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  1. [Beta] Re: Shader Tweaks [Faction Color Tint Removal][Depth of Field WIP]

    Great thanks @Dismounted Feudal Knight :)
  2. [Beta] Re: Shader Tweaks [Faction Color Tint Removal][Depth of Field WIP]

    Hey all, I know this is an old thread but I can't find Kurisu's shader tweaks anywhere else and I'd really like to remove that faction colour tint effect...anyone able to reupload the .pack here?...
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    [Tutorial] Re: [Tutorial] Creating & Editing Unit Recruitment

    Hey Swiss, sorry if I'm necroing an old thread but I've been trying to add a recruitable new unit to the campaign in ToB and although I've had success in adding a bodyguard/commander unit with no...
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    Re: Yudie Combat Animation

    Yes please! anyone know what happened to this mod? or how it was achieved?
  5. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Oh my gosh you are a live-saver....yep, I copied all files/folders this time and it worked perfectly...You sir, are a gentleman and a scholar! thanks a ton again Miguel!
  6. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Tried it..and it worked somewhat: all non-royal family members, and all randomly generated/seeded characters seemto now pull their names properly from the custom_namegroup assigned to the...
  7. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Ah k will do that now, so in addition to copying the faction_political parties and political_parties files and also folders I'll include the names, names_groups and name_list etc
  8. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    yes, I copied one of the cha_names there (cha_names_vikings) so far I have the names done in names, names_list, and name_orders table...and have attached the names to several characters in a faction...
  9. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Sorry was trying to post an image link, I can't seem to edit my earlier post :/

    https://imgur.com/a/6zSCjLo
  10. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Yeah Thanks again Miguel_80, got a ton of modding done the last few days....lol finally. Random follow-up question, if I add a custom name_group with several names in the names table as well, and...
  11. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Oh my gosh...I think that was my issue...this whole time, and I swear I recall seeing a guide say cancel that steam window and launch the game yourself... wow thanks A TON Miguel_80 :) I appreciate...
  12. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Yes, I have task-manager open, select cancel and then launch attilla manually myself as the guide said... when you say select the campaign do you mean the one under "Working Data" in the middle and...
  13. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Still no success, used a vanilla install with no mods and your assembly kit. I can't even produce a vanilla startpos at any point...it is the same error. Perhaps I am not "check-marking" the correct...
  14. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Hmm I have done that several times, including deleting all total war files and games from my computer and completely re-installing everything.... I can make factions playable easily enough through...
  15. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    https://imgur.com/a/urDGIy8Here is the error I am getting:
    https://imgur.com/fzZEVN6https://imgur.com/fzZEVN6
  16. [Tutorial] Re: Unlock non-playable factions with Assembly Kit and PFM

    Is there any reason why this wouldn't be working at the moment with a clean install of Assembly kit and Attila? I can't get the Cha_startpos to process under any condition, including having no mods...
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    Sticky: Re: ANCIENT EMPIRES BETA TESTING

    :) We believe in you! Your Passion and dedication to this project is simply remarkable!
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    Re: Some Assistance with a startpos edit?

    Thanks Odinson!
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    Re: Some Assistance with a startpos edit?

    Well I have practically tried everything now and I can't get it to work. Basically I just want to make Sicily, Bavaria, and Carloman playable in the AoC Campaign, would you be able to do this for me?...
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    Re: Some Assistance with a startpos edit?

    Oh :) Thanks alot! I am at it again following a few guides and have a basic startpos_faction edit which finally worked! right now I'm going to try the more difficult task of making the faction I want...
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    Some Assistance with a startpos edit?

    Hi, I have spent the better part of the last 2 days trying to use the Assembly kit to make the Cha_fact_Carloman faction playable...I have followed all of the most recent AK guides for Startpos...
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    [WIP] Re: American Civil War mod 0.1b

    Does anyone know of any guides on how to edit the assignment of specific voices to certain units? for example, the united states marines voice for say imperial infantry?
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    [WIP] American Civil War mod 0.1b

    Hello all, I have been a Total war community member for years but have never been very active on the forums. I am releasing an early alpha stage of my American Civil War mod (Total Conversion) for...
  24. Re: Shogun 2 TW unit voice assignment? Flag pole and banner?

    /bump anyone?
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    [Proposal] Re: American Civil War mod for FOTS

    Hey Primergy I sent you a PM concerning the ACW mod for Shogun 2 I'm working on. Hope to hear back from you soon mate.:)
  26. Shogun 2 TW unit voice assignment? Flag pole and banner?

    1. Hi all, I'm working on a boshin-era mod for shogun 2 and I've searched online high and low for any guides or info on how unit sounds (voices) are assigned to units. I can't figure it out...I have...
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