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  1. Re: Machiavello TW (mid XV Century Italy) - original thread

    Sorry for the late reply. As a matter of fact, we collaborate with Tsardoms team: we use some of their material and they use some of ours.

    Anyway, I have some good news: thank to the help of...
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    Re: recruitment via trait or ancillary

    Yes, It worked! Thank you Gigantus.

    There are only two minor issues:

    1) the script activates itself every turn, so every turn it's possible to recruit the "condotta units", as long as the...
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    Re: recruitment via trait or ancillary

    Thanks! PM sent.

    PS: at the start of a campaign there is an interactive message: that is a WIP script created by the other team member, Mylae, but it's still under development: so press the...
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    Re: Medieval 2 roster overhaul: 13th century France

    I sent you a PM with the download link
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    Re: Medieval 2 roster overhaul: 13th century France

    Those are very good units! Just some months back I created some XIII cetury italian units, using and reworking War of the West mod's material. If you want, I can send you what I made.
  6. Help the Machiavello Team: condottiere warfare script

    In the past months the work on the mod didn't progress very well. I'm currently stuck with the creation of a somewhat realistic condottiere script, as I wrote in this thread:
    ...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Well, watching at XIV century italian paintings I think you are right about this matter. Unfortunately, it's not a fast change, since I would have to change both the texture and the mesh file of the...
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    Sticky: Re: A small gift to Tsardom's Team - Part II

    I just uploaded a new version with more italian units. I reworked the gambesons and the helmets as well.

    Here some preview:
    https://i.ibb.co/PmH7vMB/berrovieri.jpg...
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    Re: recruitment via trait or ancillary

    The missing braket was a caopy/past error.

    You're absolutely right in pointing out those error: luckily they're not fatal, but I hope to be able to get rid of them anyway. Unfortunately I found...
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    Re: recruitment via trait or ancillary

    Any chance you could do this for me if I send you the mod itself on wich I'm working? Sorry, but I really cannot wrap my head around the problem here...
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    Re: recruitment via trait or ancillary

    Here's the log.

    https://www.mediafire.com/file/zbxv1cj0hin4tbh/M2TW.system.log.txt/file
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    Re: recruitment via trait or ancillary

    I'll try to post the log then :)
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    Re: recruitment via trait or ancillary

    Yes, I did



    Condottiere}Condottiere
    {Condottiere_desc}This man has decided to invest his wealth in the risky yet lucrative art of war (bring this general to a settlement with a condotta's...
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    Re: recruitment via trait or ancillary

    Ok, I got it!

    Any way I chnaged the lines in the following manner, and it doesn't work:

    - trait


    Trait Condottiere
    Characters family
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    Re: recruitment via trait or ancillary

    I tried adding the following lines in the campain_script file, but they don't seem to work



    monitor_event SettlementTurnStart SettlementName Siena
    and GovernorInResidence
    and Trait...
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    Re: recruitment via trait or ancillary

    Ok, I've managed to add the trait "condottiere" (I still need to polish the trigger systm thoug but i shall do that later...).

    I'm sorry for the dumb question but...in which file do I have to add...
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    Re: recruitment via trait or ancillary

    I was thinking about using a certain building (it's a building tree composed of only one building, representing the "condotta" contracts that were stipulated between italian state and mercenary...
  18. Re: Machiavello TW (mid XV Century Italy) - original thread

    At the current state, I'm working on implementing a credible recruitment system for Machiavello, but I need some time, since in order to do so i need to implement some script and I don't have any...
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    Re: recruitment via trait or ancillary

    I had in mind to use a certain building and the general with a specific trait to enable the recruitment, but I could use the general alone as well...

    By the way, I would like to thank all of you...
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    Re: recruitment via trait or ancillary

    That's a pity, making units recruitable only by general with a specific traits/ancillaries would be a nice detail to many mods.
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    recruitment via trait or ancillary

    I might have already asked this question in the past, but anyway: I would like to relate the recruitment of certain units to a specific trait or ancillaries. Is that possible?
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    Re: Witcher: Total War WIP

    If you need some models for your units let me know. I can give you the permission to use the ones I made for the mod Machiavello...
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    Re: How to make units start in guard mode

    I found that method, but it seems i can't make it working. I'm probably missing something here.
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    How to make units start in guard mode

    As the title says: how do i make certain units start in guard mode?

    Thanks in advance.
  25. Re: Machiavello TW (mid XV Century Italy) - original thread

    Hi Wallachian.
    No, Machiavelli was referring to the battle of Anghiari, but he was exaggerating, since even that battle had its share of casualties.
    But Machiavelli in its bold statement makes a...
  26. Re: Tsardoms Total War - FACTION PREVIEW: Tsardom of Serbia (Complete overhaul)

    Those are some top notch units!
  27. Re: CTD, turn 21/22, Rome campaign, steam installation

    Yes, i checked it three times (in two differenti campaign!):doh:
  28. Re: CTD, turn 21/22, Rome campaign, steam installation

    Well, This is strange: i made the changes you told me, i ran the game and...i didn't get any CTD. I don't have any clue on what it could depend (i launched the recruitment viewer before restarting...
  29. Re: CTD, turn 21/22, Rome campaign, steam installation

    Yes, right after the crash.



    I don't know how to do it...
  30. CTD, turn 21/22, Rome campaign, steam installation

    I get this CTD on the 22th turn on Roman campaign. I have a steam installation.

    https://www.mediafire.com/file/rgkmf4v47v36nit/eb.system.log.zip/file
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    Re: Changing animation for a specific formation

    Hi Sheridan, I sent you a PM. Thanks for the offer.

    BTW, Don't know why I postd in this section of the forum:doh:
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    Re: Changing animation for a specific formation

    Any advice? I know it can be done and it's acltually been done by some modder, but i can't figure out how.
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    Changing animation for a specific formation

    Since i can't find help in the workshop section of the forum, i thought i could ask here, since you have been able to do the same thing i would like to try: I'm wondering how to change the units'...
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    Changing animation for a specific formation

    Is it possible to change the animation used when in a specific formation (for examle shield wall)?
  35. Re: Machiavello TW (mid XV Century Italy) - original thread

    I would like to add that it's always a pleasure when a foreigner like you put so much effort and love to study and honor the History of my Nation. I higly respect that:thumbsup2
  36. Re: Machiavello TW (mid XV Century Italy) - original thread

    I always dreamed of a mod with such beautyful XVI century units. Besides, those cities are incredible. Some years ago I tried to do something like that, but I didn't succed. I will follow your work...
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    Changing animation for a specific formation

    Is it possible to change the animation used when in a specific formation (for examle shield wall)?
  38. Thread: Map Previews

    by Cesco
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    Re: Map Previews

    This is probably the best map I've ever seen on mtw2. Great job.
  39. Re: Machiavello TW (mid XV Century Italy) - original thread

    This is an example of our current heavy mount model (french gendarmes). Our team member Pietro was reworking them, though.

    http://i64.tinypic.com/153r3gm.jpg
  40. Re: Machiavello TW (mid XV Century Italy) - original thread

    New and reworked french militiamen are joining Machiavello...

    http://i67.tinypic.com/o7t3wk.jpg
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