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  1. Re: The Great Conflicts main discussion thread. Please post here!

    Lombards finally are ready 100% for thenext update, Venice and Papacy will follow.
    Generals, Captains,Officers and banner carriers are also in place.
    Enjoy....
  2. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    My wish list includes the abillity of a faction runs our of fammily members (only captains) and have settlements under its control either to turn to rebels or re-generate a new "dynasty" to continue...
  3. Re: The Great Conflicts main discussion thread. Please post here!

    After Servus Veneticus , Miles Veneticus took their place in the venetian roster.
    https://i.postimg.cc/W1VG1RzQ/miles.jpg
    All that remains is a clone of Excusatus (the guys with the yellow shields...
  4. Re: General discussion (use of already implemented functions, etc.)

    I am writing first time in this project and i must admit i can not understand how it works. My mod's issue is that it hundles high poly unit models and high poly strat_map models with result of...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Not all animations need fixing. The vanilla animations hide some treasures like the javeing throwing without the "extra" javelins holding as resetve to disapear (99.9% of mods do not nottice that)....
  6. Re: The "New" Frontier of M2TW Modding: Memory Editing

    Any answer? Its vital for our mod .
  7. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    Just a clarification.
    We are talking for the units that made few years agi and NOT that included in The Great Conflicts mod.
    Inorder to use those units you have to code them in your mod your self....
  8. Re: The "New" Frontier of M2TW Modding: Memory Editing

    Question: Does memory editing allow higher poly strat_map models to hundle by the game?
  9. Sticky: Re: To all modding teams...Post here if you wish to add our work to your mods!

    Permission granted. You can have the pack if you have SS 6.1 version.
    Unless you do not have them I must find the backup and re-upload it.
  10. Re: The Great Conflicts main discussion thread. Please post here!

    Its the next step to see the vanilla texture size for each strat_map model of characters and create the models and textures and upload them to anyone who knows how to make them work.
    So far:...
  11. Re: The Great Conflicts main discussion thread. Please post here!

    Finally Rus have a complete strat_map model series.
    From Village to Large City and Permanent Stone forts.
    https://i.postimg.cc/44bBmTW5/Rus-settlements-and-PSFs.png
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    The MARKA models of Rus cities with more than 4k kb sizes can not be opened by IWTE.
    They were placeholder models any way.
    I started to replace them with TGC's settlement common style with sizes...
  13. Re: The Great Conflicts main discussion thread. Please post here!

    Taking a brake of making warriors models I desided to change MARKA Rus settlements that have 4100 kb size each and may cause random CTDs with TGC's known style (steppe have to be made last).
    Here is...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I don't get it. My less vertuces Byzantine_large_city.cas has 825kb size.
    But our Constantinoplehas 1250 kb size and in our folder we have (propably from other MARKA mod) rus_fort.cas with 4205kb...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Thanks. I will sent you a knight of ours with the proper skeleton but what else would you need to make it factional?
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    Sure. Byzantine_large_city.
    I upload two versions of the same strat_mapsettlement.
    The 2Byzantine_large_city.cas works perfectly, when i rename it to Byzantine_large_city.cas.
    The...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    I do not remember if I asked itbefore in the past but I have to ask again.
    Is there a vertices limitation for strat_map models of settlements?
    I made a large city way before and i added some extras...
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    Sticky: [Tool] Re: IWTE - World editing - (General Discussion)

    You can assign vertices in 3 bones without crashing. Our lance banner wavering is doing that.
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    Re: Climate Change

    How did you made that smooth coast lines on the strat_map?
    We have ours lower that the sea level in 90% of the map!
  20. Re: The Great Conflicts main discussion thread. Please post here!

    Exactly ... Inorder to gain time _tartaros_ works in the mod's scripts and other issues and I work in an oldest data to implement all necessary units.
    When this will end my finall unit pack...
  21. Re: The Great Conflicts main discussion thread. Please post here!

    A little more petience to see your islamic shields side by side with those of Leif Erikson's and Pacco's.
    Stand by because i may need you to make some bulgarian extra shields for the bulgarian...
  22. Re: The Great Conflicts main discussion thread. Please post here!

    Excusati Del Doge
    https://i.postimg.cc/WpFV0ftL/0006.jpg

    The Doge's Palace guard.
  23. Re: The Great Conflicts main discussion thread. Please post here!

    Excusatus final cut.
    https://i.postimg.cc/fbJYJV6c/excusatus.png

    With the correct shield type.
    Credits:
    Shield model, helmet by Matthaeus
    Shield patern by Paleologos
    Heads by Razor
    Original...
  24. Re: The Great Conflicts main discussion thread. Please post here!

    WIP Excusatus
    https://i.postimg.cc/FFwVMVkj/excusatus.png

    Shield patern by Paleologos.
    Heads by Razor.
    Shield type made by Pacco maybe replaced with more propriate one.
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    Re: Know issues.

    I also resize the characters icons into vanilla size becuase different sizes also may cause random CTDs.
  26. Re: The Great Conflicts main discussion thread. Please post here!

    Venetian Excuvitus (does this name reminds you Roman Excubitores?) with Paleologos shied patern adjusted to Pacco's long curved Norman shield will be soon among us.
    The unit will be dublicated both...
  27. Re: The Great Conflicts main discussion thread. Please post here!

    No the machine is 14 years old . My card is GTX-660 and i use 1920x1080 resolution.
    In fact the quality of the skins is ON the skins originaly made by Leif Eriskon, Matthaeus, Pacco, Absinthia ,...
  28. Re: The Great Conflicts main discussion thread. Please post here!

    Gendarme della Laguna Veneta in action. The romano-phrygian helmet and the shoulders best placement was a big trouble.
    https://i.postimg.cc/nzQPsVL6/0004.jpg
    https://i.postimg.cc/WpgyT4CZ/0005.jpg...
  29. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    Unfortunatly that is true.
    I have sent material to IWTE tool experts and i had no response EVER like xcrusader!
    Maybe if we would add some flying dragons IWTE tool experts may interest!
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    Sticky: And so it starts.

    From yesterday 40 Turkish and 35 Greek ships are one infront of an other ready to push the button.
    Greek Army called to arms all reserves and everything shows that we go for an escalation. But...
  31. Re: Hagia Sophia: Turkey turns iconic Istanbul museum into mosque

    Our Turkish friends simply avoid to give their opinion to my post. I guess that Turks are better believers to Islam than The Prophet Him Self.
    No one can say -in any religion- that "I ma a...
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    Re: Have you notticed?

    Activate english subs.
    HGvMXgIr6js
  33. Re: Hagia Sophia: Turkey turns iconic Istanbul museum into mosque

    The declaration of the status change of Agia Sofia has an interesting point.
    Erdogan said that is Turkey's right as QONQUERORS of the city to make the monument what they want. From this we...
  34. Re: The Great Conflicts main discussion thread. Please post here!

    The diplomats will be military men but instead holding a sword they will hold a papyrus.
    I had this in mind :
    https://i.postimg.cc/prBqJw27/ic10vf2.jpg

    But using the generals strat_map model...
  35. Re: The Great Conflicts main discussion thread. Please post here!

    If he refuses (The Roman Emperor to change the trade customs he will face uprissings mainly in Asia Minor (it was always the primary source of rebelions and starting points of new emperors).
    How...
  36. Re: The Great Conflicts main discussion thread. Please post here!

    If possible add + authority points to Roman Emperor if he desides to change the trade customs .
    If he refuses _ authority points.
    The delima will be a war against Bulgarians or local uprissings !...
  37. Sticky: Re: [TGC 0.97 public alpha] Released version 15.01.2020 + patch 003 (29.05.2020)

    No its going to be a patch including all scripts _tartaros_ made in his latest build, Jale's scripts including dynasties and from me the new Lombards , Venetians and Pope's army.
    The fault...
  38. Re: The Great Conflicts main discussion thread. Please post here!

    Ofcourse I was there! Remember that my first signature in TWC was "Member of the Roman Nobility" :)
    Seriously now. We know by the Voioannes Italian Campaign description. That man with the rank of...
  39. Re: The Great Conflicts main discussion thread. Please post here!

    Thanks!
  40. Re: The Great Conflicts main discussion thread. Please post here!

    The misunderstanding lies on the term Stratiotae.
    We know that in 1025 Basill II had prepaired an army of 180000 soldiers with 800 transport and 400 military ships to campaign to Italy.
    When a...
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