Search:

Type: Posts; User: bk2-modder; Keyword(s):

Page 1 of 2 1 2

Search: Search took 0.14 seconds.

  1. Replies
    25
    Views
    3,446

    [Beta] Re: Tribes of Indians

    I'm glad this is being done, looking really cool!

    Didn't you work on Imperial Destroyer, previously?
  2. Replies
    27
    Views
    6,227

    Re: The Great War VI - The German Empire

    This level of quality is why this will always be one of my favorite Total War mods.
  3. Replies
    5
    Views
    2,486

    Sticky: Re: war of 1812 mod 1.2 full preview

    Wow, really neat that you managed to move the region capital!
  4. Sticky: Re: Nine Years War submod ideas thread

    Looking cool!
  5. Replies
    20
    Views
    4,002

    Re: The Great War VI - Uniform/UI Update

    You'd have to change any DB Lines referencing the faction that you would want to be playable to instead be France with all the associated facets of whatever faction was chosen. The pack files would...
  6. Replies
    20
    Views
    4,002

    Re: The Great War VI - Uniform/UI Update

    If the launcher situation could be sorted out, the Middle Eastern Campaign could operate the way the ACW mod for Empire does; both the CSA and USA replace Britain depending on which campaign you load...
  7. Replies
    20
    Views
    4,002

    Re: The Great War VI - Uniform/UI Update

    Makes me glad to see that one of my favorite Total War mods of all time will once again get better. Looking great!

    Also, if you'd like, I can take a look at the possibility of working on a...
  8. [Released] Re: Expanded FOTS map with Korea, Outer Manchuria and Far East Russia

    The download now links to an empty folder. Do you think you could reupload it?
  9. [Released] Re: The Great Spirit - Native American Addition Mod UPDATE VERSION 1.2 RELEASED! Empire 1.3 Compatible

    You have to have a startpos file that enables native american factions to be playable in the grand campaign, like All Factions Playable. It isn't an issue with The Great Spirit Mod.
  10. Replies
    8
    Views
    4,541

    [Released] Re: New agent for Global map

    Does anyone have the separate download for this? I don't want to have to download and sift through Imperial Destroyer for it.
  11. Re: Help: Allocating shaman to native faction in GC?

    Lordsith was able to do it as shown here: http://www.twcenter.net/forums/showthread.php?545405-New-agent-for-Global-map
    However, he took the download for that and his other mini mods down and...
  12. Replies
    3
    Views
    885

    Re: Need Advice on Native American Techs

    Have you just tried changing the building required to research the tech or capturing a european school? Also, I'd like to hear about this mod of yours some more.
  13. [Resource] Re: studying the methods used by the Russian moders who reactivated regions+ discoveries

    Ach, is such good.
    https://cdn.meme.am/cache/instances/folder375/63199375.jpg
    Can't wait to see more. :thumbsup2
  14. Replies
    3,027
    Views
    624,900

    Sticky: Re: Siege warfare mod?

    Shokh Hates Seiges removes all fortifications, and therefore all fort battles, from the campaign map. I don't know much about it, though:...
  15. Re: Mod to let you migrate to different theatre?

    If you lose all regions in your home theater, you are automatically killed, it isn't just the capital. The capital moving feature, which is you choosing what can be your capital, was disabled even...
  16. Replies
    35
    Views
    7,182

    Re: 1812 Monthly updates

    Can't wait for this mod to release. Is there going to be a warpath edition?
  17. Replies
    7
    Views
    1,021

    Re: Will this run etw?

    It would probably have been able to handle it, and with a GT 730 and Pentium D, you'll definitely be able to play it at some settings. I had a GX620 with a Pentium D 945 and a GT 720 that worked...
  18. Replies
    7
    Views
    1,021

    Re: Will this run etw?

    Whoah, whoah, whoah, buddy. Not so fast. What model of Optiplex is it?
  19. [Proposal] [Request] M2TW Crusades Crusader Knights Model Port

    Can someone port over the models for at least basic Templar Knights with the classic helmets for me to use in a personal mod? It would be greatly appreciated.
  20. Replies
    6
    Views
    1,235

    Re: How do I get stockades?

    I believe it was only available in this mod: http://www.twcenter.net/forums/showthread.php?287529-Stockades-amp-Wooden-Forts-Mod-(S-amp-WF)-(1-5-Compatible) At least, as far as I know. Perhaps it was...
  21. Re: How can you change/add portraits of nation leaders in ETW?

    Welcome to TWCenter, King of Rhode Island!
    To change portraits in ETW, it really depends on what you want to do. Do you want to change portraits to other existing ones in the game, or add your own...
  22. [Released] Re: Diplomacy almost completely fixed (war, expansion, and all), and actually reasonable!

    This is quite literally one of the greatest mods I have ever installed for Empire Total War. The AI is much more vibrant and acts much more like I would if I were them, attacking the weak, ganging up...
  23. Sticky: Re: Release date Suggestions for the finishing touch and The future

    Great to hear! Really looking forward to the release of this, campaign or no. :)
  24. Replies
    3,027
    Views
    624,900

    Sticky: Re: ETW Mods Recommendations & Queries Here

    Does anyone still have Ludo's Scottish Voice Pack? Just the voice pack, I can't find it anywhere.
    Also, is Irmo's Punjab Pack(s) still available? Same with Ludo's Voice Pack.
    Thanks!
  25. Replies
    5
    Views
    1,149

    Re: Plea for a Tutorial

    That's a shame, but I understand. Perhaps he could just release a resource pack that includes versions of the startpos + regions.esf/regions.pack so modders have a resource to create more mods based...
  26. Replies
    9
    Views
    2,944

    [Released] Re: Low upkeep mod ! NEW

    Great mod! I was looking for a simple pack file that just lowered unit upkeep so I could yield the same armies I do in Napoleon, and that fits that plain and simple bill.
  27. Replies
    5
    Views
    1,149

    Plea for a Tutorial

    After doing a lot of reading about research into ETW's region system before those threads died, as well as trawling some of the russian ETW modding forums and looking at your files, I must assume...
  28. [Tutorial] Re: How to Make Emergent Faction Playable - NO HYBRID

    It should also be possible to make it so a faction is only present on the campaign map if a human player decides to select it. In other words, you could set up a scenario where you could play as a...
  29. Replies
    88
    Views
    65,062

    [Released] Re: Europa 1400 AD Mod

    I really wish there was still a link available for this. I played through it once, and I don't know if I'll ever get the chance to play through it again.
  30. [Tutorial] How to Make Emergent Faction Playable - NO HYBRID

    How to Make an Emergent Faction Playable - NO HYBRID

    Introduction:

    We all know that in making an emergent faction playable with a hybrid, that hybrid startpos is typically only stable for...
  31. Replies
    12
    Views
    5,146

    Re: Nova Mundi (Includes Khanate of Khiva!)

    Sorry to hear that. When I have the time, I'll upload 1.5.5, which will include 1 new faction and some bugfixes, but no new regions other than what is present in 1.5. Until then, I'd recommend trying...
  32. Replies
    12
    Views
    5,146

    Re: Nova Mundi (Includes Khanate of Khiva!)

    Most of the CTD problems do arise from the fact that the startpos files were made using cross-hybridization, and, as HusserlTW has said, that does not make for a very stable campaign most of the...
  33. Replies
    12
    Views
    5,146

    Re: Nova Mundi (Includes Khanate of Khiva!)

    Just realized that the 1.5 pack files link wasn't correct :P I am quite sorry. The link is now fixed for anyone wanting to download 1.5 :)
  34. Replies
    12
    Views
    5,146

    Re: Nova Mundi (Includes Khanate of Khiva!)

    @Alywn I'll get around to it eventually :D
    Screenshots of Powhatan Confederacy. Added them in without replacing any other faction using the Ballast faction as a base. Gonna convert them to the Creek...
  35. Replies
    12
    Views
    5,146

    Re: Nova Mundi (Includes Khanate of Khiva!)

    @b0Gia I need the startpos.esf, regions.esf, and all DB Tables pertaining to regions. The esfs might be in pack files too.
    Nova Mundi 1.5 released!
    Screenshots:
    ...
  36. Replies
    12
    Views
    5,146

    Re: Nova Mundi (Includes Khanate of Khiva!)

    Screenshots from updates coming soon:

    http://s20.postimg.org/8bpkrvlb1/2015_09_04_00001.jpg
    Switzerland has been added in the Ticino region, which replaces Milan....
  37. Replies
    12
    Views
    5,146

    Nova Mundi (Includes Khanate of Khiva!)

    Nova Mundi

    Nova Mundi is a mod for Empire Total War intended to improve certain aspects of the game's historical accuracy as well as improve existing factions. This is accomplished...
  38. Replies
    3
    Views
    1,441

    Re: How to add towns or forts to regions?

    Actually, there is a tutorial on how to add new towns to regions. Here ya go: http://www.twcenter.net/forums/showthread.php?462294-Tutorial-How-to-add-a-New-town-to-a-region :)
    Btw, I would...
  39. Replies
    18
    Views
    3,175

    Re: Forts pre-built on campagin map

    Actually, the hybrid method is perfectly stable so long as you use only a single faction. For example, if you added a fort to england as Great Britain and made a hybrid, any campaign as Great Britain...
  40. Replies
    3
    Views
    2,819

    [WIP] Re: 1812-The Forgotten War

    Hello all. I know there has been no progress updates, but Rah has been working diligently on ModDB http://www.moddb.com/mods/war-of-1812-mod We are currently requesting assistance in the area of...
Results 1 to 40 of 50
Page 1 of 2 1 2