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  1. Replies
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    Re: No Population Growth

    Sounds like something bugging the scripts, there should at least be the settler bonus you get when you are below the minimum.
  2. Re: On turn 26 as Syracuse, Carthage has a grand total of two armies with 13 units between them.

    Some changes we are currently testing for next patch:

    - Both Seleucids & Carthage will be getting a bonus to attacking autoresolve vs minor factions (like Rome has)
    - Carthage will have forced...
  3. Re: Population Problems with the Spartan Unique Building Chain

    If you are over recruiting in a specific region or expecting pop 1 to be super plentiful, then yes you will run into issues. Thats sort of the entire point of it.

    That is different from pop 1...
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    Sticky: Re: New Website Launched!

    We also now have a Units Database!


    https://divideetimperamod.com/units-database/
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    New Units Database!

    We have launched a new Units Database on our website! We hope you enjoy! https://divideetimperamod.com/units-database/

    In the future we plan on expanding it further and adding more website...
  6. Re: Population Problems with the Spartan Unique Building Chain

    I think one thing contributing to it is the garrisons. Special spartan units are added at various tiers and use pop 1 type. I am not sure if that is the entire issue, though.
  7. Re: Population Problems with the Spartan Unique Building Chain

    Thanks I will check it out
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    Small Preview of Upcoming Changes

    I forgot to post it here, but we are working on some changes for the next 1.2.8 update of the mod. You can read more about them here: https://divideetimperamod.com/128-preview/

    Hopefully we will...
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    Sticky: Re: [Support] 1.2 Bug Reports

    If Athens owned it then they may have built that unique port there.
  10. Re: Population Problems with the Spartan Unique Building Chain

    Its possible that the migration is happening to Athens but immigration is very toned down in the mod so it shouldn't be that much.

    My understanding was that the bug of having massive population...
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    Re: [Submod] Settler Units

    Here it is on steam https://steamcommunity.com/sharedfiles/filedetails/?id=2481336939
  12. Re: so much money... is this normal??? I think i should try hard or maybe very hard campaign in the future.

    It is harder but you basically have to work the system. Join wars, make sure to be very careful what alliances you set, use money, etc. You have to be alot more careful and plan ahead with diplomacy...
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    Re: [Submod] Female Generals

    Its compatible in that it would probably work but it would have a mess for traits.
  14. Replies
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    Re: [Submod] Settler Units

    I forgot to post here but yes this was updated (or it should be) when the main mod was updated back in February.

    I actually moved it to the official submod thread and the link was updated there. I...
  15. Sticky: Re: [Submod] Historical Family System (Rome & Carthage)

    The Roman/Carthage ones are not in the main mod because you can't assign them to parties, only to the party that is being played at the time.
  16. Replies
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    Sticky: Re: [Official Submods] Collection of Official Submods

    They should be firing at the correct date if you use the official tpy submods. But DeI is 4tpy standard.
  17. Re: Just came back to the mod after a few months hiatus and AI seems ultra hyper aggressive

    Just to note that nothing has been changed with AI aggression recently, its many times random Rome 2 diplomacy dice roll antics.
  18. Thread: reforms

    by Dresden
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    Re: reforms

    Sadly I think the mechanisms in the game files to have imperium go up by other means don't work properly, at least last time I tested.

    If you see the reforms guide, it will describe how to edit...
  19. Re: AI suiciding a full stack of transports into a fleet

    This has been a problem ever since they made the transport change 6 years ago.
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    Re: 145 turns in and a couple of questions...

    A faction should only be a client state or vassal of one faction at a time.
  21. Sticky: Re: [Official Submod] Divide et Impera Hardcore and Softcore Submods

    campaign difficulty tables are where you will find the bonuses for difficulty levels
  22. Replies
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    Sticky: Re: [Official Submods] Collection of Official Submods

    Steam wanted me to agree to the workshop EULA for the 10000th time on my secondary account...sorry about that.
  23. Re: so much money... is this normal??? I think i should try hard or maybe very hard campaign in the future.

    Normal is meant for beginners and the reason we suggest that is because most players who are new will complain that battles are unbalanced and broken. Then, we find they are playing on higher...
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    Re: Rhodian Slinger Range Bonus not working

    Its actually meant to apply to all units, I just forgot to change the wording of the effect.

    Also for Rhodes - the effect is for their reload, not range. The effect text is wrong there too. We...
  25. Re: Tips for Empire management? Agents? And unable to recruit Carthage Sacred Band cavalry.

    Sacred Band is from tier 3/4 cities I believe, the cavalry however may not be recruitable. Its probably a general only unit.
  26. Re: Why don't Iberian/Germanic missile units have campaign stealth/guerrilla deployment?

    I think this is just an oversight on our part if I had to guess, at least for some of the units.
  27. Poll: Re: [Poll] Vote for your favourite Hellenic faction

    How do I choose ROME
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    Re: Rhodian Slinger Range Bonus not working

    Range is weird, the stat has to be a huge bonus to work. Have you tested it in battle?
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    Re: Political Promotion - Cursus honorum

    Early ranks you can secure through promotion or battles, later ones require battles if I remember.
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    Re: Armenian king portrait question

    It should change based on the character, they all have different looks based on what general it is. Perhaps you just got unlucky with the same look, not sure.
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    Re: Academy and trait improvements

    Yes, they have to be in the city garrisoned. For most of the improvement traits, they describe how to improve them in the description. But some folks here may have some tips!
  32. Thread: Supply Pits

    by Dresden
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    Re: Supply Pits

    Yes I believe that is correct if I remember :) Its been awhile, but capital should work as a supply line.
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    Re: Faction family trees

    Yes, we have to redo the startpos from scratch for that which is a very time intensive project for the grand campaign. It may be done at some point.
  34. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks for the reports.

    @CaptJulius I think its supposed to be an over the shoulder robe but I cant tell from that picture - some generals may have some texture popping and its hard to track them...
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    Re: Auto Resolve Battle completely broken

    Yeah, we wasted 7 years of our life you are right. I guess its time to give up modding. Go home, boys!
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    Re: Political Promotion - Cursus honorum

    A lot of that is scripted also.
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    Re: [RELEASE] Divide et Impera 1.2.7 Released!

    Yes they are updated.
    If you have Romans starting at Polybian and other reforms not triggering, you have some sort of bug or mod conflict.
  38. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Thanks, probably missing from their buildings.

    There are global and player reforms, you may have seen both. Some units are locked after some reform tiers.
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    Re: [RELEASE] Divide et Impera 1.2.7 Released!

    Update 1.2.7b has been released
  40. Sticky: Re: [Download & Installation] Divide et Impera 1.2.7b - Updated March 25

    1.2.7b Hotfix
    *Only Part 1 Updated
    *Save game compatible

    Major Changes
    - Changed Mauryan reforms to require battles with any Greek factions rather than just Baktria
    - Fixed some general stat...
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