start a new campaign

    I have been working on a new version of my balance/multiplayer focused mod for Broken Crescent 2.4.2, and it seems I can not make a new campaign. When I select a faction to start a campaign, the game...
  36. Re: My Broken Crescent Submod won't start a new campaign

    I should add that rather then crashing, selecting a faction on new campaign simply kicks me back to the single player menu.
  37. My Broken Crescent Submod won't start a new campaign

    I have been working on a new version of my balance/multiplayer focused mod for Broken Crescent 2.4.2, and it seems I can not make a new campaign. I've tried a fresh install of M2TW and BC and vanilla...
  38. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Keeps crashing after installing.
  39. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Can someone upload buff and shine to Moddb or another platform like mega? I really hate Mediafire
  40. Re: The Great Conflicts main discussion thread. Please post here!

    Medieval 2 Autoresolve is pretty brutal, I basically never use it
Results 1 to 40 of 55
Page 1 of 2 1 2