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  1. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Ah, we feel exactly the same about TW, believe me. :yes:

    anyway, I didn't remmber that doing RPGu packs was such a pain...
    I'll need more time for the planned update
  2. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    jeez... you really are in hibernation there...
    use this pack, should remove the entire coded system for Beginner's Luck (it should from next turn), as a note it will make your early game more...
  3. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    ah, good thought.
    I just looked at that and... I don't think you can do that. It seems to me that %S defines something by taking a coded string for hardcoded events, meaning that the txt string is...
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    Re: Fatigue tables in Database

    not an expert but I think they are defined inside "land_units_to_unit_abilites_junctions_tables", the stamina table
  5. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Pop-up - eh, to insert new description i'll have to do a lot of variants regarding the incident txt, really boring. We'll stay as it is for now.
    Inserting the name would be much worse since I would...
  6. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    link to the video: there is no video for testudo nor there will ever be
    new formations: what are new formations? alternative hoplite submod?
    They talk at Rome and it's boring: what do you mean?...
  7. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    hey dardo (or anyone), can you describe me how those RotR battles take in place in rome?
    speaking of post #6836
  8. Sticky: Re: [Support] Tech-Hardware: Tips and Tricks for a better DEI experience.

    I'm using this list cleaner and I think I've noticed some less lag.
    What I can say for sure is that it won't harm anything, I have it turned on since a week (also when not gaming).

    Link has been...
  9. Re: [Official AoB Preview #6] 3D Art Dump #1 - Helmets, Weapons, Clothing

    Dump! Dump!
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    Re: More building slots

    More than dead is blocked due to technical issues which may be unresolvable
  11. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I don't see anything for that in the codes... in battle ones neither
    How does it work?

    ?
    1) You siege Rome
    2) an AI army is spawned
    3) you fight the spawned army outside the city
    4) you're...
  12. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    @trippin

    - Allied AI isn't perfect: eh, I'll try by raising/lowering a little bit the CAI values but I'm not sure how much it will change, don't think there's much space to improve that.
    -...
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    [WIP] Re: Iron Age: Rise of Rome

    Glad to see you here in TWC, MardukAmmon. :thumbsup2
    Best wishes for your work and please keep updated the TWC thread too, thx!
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    Re: [Submod] Age of Hellenism for DEI

    yes, sanitation for positive, squalor for negative
  15. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    The reason why you have those severe PO issues is because I've put a wrong entry (effect to region while it has to be to province) for PO effect scopes...
    I beg your pardon but as I've said before I...
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    Re: [Submod] Age of Hellenism for DEI

    I've quickly checked them yesterday but didn't find anything weird about sanitation's values.
    Maybe I've been too quick..., maybe an effect scope?
  17. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    up the general: + 3 is too much, I'll leave them as they are (since they are ok, not too few, not too many) and do a turtle_weight pack giving +1
    population mechanics: more or less, it's a choice,...
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    Re: [Submod] Age of Hellenism for DEI

    well, I would say that 100 edicts for DEI (100? what the hell are they for?) should conflict, it is not a good idea to have more than one mod changing edicts, try to remove it also becaus aoh lite...
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    Re: Replenish Units from Supply Region

    technically speaking it should be doable.
    but you would need to code that and it wouldn't be simple at all, both to retrieve the pop from the region which is virtually supplying and to eventually...
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    Re: Enemy movement?

    yeah, it's a vanilla feature.
    we have tried a lot of ways to remove it but it seems it is simply not possible.
    whenever a land army (player or AI) disembarks through a city it enters inside the...
  21. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    I'm working on 1.6.2 which will have:
    1) some fixes (pop, replenishement, industrial buildings)
    2) diplomatic limitator (this will limit a lot of AI weird behaviours, which for testudo can be...
  22. Re: Is there a submod to enable roman units to run?

    just double click?
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    Sticky: Re: [Support] 1.2 Bug Reports

    well that surely isn't a DeI problem.
    do you have the same in the vanilla game?

    in my opinion (never heard about this issue honestly) could be:
    1) your video card is dying and randomly doesn't...
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    Re: lag at end of turn

    The thing that lags more than anything else is having a lot of characters ('cause the engine will have to calculate each one every turn).
    I've tested it.
    So, best way to reduce lags is not to have...
  25. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Well, if you tell me what faction you wanna play I can do a custom pack so to be compatible.

    RPGu have advantages and disadvantages, everyone is differently balanced so to be useful on certain...
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    Re: Can i edit the Politicans Gender

    db > campaign variables > family_male_child_chance
    vanilla is 65% for males.
    modding the value is savegame compatible so you can change it as you wish during a campaign
    You can't foce the sex...
  27. Re: [Submod] - Loading screens - Menu - Loading bar

    Great job, Lugos :thumbsup2
    Gonna use them now for a testing campaign.
  28. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    If we want to play without the RPGu generals, do we just always recruit regular armies?
    Well... yes, you can just go with regulars but I think you'll need to use administrators and drill troop...
  29. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    sure, just wanted to know if it could be a nice idea, I honestly opened Alexander just to see if things were ok while working on the couple of things I've done...
  30. Sticky: Re: [Official Submod] Scenario Submod Campaign: Alexander (Updated December 31)

    1) A backstabbing, seems nice... What do you think about, ~Seleukos.I.Nikator~ ? It could be done with something else more rather than turn threshold only. Or based on region owned rather than Lydia....
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    Re: [Submod] Alternative Traits (Obsolete)

    Yes I do, basically by adding new "character" dimension through virtual points...
    But honestly I haven't decided anything yet nor haven't really started working on it.
    So keep going with yours,...
  32. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    DeI's gameplay is set for the "standard" player, it is better not to put too many/too specific features.
  33. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    if you want I can adapt a timeline script I did for testudo where effects change (meaning that maluses increases) depending on turn pace.
    it works for strat effects too (food, growth, money) but I...
  34. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    I think you'll need the ceasar in gaul dlc, try googling it.
  35. Re: Any Submod for historical/later unit reform dates?

    if you wantr a slower paced submod then try Testudo directly
    https://www.twcenter.net/forums/showthread.php?747228-SUBMOD-a-Slower-Paced-DeI-Campaign-TESTUDO-v-1-6-1-Custom-Packs-upd-dec-01-19

    if...
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    Re: [Submod] Alternative Traits (Obsolete)

    i think valerius is on pause, at least so he said some weeks ago.
    but fear not, sooner or later (which means later...) his ideas will be developed
  37. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Carthage file: ah ok, yes you 100% need the PRGu pack for the faction you're playing

    timeline: when you want to script an effect you'll have to do these things
    - have a lua file with the script...
  38. Re: [SUBMOD: a Slower Paced DeI Campaign] TESTUDO v.1.6.1 + Custom Packs [upd: dec.01/19]

    Nope, I haven't changed anything about ancs, they are DeI values.
    It would be quite a lot of work to check every anc spawning script... I don't know if I'll ever do that.
    Also 'cause I'll probably...
  39. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2020-01-20)

    Try one of these 2 packs, they contain the values I'm using for testudo.
    Aim is to have between 1-3 children per couple without having them die. Not 100% sure it works though.
    Please report if you...
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    Sticky: Re: Doomon 18, My maps / projects

    Hy guys, maybe I'm necroposting but...

    has anyone ever tried to use the lua function:

    Command: add_custom_battlefield Description: Instead of a generated map, use a custom map for this location...
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