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  1. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    Thank you ordoprincess. I will try it
  2. [Released] Re: Additional Units Mod - Empire (AUM-EMP) 3.7 - updated 14.3.18

    Anyone know how do I play with Ornamentum unit only?
  3. Replies
    130
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    26,619

    [Released] Re: Pdguru's Briney Ships Mod

    Awesome
  4. [Released] Re: Sealords-Shiptexture-Minimod to use in the GC and with most other Mods

    Is this work with NTW ?
  5. Replies
    6
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    595

    [Beta] Re: Ultima ratio regum

    Could you add this : https://www.twcenter.net/forums/showthread.php?286785-Warcry-of-the-Republic-A-French-Revolution-Modification-by-General-Cornwallis-IS2-and-Vanilla-Version

    And maybe AUM and...
  6. [Released] Re: Unit Pack Compatibility Languages Project - Empire (UPC-EMP) - updated 30.3.18

    Hi Swiss,
    One of the unit name from Unitbooster BarOtto mod is missing, if I'm not mistaken it called Heavy Mamluke Cavalry
    I use your latest UPC file and not use Unitbooster UPC file
    ...
  7. [Released] Re: 26 new models for barbary states and ottoman empire unitbooster barotto now uploaded here too

    Nice mod
  8. [Released] Re: The fabulous X-Factor Sound Mod (VIDEOS); includes muskets & artillery fire, troops screams facing artillery, muskets and melee weapons. Also noticeable in the campaign map.

    Nice mod :thumbsup2
  9. Replies
    69
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    36,984

    [Released] Re: My Animation Mod - The NTW Version

    Reupload please
  10. Replies
    240
    Views
    106,591

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Hi Lordsith,
    could you make new option that make the artillery range more longer and have more guns, more ammo for infantry and more tighter unit spacing ?
  11. [Released] Re: Vanilla Units Enhanced for all European Nations !

    Oh, the mid version is based on seven years war uniform
  12. Replies
    98
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    94,258

    [Released] Re: NTW Graphics for ETW

    Is this mod change the firing animation ?
  13. [Released] Re: Ultimate Soundmod V3 *UPDATE4* [best Sounds in one pack!]

    Dead link :(
  14. Replies
    89
    Views
    25,374

    [Released] Re: Brightworks Mod 2.0 released!

    Dead link :(
  15. Replies
    10
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    7,233

    [Released] Re: BRAN'S NAPOLEON BATTLE AI MOD

    Hi Bran, can your BAI work with Hedge Knight's UAI ?
  16. Replies
    314
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    94,324

    [Released] Re: Naval Supremacy V2.0 UAI!

    Is this work with Bran BAI ??
  17. Replies
    178
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    90,583

    [Released] Re: New Music Pack

    Dead link :(
  18. Replies
    23
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    11,823

    [Released] Re: Historical Unit Sizes, Based On Faction

    Where is the link ?
  19. Replies
    1
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    244

    Darthmod Portrait

    Hi guys,
    I need your help, how do I remove portrait from this mod ?
  20. Replies
    2,366
    Views
    484,038

    Sticky: Re: Bran Mac Born's DME Mod settings

    Is this work with x2 artillery option ?
  21. Sticky: Re: Ottoman Total Overhaul - Submods and Additional Units Mod

    Anyone here always crashed playing with AUM ?
    I was playing with OTO light version

    Edit : I solved the problem
  22. Thread: ID Flag

    by Soap Mactavish
    Replies
    0
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    139

    ID Flag

    Hi Lordsith,
    Can i have your flag mod only to play with vanilla ETW ?
  23. Replies
    545
    Views
    159,859

    [Released] Re: Bran's Empire Campaign AI

    Could you make Volley Fire +++ with Tight Formation version, please ?
  24. Replies
    236
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    61,057

    [Released] Re: Bran's Campaign AI

    Could you make volley_fire+++ version ?
  25. Replies
    1
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    473

    Re: Unit Size--

    If you play with 2x unit size never open graphic setting in the menu
    Or you can open "preferences.script.txt" and change "campaign_unit_multiplier 1" to "campaign_unit_multiplier 2"
    Never open...
  26. Replies
    12
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    1,181

    [Released] Re: Smoke and Sound from DME

    I have a suggestion
    Delete "projectile_table" to avoid conflict with other mods that change the range of artillery shot
  27. Replies
    86
    Views
    12,763

    Poll: Re: Feedback and suggestions

    Could you make longer artillery range ?
  28. [Released] Re: Shokh Hates Sieges! (A next level no-fortification mod)

    Thanks Alwyn :thumbsup2
  29. Replies
    12
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    1,181

    [Released] Re: Smoke and Sound from DME

    Thanks Neron for making this.
    Could you make the unit skin only from Darthmod, I like Darthmod skin
  30. [Released] Re: Shokh Hates Sieges! (A next level no-fortification mod)

    Dead Link
  31. Replies
    10
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    1,028

    Re: Late 19th century reskin

    This is too cool, you bringing NTW into victorian era
    Keep the good work, yolo
  32. Replies
    240
    Views
    106,591

    Sticky: Re: Gameplay options for IMPERIAL DESTROYER

    Could you make "longer artillery range" option, please ?
  33. Replies
    0
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    482

    Gameplay Option

    Hi guys, Can you give me the recommended gameplay options for this mod?
  34. Replies
    2
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    1,813

    Re: 40 unit submod UI

    Try to look at post #3 maybe it is what are you looking for

    https://www.twcenter.net/forums/showthread.php?597036-Bran-Mac-Born-s-DME-Mod-settings&p=12760853&viewfull=1#post12760853
  35. Sticky: Re: CAUSA BELLI 2.2 (Additional units for Minor Factions)

    You guys still working with this mod right ??
  36. Replies
    2,366
    Views
    484,038

    Sticky: Re: Bran Mac Born's DME Mod settings

    Can I play CB volley fire and AUM volley fire together ?
  37. [Released] Re: Ultimate Soundmod V3 *UPDATE4* [best Sounds in one pack!]

    Anyone can upload it again ?
  38. Replies
    26
    Views
    5,950

    [Released] Re: Machiavelli's Armchair General Mods

    Can I play this with Darthmod ?
  39. Replies
    545
    Views
    159,859

    [Released] Re: Bran's Empire Campaign AI

    Anyone here play with VOLLEY FIRE ++/OTTOMAN BUG REDUCTION version ?
  40. Replies
    327
    Views
    157,108

    [Released] Re: R-Texture Project (GREAT BRITAIN IS NEXT!)

    Anyone still have Ottoman retexture file ?
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