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  1. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Once again must congratulate you and your esteemed comrades on this yet incomplete, yet soon to be masterpiece.
    Just a question above you said that we could of added a Roman sword unit, did you...
  2. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Thank you for your answers. I wonder is there a way to make the French revolution happen? As to the recruitment of so called Hessians there are unit mods, but whenever I add then they fail to show up...
  3. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    That AOR indea sounds great, but I do not like idea of conquests and 'this faction is destroyed' message. Granted, some states, in the HRE came and went swallowed by the larger ones that grew in...
  4. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    That wpould make sense historically the Assemblée nationale was government after the tennis court oath, yes 1792 fall of monarchy rise of the ironic sounding Société des Jacobins, amis de la liberté...
  5. Re: How do you play as USA in grand campaign?

    There are two seperate entities Imperial Splendour 1..1.9 and IS Rise of the Republic. The switch moves the correct files in order to play mod, when you switch back you have ETW
  6. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hello new to this mod, must say excellent attention to detail, immersion. I had a question or two, does AI France automatically have the revolution? Or is there something I can do to make that...
  7. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    I did get a rebellion a scripted rebellion that of the Kometouloi, a very significant and interesting event. I recommend reading about it. I love to know as much as I possibly can about a subject, I...
  8. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    All sounds fantastic. I was a little disappointed the Kometouloi :( I was hoping for a serious rebellion
  9. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    My apologies, I should of known this team would of already planned for such future updates. As great as I am finding it so far, you have advertised as Alpha 0.97! :)
  10. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    As I approach 940 CE I was curious to know if my troublesome neighbors will be getting Ikshidid dynasty in Egypt. Interesting inter Abbassid rivalries
  11. Sticky: Re: Is anyone?

    That sounds excellent I wonder if I as Basileos will make the same fate decision to hire a bunch of thugs under Roger de Flor
  12. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Sounds excellent it would not surprise me if many of these ideas do intend to make future versions. I hesitate with regards to 'religious' events concerning the Romans. While there is no doubting...
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    Re: Fatimid Revolt?

    Oh, it's all very exciting :) Must say I am loving it. I will post the save game for around 925 AD - 930 is looking very interesting. Look forward to appointment of Hasan al-Kalib in Sicily then that...
  14. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    I have steam version, I downloaded and installed just as normal. Apart from renaming the Medieval exe to Kingdoms.
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    Re: Fatimid Revolt?

    Indeed I do :thumbsup2
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    Re: Fatimid Revolt?

    I was not paying attention to the date, but the Fatimids have definitely revolted. As did the Magyars migrate and Oleg arrive outside Konstantinoupolis.
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    Sticky: Re: [Preview] Map of the Main Campaign

    Very good excellent work Noblissimos
  18. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    I have not noticed if map reaches Aleppo? If so will such characters as Sayf al-Dawla be scipted too. He will map a most worthy adversary for the domestikaton. which brings me to another question,...
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    Sticky: Re: [Preview] Map of the Main Campaign

    https://farm5.staticflickr.com/4358/36663326025_58f193a81d_o.jpg
    I wonder if it could be possible to make the helmet coverings in the above artist representation?
    The David plate is as i believe...
  20. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    Does anyone have a trick to get around a persistent CTD on rebels turn?? Usually just a restart a turn or two before works. I really hope I do not have to start again, but then I could get stuck on...
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    Sticky: Re: [Preview] Map of the Main Campaign

    Attila 622 AD? Interesting, I was part of a team that made both a Justinian and Heraklios mod. I go by Μαυρίκιος on steam.
  22. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 002

    I would just like to say thank you team, so far it is all i hoped for excellent. I look forward to updates and naturally shall let you know of issues. Again, thank you
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    Sticky: Re: [Preview] Map of the Main Campaign

    It is truly great to see this up and about again, alive and kicking.
  24. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Looks excellent, keep up brilliant work looking forward to all your hard efforts
  25. Re: [Submod Proposal] Expanded map

    Personally, if I had skills involved, I would expand a little east touch more India. But that is my opinion
  26. Re: Barcid Revenge Submod - Updates for the next patch

    Good stuff anything that adds to the immersion is great with me. Well done, looks great. Wish there were a few devoted Seleukids like you about :thumbsup2
  27. Sticky: Re: Announcement: Europa Barbarorum II 2.35 released!

    Just thought it was important to say, even after passing of time, what a great experience this version is. It has not gone un-noticed the rise in (family) dynastic members Seleukids named Antiokhos...
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    Re: [Submod] Age of Hellenism for DEI

    :rofls: I thought English wash lingua franca? Sounds like a close team, awesome.:thumbsup2
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    Re: [Submod] Age of Hellenism for DEI

    Excellent work, surprised I managed to miss it for so long.
  30. Re: When Worlds Collide/ Hellenistic Twilight Released

    Nice post, having a good campaign I see. Now, get out of Seleukid lands barbaroi :tongue:
  31. Suggestions/wish list for a sub mod

    Good evenning. Let me please just reiterate how awesome this mod is and just a big thank you to all of you involved in creating such a masterpiece.
    As I continue with my campaigns, I come across...
  32. Sticky: Re: American Revolution Mod Pictures/Video Thread

    Very good, I only wish I had recorded my campaign. Things are very different in the Americas and in Europe
  33. Re: Faction names incorrect with Darthmod on "vanilla ready".

    I hate to resurrect an old post, but as I have the same issue and this was not answered, it seemed only logical. I don't really need repeat question, do I. Thank you.
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    (Please: Admin, open new thread. )" Sound: Drums and Fife"

    Good morning, a quick note of thank you for your fantastic service and endeavour. Epic, beyond already high expectations. To my point.
    Having installed, to the best of my knowledge the latest...
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    [Beta] Re: Tribes of Indians

    Very nice, superb
  36. Sticky: Re: > > > The American Revolution Mod v3.0 10th Anniversary Download Thread < < < (COUNTDOWN TO RELEASE!)

    It is available, go get your cool mod fix
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    [Beta] Re: Tribes of Indians

    Very good, best of luck
  38. Sticky: Re: > > > The American Revolution Mod v3.0 10th Anniversary Download Thread < < < (COUNTDOWN TO RELEASE!)

    :tongue: two downloads favouritism :laughter:



    :no: Four hours till release? :no: It is vy my watch, 01:27 GMT twenty seven minutes past one on Thursday the 4th of July. No why must I be...
  39. Sticky: Re: DOWNLOAD FILES!!!Last version: khartum-zulu mod 1.0:Rorke's drift

    @Historia80 you have been very helpful indeed, my thanks to you sir.
  40. Sticky: Re: The American Revolution Mod v3 Tenth Anniversary Edition - Questions and Answers

    That's a fair answer :thumbsup2 and I shall find out soon enough. I do have another question, though I think it might be a hard coded game mechanic. I repeatedly allow colonies to revolt but they...
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