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  1. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hi all, when generals regenerate their bodyguard does it cost chevrons?
  2. Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Hello, is the collection save game compatible
  3. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    On the 5th retry I reloaded a move or two previous and tried something which worked in the past, I fought with reinforcements. Again there was no crash and enjoyed an epic battle. No idea why this...
  4. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks Ngugi. I have a force including Ents sieging Dol Guldur. Mordor has spiders. Is it possible to play the battle without crashing?
  5. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How does one overcome the spiders as Rohan?
  6. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    How do people rate bandits? I've just taken that South Tharbard settlement and have an opportunity to recruit them. Playing as Rohan.

    What Rohan units do people rate against late game Mordor? ...
  7. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hi guys,thanks

    for the replies, really looking forward to getting stuck into this mod.

    I'm encountering a problem however, when I attempt to extract the zipped file (the .exe one), I'm...
  8. Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Hello Weekend General and all,

    things are quietneing down for me at work so I have a good 4-5 weeks again ( for the first time in 2 years) to get stuck into Broken Crscent again. I intend to...
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    Sticky: Re: Medieval II Pictures & Videos Thread

    Really enjoyed the cannon shots
  10. Re: DCI: Last Alliance - Settlement preview part 4 out (page 102) + faction leaders sneak peak (page 103)

    Amazing looking work throughout the thread. So DCI Last Alliance is a Second Age take on TATW? Due to finish my first ever TATW campaign so, was planning on installing Withwnar's submod collection...
  11. Sticky: Re: Eye of Sauron above unit?

    Is the 10000 in ther treasury an actual requirement or the cost of the guild
  12. Re: Withwnar's Submod Collection v1.7 [3.2 compatible]

    Hi Withwnar,

    I plan on installing your submod collection. They keep the gameplay and the map relatively similar to the spirit of 3.2 as opposed to MOS, etc which are like almost new versions of...
  13. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks Ngugi, that all worked perfectly.



    Q, the unit replenishment rate, if you edit it, for example HE, Mountains 0.25 to 0.5, is it save game compatible?

    After the Witch King spawns in...
  14. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hi Ngugi, I edited those files and removed the text marked in red. It was the first time I've ever attempted to alter game code in MTW2:thumbsup2

    My question is, from looking at the history guilds...
  15. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks and garrison scripts for Mordor?

    Edit: also how do you select troll cages when you take a Mordor city, I'm going to pull out of Mordor as I seem to be locked in a war of attrition (and...
  16. Sticky: Re: Sculptor's workshop

    Is this save game compatible?

    What Hard cities are garrison script does anyone know?
  17. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    OK so there is supposed to be 3 physical Saurons in battle (unit displays as 9 in UI)?

    Yes I had similar issues with Ents unless there were only few units involved in battle
  18. Sticky: Hi guys, Thanks very much for all the help so...

    Hi guys,

    Thanks very much for all the help so far, thorough enjoying the game.

    So I failed to prevent the ring getting to Sauron and he has spawned. I've gone to battle with him on 2...
  19. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    ok, thanks.

    Another Q, in large scale fights, almost a full stack force, battling with the Ents seems to cause the game to crash. Is this a known occurrence/bug?

    Q2: How many turns does the one...
  20. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    if a good faction does not border a bad faction but are at war with them, will they march through your lands or other 'good' lands in order to attack them?
  21. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Thanks for the advice, I went and started a new campaign with the High Elves and am thoroughly enjoying it. At the moment I'm in a war with the OOTMM, spotted Moria was guarded with only 1 set of...
  22. Sticky: Re: Official 'Third Age 1.0 - 3.2 Question & Answer' Thread

    Hello,

    of the 'good' factions, which campaign is the easiest?


    Can you recommend a good guide for Gondor in 3.2 vanilla, and related to Gondor, are they one of the most difficult 'good'...
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    The Marriage Killer

    Hi guys,

    just wanted to say hello to you all, this is my first post in The Third Age forums and thanks to the developers for this amazing mod.


    The plan was to treat myself to this game for...
  24. Re: Unit Model Improvement Project

    Beautiful work Dolen, very impressive. As a huge KOJ fan I love what you've done with them.
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Christain Bale the middle guy?
  26. Re: Unit Model Improvement Project

    Beautiful shots, hope your mod will be 2.4.2 compatible
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    Re: 2.4.2 Patched Standalone is out!

    Thanks Byzantineboy for all your hard work and time, looking forward to playing it =)
  28. Re: Unit Model Improvement Project

    very nice work indeed!
  29. Re: Unit Model Overhaul

    Absolutely beautiful work...any thoughts of editing KOJ units?
  30. Re: Buff and Shine: Better Mongols, Improved AOR and more

    Hello WeekendGeneral,

    with your adjustments, what factions would you say are the 3 most difficult to play?
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    Re: Have we lost Byzantineboy?

    I saw on Broken Crescent's FaceBook page the patch is due 'this week' (as of August 19th). Can you tell us what will be patched?
  32. Re: Mongol invasion that doesn't suck Buff and Shine for Broken Crescent 0.1

    looks quit interesting, will have to give it a go
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    Re: Have we lost Byzantineboy?

    Hey Byzantineboy, I'd like to echo Besoc, real life and wives take time, so take as much time as you need to get the patch out 100%. We really appreciate all you hard work
  34. Replies
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    Re: *Jerusalem Rising* - A Submod for BC 2.3.2

    Beautiful work, the late era look like absolute tanks. Will it be a date that changes between the two types or an armour upgrade?
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    Re: Historical correction of factions.

    This isn't a historical issue per se, but two Zengid units seem to have issues.

    Fursan el-Sham are cavalry but described as spearmen (to counter Latin cav).

    Another spearman unit (unique to...
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    Re: Some Observations on the Uyunids

    Are Qasrs the Muslim version of Stronghold Cantonements for KOJ?
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    Re: Unit Description - editing

    Thanks CavalryCmdr
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    Unit Description - editing

    Hi guys,

    how do I edit individual unit's descriptions?
  39. Thread: Mongols

    by DonnyBrasko
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    Re: Mongols

    is there an AOR for the Mongols?
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    Re: Tiny Balance Mod -TBM- 1.3.1A Morale Update v1 Spear Rebalance v3, Cav and 2H Axe Rebalance v1, Unit Size update v1

    More recruitable units. Any teasers as to type of units?
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