Search:

Type: Posts; User: tigger_t; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.13 seconds.

  1. Re: [Submod] Data Venia - Overhaul (for DeI 1.2 - Updated 24th june)

    Is this sub mod also compatible with Caesar legions?
  2. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    does anyone know what needs to be done to the mod so it'll work with version 1.2? currently its only good for 1.1. by no means am i a modder but this sub mod really makes CAC complete, least with...
  3. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    la Tene do you have an example of the 1hp issue? Just wondering haven't noticed it. It might be the issue with cavalry charges being slight over kill.
  4. Sticky: Re: CAC Campaign Pack, providing additional campaigns to the game. Released 2015-06-01

    Is the city sack & liberation mod compatible with this mod?
  5. Replies
    2
    Views
    1,481

    Re: CAC 1.0 difficulty setting

    Ok thanks
  6. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    That's good to hear because it is exploitable for the AI and player as far as melee cavalry. But still the post battle results are so much more realistic. But I read what you said about archers and...
  7. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    After playing a little more I decided to start over. This time I marched towards Babylon and fought Darius with Alexander's army so there would be no levies their best vs my best more or less. I got...
  8. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    More feedback;

    I think archer damage is dead on. Sure the phalanx loses its fair share of troops on its slow march forward but it feels realistic. So far I tested three types of troops; hoplites=...
  9. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    I'll give some feedback. I did notice quality of troops are much bigger importance now. My first major battle in the Alexander 332 campaine is tyre. I tricked the Ai to attack me in the open...
  10. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    Your foot companions also tire from just being in the phalanx formation.
  11. Replies
    2
    Views
    1,481

    CAC 1.0 difficulty setting

    What is the difficulty setting recommendation for this mod? Since it changes a lot of combat values.
  12. Sticky: Re: Battle overhaul submod! Version 5.0, compatible with CAC 1.0(10/6/2015)

    Does this sub mod apply and work with this mods campaign mods(Alexander and 4 emperor)?
  13. Sticky: Re: CAC Campaign Pack, providing additional campaigns to the game. Released 2015-06-01

    I have a question. what is the recommended difficulty for this mod. I play very hard/very hard. Of course it should be hard to win but I've had some ridiculous battles. Example I had levy infantry...
  14. Sticky: Re: CAC Campaign Pack, providing additional campaigns to the game. Released 2015-06-01

    Dunno if you have it working or what you did wrong but here's a full proof way of doing it. Run both installers and redirect them to install to your desktop. Search the folders that show up now on...
  15. Sticky: Re: CAC Campaign Pack, providing additional campaigns to the game. Released 2015-06-01

    The installer provides the same kind of file you get on steam. It doesn't overwrite any files
  16. Sticky: Re: CAC Campaign Pack, providing additional campaigns to the game. Released 2015-06-01

    Wow you rock. It's like a gift. Interesting part of Alexander conquests to start out with! All hard fighting and management ahead. Shame I have to go to bed for work in the AM, can't wait to play...
  17. Thread: WOS

    by tigger_t
    Replies
    2
    Views
    1,282

    Re: WOS

    Sweet. Great mod by the way. In my opinion the best one for dlc campaigns. Most mods focus around the grand campaign which I don't like. WOS is pretty well done, going try play CIG next.����
  18. Thread: WOS

    by tigger_t
    Replies
    2
    Views
    1,282

    WOS

    How does Phillip II reforms happen for Foot Companions(Macedonian Phalanx)? Is it tech advancement or is a certain year?
  19. Re: So, who would you give the leadership of the Macedonian empire if you were Alexander in hist last hours?

    I would give it to Ptolemy. For one I thought he was a good leader after his death considering his position. I believe Alexander and Ptolemy were rather close. I even read somewhere that there was a...
  20. Replies
    72
    Views
    37,726

    Re: ALEXANDER THE GREAT

    anyone gotten this to work in WOS map? Or does this mod only work in the grand campaine
  21. Re: [Submod] Battle Dynamics Reworked for DEI (Feb 14 Update)

    *bump*
  22. Replies
    3
    Views
    396

    Re: Not launching after update

    It's your rig or game, running fine on mine with dei mod
  23. Replies
    35
    Views
    7,058

    Re: DeI difficulty

    Hard/hard seems like an overall good setting. Of course I only play the mini- campaigns (CiG, WOS) so the grand campaign might be to easy or hard depending on who you play
  24. Replies
    8
    Views
    585

    Re: Mini Campaign Suggestions Thread

    as far as adjustments the mini-campains seem fine except WOS. athens is broke from the beginning and rebel armies are always just one unit., ruins the point of revolting cities since its impossible...
  25. Replies
    3
    Views
    949

    Wrath of Sparta

    is this supported with the RTR mod. seems fine so far but i play athens and most of the beginning are navel fights, which seems on point. just wondering before i get far in to it. As far as unit...
  26. Re: History Movies ~ Loading Screens Packs ~ Gladiator, Alexander, HBO's Rome

    Good work
  27. Replies
    3,826
    Views
    561,234

    Poll: Re: Absolutely shocking

    these kind of threads are getting old. If you hate this game so much then design your own game. its been done before. after Age of empires 2 bunch of modders made 0AD which is way better then...
  28. Re: Who plays on Extreme and what are your Hardware and Benchmark stats?

    Bump
  29. Re: Do You Feel You've Outgrown Your Love For Total War?

    very good point
  30. Re: Do You Feel You've Outgrown Your Love For Total War?

    never. sure its not perfect but its still fun and like rome 1 mods will keep making this game better
  31. Re: Come on then!, who else thinks Rome Total War is better than Total War: Rome 2 is it just me ?.

    Think it's you. Rome 1 had a bigger impact for me cause that's what brought me over to total war games from age of empire, empire earth kind of games but thinking back the ai was completly retarted...
  32. Replies
    217
    Views
    14,431

    Re: what's up with people?

    Maybe it's in the wrong forum section but he's not lying.
  33. Re: Who plays on Extreme and what are your Hardware and Benchmark stats?

    max setting and running radious mod, might help somewhat. No noticeable lag in battles but there is a minor delay after agents perform tasks and after battles in campaine mode, but that's it. My...
  34. Re: Who plays on Extreme and what are your Hardware and Benchmark stats?

    Intel Xeon 3.46, GTX 470 single video card, 12g ram, 120g SSD. No issues with lag. Dunno why people have issues with this game. Oh yeh running windows 7.
  35. Sticky: Re: Silven Total Improvement Mod [Version 1.1]

    nice mod so far. but i've got a question. you suggest using the two turns per year mod but I use the 4tpy. will the 4tpy mod cause unbalance with your mod or doest it matter?
  36. Replies
    4
    Views
    1,177

    Re: Editing starting armies

    Cool thanks
  37. Replies
    4
    Views
    1,177

    Editing starting armies

    How does one go about editing starting armies?
  38. Sticky: Re: Magnar Mod v1.05 (Updated 13/9/13) - Added Magnars Ridiculous Roman Abilities Module (optional)

    never mind, I was being to literal when I read the instructions
  39. Sticky: Re: Magnar Mod v1.05 (Updated 13/9/13) - Added Magnars Ridiculous Roman Abilities Module (optional)

    do I still need the Base mod file for this mod to work right? because I don't see it in the link you provided for the downloads
  40. Re: What is the single greatest contribution that any nation has made to our planet?

    mathematics by far.
Results 1 to 40 of 120
Page 1 of 3 1 2 3