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  1. Re: Radically improved game experience(IdillaMZ Submod)

    You are wrong. This mod, that has come suprisingly late is a mod that managed to fix some of the horrible choices eb2 team has made and I hope nobody gets severly offended by this.

    Now I have...
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    Sticky: Re: Fans suggestion thread for future releases

    Please make phalanx do more damage, i know the engine is kinda weird but when horses run straight into my pikes (which are these long pointy things but in a high mass which makes going against them...
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    Re: An answer to all questions

    From what I know triarii has skrimishers and archers rebalances so they are more like they are in eb2 meaning they will do some damage but cant completely shutdown whole squads of infantry, although...
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    Re: An answer to all questions

    Oh I almost forgot, even if they dont catch the cav by their flank and have to face the cavalry, they will hold much longer thanks to the defense stats, buying you time to push the front and send...
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    Re: An answer to all questions

    This even means that having a few trash units is much better than having cavalry in your army because trash units can hold the line, buying you before your line of defense starts melting away as the...
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    Re: An answer to all questions

    Didnt have that experience with the mods that alter defense stats, archers still do the same damage as before and cavalry can do even less if the units turns but without it it does the same. Although...
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    Re: An answer to all questions

    Are there any chances youll add in the battle stat system russian version or EB triari has implemented? I have seen it in couple of others mods aswell all thought they didnt have as much polish as...
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    Re: What do you think about EB1 vis a vis EB2?

    EB 1 is less historical but more fun to play because rome engine, buildings and the fact that ai expands.
    EB 2 is historical as it tries to be but is less fun to play because every campaign is -...
  9. Thread: Huge Units Mod

    by Tribal
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    Re: Huge Units Mod

    If you can mod the game files so that enemy factions expand faster (honestly some lone factions like gauls which ive seen in my 110 turns campaign still holding on territory could even use a free...
  10. Thread: Huge Units Mod

    by Tribal
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    5,857

    Re: Huge Units Mod

    Its easy because AI factions dont get to expand thanks to weird scripting and huge rebel setlements and stacks around them
  11. Thread: Huge Units Mod

    by Tribal
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    5,857

    Re: Huge Units Mod

    Could you make the rebel armier set to the original huge size? Would make the game more interesting and give player a chance how to get an edge on some of these two stacks sitting around the rebel...
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    Re: Sacred band of Carthage.

    EB 2 is historical mod, the game is historical. The game is not about reneacting history, its about altering it. Do you understand these two differences or do I need to point you out how giving a...
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    Re: Sacred band of Carthage.

    This game is not about reneacting history but altering history, thats literaly the whole point of the game and its mechanics. Even if they were destroyed who says you cant say alright lets reform...
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    Re: SSHIP - General Discussion

    Hey I had lots of fun with the previous version of the mod so after some waiting I have decided to install the newest small patch.

    Can someone explain to me what the thoughts were behind nerfing...
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    Re: SSHIP - General Discussion

    Seeing that the only thing you did in the past 4 years with this ambitious project is added new names is pretty lame

    Please take it as a constructive criticism

    YOUR POST IS NOT CONSTRUCTIVE IN...
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    Re: Tactical and realistic stat approach

    woah there cowboy
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    Re: [Submod] Alternative Battles

    Hey so last time I tried this all units just had 2hp and it made ranged units and javelins absolute useless as units could just tank volleys and not take any losses. Has anything change since then or...
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    Tactical and realistic stat approach

    Hey so I have been able to come up with a new formula for working on unit stats that I would like to introduce to the modding community. I think if all mods used this formula the game could play much...
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    Re: [WIP] Unreal Total War: EBII

    Aw man I havent played this yet but these changes sound pretty good and not unreal at all. Generaly what all mods need and especialy eb is statistical encouragement of flanking while decreasing the...
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    Re: M2TW ARCADE: SSHIP

    You are a lucky man!
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    Re: M2TW ARCADE: SSHIP

    Exactly, but from testing it in all the mods I came across even the most full plate armor units die to spear peasants HEAD ON! I say let them die as a result from being outflanked, let them have...
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    Re: M2TW ARCADE: SSHIP

    I actually love this so much but dont understand what is arcady about heavy units not dying to spears and archers. Maybe realistic would be a better name for such mod?
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    Re: SSHIP - General Discussion

    Long time no update. Are any of the small changes or minimods that were supposed to happen instead of the major update comming up?
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