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    Re: Divide and Conquer - Version 1 Released

    Yup, AoR means "area of recruitment" and refers to unit that can only be recruited and replenished in certain places. Those units are not part of a faction´s general roster, they are special and can...
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    Re: Divide and Conquer - Version 1 Released

    Try another browser or disbaling the virus check temporarly for this download. The downloads are clean, you can rely on that, and this isn´t the first time Chrome proved troublesome when it comes to...
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    Re: Divide and Conquer - Version 1 Released

    Haha, time to warm up an old joke of mine:

    Allying themselves with the ents is the only way for Mordor to aquire their secret Ent-hai unit, which is ents mounted on Mordor´s Great Beasts which are...
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    Re: Divide and Conquer - Version 1 Released

    Yeah, I had reported to Caledharoch that something is wrong with the "spread the word of the glorious adventure" script as testing feedback. I´m sure he´ll get to fix this ASAP.



    That´s not a...
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    Re: Divide and Conquer - Version 0.52 Released

    Haha, that is exactly the same path I had walked and what I´m planning to do when it comes to middle earth mods for M2TW. Sooo, welcome aboard, mate. :thumbsup2





    There´s nothing special,...
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    Re: Divide and Conquer - Version 0.52 Released

    Haha, that is exactly the same path I had walked and what I´m planning to do when it comes to middle earth mods for M2TW. Sooo, welcome aboard, mate. :thumbsup2





    There´s nothing special,...
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    Re: Divide and Conquer - Version 0.52 Released

    Memory leaking and/or issues with the scripts.

    Try to save-end the game-restart the game-reload every 20 turns or so. That definately helps to improve the stability of the game, especially after...
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    Re: Divide and Conquer - Version 0.52 Released

    Memory leaking and/or issues with the scripts.

    Try to save-end the game-restart the game-reload every 20 turns or so. That definately helps to improve the stability of the game, especially after...
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    Re: Divide and Conquer - Version 0.52 Released

    That is correct. The victory conditions have been modified to be a bit more "achieveable" and less "complicated". But don´t be afraid, it´s not like all challenge has been taken out of that part of...
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    Re: Divide and Conquer - Version 0.52 Released

    That is correct. The victory conditions have been modified to be a bit more "achieveable" and less "complicated". But don´t be afraid, it´s not like all challenge has been taken out of that part of...
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    Re: Divide and Conquer - Version 0.52 Released

    Haha, yes! And it all came down to an american indian stare battle: Who ever is blinking first loses the battle. :tongue:
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    Re: Divide and Conquer - Version 0.52 Released

    Haha, yes! And it all came down to an american indian stare battle: Who ever is blinking first loses the battle. :tongue:
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    Re: Divide and Conquer - Version 0.52 Released

    Yup, that´s because of the scripts running in the background. TA3 is delivered with a certain number of those and DaC is delivered with even more of those scripts. ;)


    The "toggle_fow" console...
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    Re: Divide and Conquer - Version 0.52 Released

    Yup, that´s because of the scripts running in the background. TA3 is delivered with a certain number of those and DaC is delivered with even more of those scripts. ;)


    The "toggle_fow" console...
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    Re: Divide and Conquer - Version 0.52 Released

    Did you forget to eat or something while you were waiting? You´re looking a bit "skinny" on that photo...:laughter:

    Maybe you should at least get out and catch some fresh air, your face doesn´t...
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    Re: Divide and Conquer - Version 0.52 Released

    Did you forget to eat or something while you were waiting? You´re looking a bit "skinny" on that photo...:laughter:

    Maybe you should at least get out and catch some fresh air, your face doesn´t...
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    Re: Divide and Conquer - Version 0.52 Released

    @ Vifarc

    Try not moveing the cursor (or the camera) until all the AI reinforcements have enterend the battlefield completely. I that doesn´t help, you´ll have to auto-resolve, I´m afraid.
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    Re: Divide and Conquer - Version 0.52 Released

    @ Vifarc

    Try not moveing the cursor (or the camera) until all the AI reinforcements have enterend the battlefield completely. I that doesn´t help, you´ll have to auto-resolve, I´m afraid.
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    Re: Divide and Conquer - Version 0.52 Released

    Yes, that is always the first thing to try when you have a recurring crash. For some mysterious reason a strange bug that still hides under the radar (and has something to do with the scripted...
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    Re: Divide and Conquer - Version 0.52 Released

    Yes, that is always the first thing to try when you have a recurring crash. For some mysterious reason a strange bug that still hides under the radar (and has something to do with the scripted...
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    Re: Divide and Conquer - Version 0.52 Released

    That is a very good idea, actually! :thumbsup2

    0.52 can be considered the "training ground" or "tutorial mode" for v1 if you take into account how much more content and improved stuff is coming...
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    Re: Divide and Conquer - Version 0.52 Released

    That is a very good idea, actually! :thumbsup2

    0.52 can be considered the "training ground" or "tutorial mode" for v1 if you take into account how much more content and improved stuff is coming...
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    Re: Divide and Conquer - Version 0.52 Released

    All you´ve said here is correct except for the money thingy.

    If the AI is in the red, they get their balance zerod and then they get exactly 501 gold (via script), not the 20000 you mentioned. ;)...
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    Re: Divide and Conquer - Version 0.52 Released

    According to Hummingbird there will not be Hotseat support within DaC for the forseeable future, I´m afraid. And the community around here is pretty much alive, actually, I don´t see any dark clouds...
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    Re: Divide and Conquer - Version 0.52 Released

    If you increase the campaign difficulty, the AI will get considerably more money - leading to the AI being a lot more aggressive because it can field more troops.

    As for the battle difficulty, the...
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    Re: issues installing DAC at very beginning

    Ah yes, now I got it. You´re asking for a torrent to just download the files that might potentially have been changed/corrupted/whatever in your build.
    There´s a good chance that such a copy/paste...
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    Re: Divide and Conquer - Version 0.52 Released

    Go ahead and install 0.52, version 1 is still not about to be released, no matter how often you ask or ho clever-clever the community´s questions about that might be asked. ;)

    There are no...
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    Re: Divide and Conquer - Version 0.52 Released

    Balancing, Khazad Dum campaign, bug fixing and some minor stuff... ;)
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    Re: Divide and Conquer - Version 0.52 Released

    ATM it looks like version 1 will be a new installer rather than another copy/paste/overwrite patch. It looks like a clean TA3 will be needed again and then the new version 1 installer(s) will have to...
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    Re: Divide and Conquer - Version 0.52 Released

    No, it should be installed in this order:

    - All the three 0.5 parts
    - Then the 0.52 part

    Forget about the 0.51 part. It shouldn´t even be there to download anymore, according to Arachir... ;)...
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    Re: Divide and Conquer - Version 0.52 Released

    Hahaha...:laughter::cool:

    How could I forget about this? That was so cool and funny... :D
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    Re: DaC Crash with Dwarves

    ´Don´t wait, better have some fun with 0.52 until version 1 will be released. We´re getting closer to release daily but on the other hand we´re not quite there yet.

    And remember peeps, patience is...
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    Re: Divide and Conquer - Version 0.52 Released

    Between turn 61 and 65, to be exact. The baracks event is also forced to happen on turn 65 via security script, just in case anything goes wrong and the script doesn´t fire like it is supposed to be....
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    Re: Divide and Conquer - Version 0.52 Released

    And so do I! I wonder though why that stuff has been overlooked, DaC has been using BFME voices for such a long time already...Anyway those Haradrim sounds would be a great addition indeed, and El...
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    Re: Divide and Conquer - Version 0.52 Released

    You´re looking for the file called "export_desc_unit.txt" which is located in your "Third_Age_3\data\" folder.

    Search for this entry:

    type Oathbreakers ; Oathbreakers...
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    Re: Divide and Conquer - Version 0.52 Released

    You´re all wrong! "7" Means that everyone on here (and on ModDB) will have to play through 7 campaigns on version 0.52 for the full 400 turns, win each campaign in the process and then go on playing...
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    Re: Divide and Conquer - Version 0.52 Released

    You´re welcome,


    There are ModDB and Mediafire links in post 1 of this forum.

    Only reinstalling part 2 will probably not work correctly as the installers do some file cleaning operations in...
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    Re: Divide and Conquer - Version 0.52 Released

    @ SirHawk

    Ok, here´s two questions that quickly came to my mind when I read that you´re still having issues after the reinstall:

    1. Did you install everything using administrator rights for...
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    Re: Divide and Conquer - Version 0.52 Released

    Hello SirHawk, and welcome to the forums,

    Could you post your error log, please? You´ll find a file called "system.log.txt" in your "M2TW install folder\logs" which is the one I´m requesting.
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    Re: Divide and Conquer - Version 0.52 Released

    @ Arachir


    No, my statement was more meant like...in general. :yes:


    But your post about the vulcano/video thingy will certainly help LuckyPistol here:
    ...
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