Search:

Type: Posts; User: Sacrebleu!; Keyword(s):

Page 1 of 3 1 2 3

Search: Search took 0.07 seconds.

  1. [Tutorial] Re: How to add new new cultures and subcultures

    I encountered a problem where the target culture's portraits cannot be displayed in campaign, Quintus Hortensius Hortalus of the IS team has kindly provided some further tips to solve this issue,...
  2. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hi Quintus,

    It works! Many thanks again for your very comprehensive & easy-to-follow input.

    Being able to continue with this really means a lot to me. +rep and thank you again.

    Soon I'll...
  3. Sticky: Re: DEVELOPMENT DISCUSSION & COMMENTARY (Share, comments, questions, and sugestions)

    Hello IS team,

    Your mod is truly awesome, excellent work! :thumbsup2

    I tried to reach out to your team on Facebook and moddb, but I'm having issue with both platforms. I am a small-time modder...
  4. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    This method of spawning emergent faction involves using event_counter for add_event, which I'm very unfamiliar with. So I generally avoid using event_counter. There were other factions made emergent...
  5. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Yes, the strat model exists and test shows it's working fine when emergent faction Venice is made playable in descr_strat.

    And here's the full error log (compressed)
    356154
  6. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Because the mod has already changed Venice faction into USA. So I have reassigned the character name to one that is properly coded under Venice in descr_names.txt and names.txt.

    This faction also...
  7. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Hi Withwnar. Yes, both entries are in historic_events.txt, they can play without CTD when I disable spawning Venice command in campaign_script.
  8. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    I see, thanks Gigantus, here's my descr_strat
  9. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Thanks, deleting all triggers or traits yields no results. Here is the relevant section of descr_sm_factions that spawns the emergent faction Venice.



    And here is the relevant section from the...
  10. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Hello again.

    Have encountered a new bug and this time it's with emergent faction. Campaign game CTD when an emergent faction (Venice) is scripted to spawn army in turn 2. So far here are the...
  11. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    It's solved at last! :thumbsup2

    Thank you very much makanyane. After several more tests and retracing my steps I can confirm now that this nasty bug is a trigger issue in...
  12. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    After a few more tests with the a variety of empty or partially deleted campaign_script the game consistently crashes every time the assassin is ordered to sabotage a building. Below is the latest...
  13. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Dabbling in campaign_script.txt yielded some promising results which I initially thought solved the bug at last. But further tests shows the CTD bug still exists.

    Deleting all entries in...
  14. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Yes, qingwin.bik is a faction won the game video.

    However, this mod does not attempt to add new videos to new event messages other than replacing the existing assassination, sabotage and spie's...
  15. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Cheers! I think I have now set the .cfg to trace and here is the new error log



    At the moment the game can perform any other Assassin missions without CTD, only sabotaging buildings bring the...
  16. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Thanks for the tips Gigantus. I've checked all entries in descr_skeleton and pasted vanilla entries over it just for good measure. Have tested it further accordingly. Unfortunately it still CTD with...
  17. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Thanks Makanyane

    I followed up with all the tips mentioned above. Here is the log with the trace setting in .cfg



    The game crashed after loading the sabotage video and the assassin...
  18. Replies
    160
    Views
    78,832

    Sticky: Re: Crashes and how to fix them

    Hi fellow experts

    I encounter CTD with the Sigh of Empire (M2TW: Kingdoms) mod whenever I order the assassin to sabotage buildings. The game can load the beginning parts of the vanilla sabotage...
  19. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    Scripting question:I'm trying to spawn a rebel force to besiege Ningxia city but the rebel force does not besiege the city as scripted. Here is my campaign script, if anyone knows a thing or two...
  20. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    :yes: This project will be released eventually for all to enjoy~I am currently working on the campaign script. There are a few tweaks I would like to make on the existing campaign script by team...
  21. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    And game intro vid. https://youtu.be/IufAyc-QeVk
  22. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    Sigh of Empire all faction's opening intro vid.https://youtu.be/Kw0AXbOIYfk
  23. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    B-) Some new ancillary samples
  24. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    Some event pics
  25. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    Some in-game portraits
  26. Replies
    13
    Views
    1,836

    Re: Sigh of Empire (new English version project)

    Some unit info cards (all unit models made by the Chinese mod team Domod & Beilai)
  27. Replies
    13
    Views
    1,836

    Sigh of Empire (Eng) RELEASED

    :china::china:SIGH OF EMPIRE:china::china:
    (Eng version)

    PREPARE FOR WAR

    Whether you play as the delusional Taiping Heavenly King or against, the outcome of war can never be guaranteed. The...
  28. [Released] Re: Historical Portraits - 200 portraits for the French campaign

    Hi Steveholmes, thanks for taking an interest in NTW portraits, and going out of your way to collect over 100 portraits for Spain.

    I have semi-retired from the modding scene. I think portrait mod...
  29. Re: Monarchs! Emperors and Consul Presidents and family members.

    To make characters kill-able or wound-able you need to change one of the Boolean values from True to False or vice versa. This is how I modded my Special Portraits mod a while back.

    I have...
  30. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I saw some amazing work you've done beside NTW mods - all related to the Napoleonic period - I think there's one for the Civilisation or Cossack series?

    Clearly you have one of the highest...
  31. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    A harrowing escape! Maybe just take it easy - have a 3-week-holiday and leave MoE until you're safely back in France.
  32. [Released] Re: Historical Portraits - 200 portraits for the French campaign

    Link has been updated. 200 new portraits for the French European campaign.
  33. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Perhaps you are referring to my generic generals portraits? Only those ones (specifically France, Austria & Prussia) have cuirasses
    http://i62.tinypic.com/21bvpc6.jpg
  34. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Sweden Admirals
    Johan_af_Puke
    http://www.imageurlhost.com/images/220jvz20fdzg70mys3xk.jpg

    Baltzar_Bogislaus_von_Platen
    http://www.imageurlhost.com/images/ffidwj2fmhs991soimq8.jpg
  35. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Sweden Generals

    Victor von Stedingk
    http://www.imageurlhost.com/images/3q4vq95v3gajhrblhuzk.jpg

    Carl Pontus Gahn
    http://www.imageurlhost.com/images/c5nt3m8ng1h32xm070g.jpg

    Hans Axel von...
  36. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Oops typo error - yes he is Count Silvestre Dandolo of Venice, from the newly formed Austrian Naval Cadet Academy (Cesarea regia scuola dei cadetti di marina) of 1802.

    From wiki
    Austrian navy,...
  37. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    I have also tried to mod startpos with mixed results but my effort & energy are focused on historical portraits for MoE. I'm sure Steph will be thrilled to have your extra help with startpos...I'll...
  38. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    They are 'finished as appears'. More info on MoE status can be found here

    http://www.twcenter.net/forums/showthread.php?566396-Current-status-of-the-mod

    New portrait for Murat
    Murat, King of...
  39. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Thanks for the ideas for French generals

    I've decided to make St Cyr & Suchet.
  40. Re: Napoleon : Masters of Europe (MoE), a new mod by l'Aigle and Steph

    Additional Prussian generals

    Kleist_von_Nollendorf
    http://www.imageurlhost.com/images/nkrn884zrtmusq0ukqn.jpg

    Ludwig_Wilhelm_von_Lutzow...
Results 1 to 40 of 84
Page 1 of 3 1 2 3