Search:

Type: Posts; User: Papalord; Keyword(s):

Search: Search took 0.11 seconds.

  1. Replies
    1,836
    Views
    359,002

    Sticky: Re: RegionMod 3.0 - Kingdoms Version

    @Gigantus
    HI Gigantus, this is a great mod, but I'm really confused about one thing:

    I can't recruit any missile infantry! (the german kingdom)

    No bows even if i can build the...
  2. [Released] Re: New Prussian Infantry mod with the famous Pickelhaube helmet

    I will look and hopefully find time to upload it again. Would also love to see the victoria mod released but i can hardly find time to go on with some projects :(
  3. Re: Real Fog of War Campaign Mod (Dictator of the Roman Republic)

    yes, except the full no arcade ui mod and yes
  4. Real Fog of War Campaign Mod (Dictator of the Roman Republic)

    Hi mates,
    this little mod was formerly part of Dictators 'No Arcade UI' Mod. (-> http://www.twcenter.net/forums/showthread.php?680806-Dictator-s-Mods-(7-mods) )
    It removes all not yet directly...
  5. [Released] Re: New Prussian Infantry mod with the famous Pickelhaube helmet

    here http://www.filedropper.com/prussianpickelhaube
  6. [Proposal] Re: Schleswig-Holstein War 1848 - 1864 Campaign Map Mod

    hmm, not directly, but its quite good! :thumbsup2
  7. Replies
    39
    Views
    4,829

    Re: APPLY FOR CLOSED BETA HERE

    would also like to help u guys!
  8. [Proposal] Schleswig-Holstein War 1848 - 1864 Campaign Map Mod

    'Die Schleswig-Holsteinischen Kriege'

    http://upload.wikimedia.org/wikipedia/commons/4/40/Siegmund_L%27Allemand_Die_Erst%C3%BCrmung_des_K%C3%B6nigsberges_bei_Oberselk_1864.jpg
    ...
  9. [Released] Re: New Prussian Infantry mod with the famous Pickelhaube helmet

    yep, and i'll work on more mods to come, but my computer broke when I finaly had everything done so i'll work on when i have time sry. There are about 7 or 8 models, most for prussia. I have also an...
  10. [Released] Re: Reduced Campaign Movement for land units mod

    I used a version of the napoleon pfm editor ... I think it must be this one --->
    ...
  11. [Released] Re: New Prussian Infantry mod with the famous Pickelhaube helmet

    here the ui unit icon is an old one. The current one is better
    319167319168
  12. [Released] Reduced Campaign Movement for land units mod

    Hey, this is a little mod that reduce the campaign movement points for land units (NOT for ships).

    The campaign movement is halfed which leads (in my view) to a better gameplay (not regarding the...
  13. [Released] New Prussian Infantry mod with the famous Pickelhaube helmet

    Hey I just made a little mod that adds a prussian infantry unit ('Musketiere 1843') with the famous 'Pickelhaube' helmet using a model from the old 'IronandBlood' mod. :cool:

    The credits for the...
  14. Sticky: Re: Imperial Destroyer project v4.2 (Added New regions!)

    third time i ask that question...
    What about playing this mod in the multiplayer campaign? I tried that out with a friend but it wasn't possible...
    anyone?
  15. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    @Lordsith

    Is it somehow possible to play the mod on the multiplayer campaign?
  16. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    Multiplayer campaign isn't working... *~*
  17. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    Lordsith I can't describe how great this and your whole work is. Will the next patch 4.2 contain this? thank you

    Am I allowed to upload eventually a edited scripting.lua for those who want to...
  18. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    ahh yesss :thumbsup2 great
  19. Sticky: Re: Imperial Destroyer project v4.1 (Added New regions!)

    So, will you upload the new 4.1 patch on mega today?

    big thanks :)
  20. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    sry, what? are you speaking of imperial destroyer mod? will it be contained in version 4.1 ?
  21. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    oh haha ok. Lordsith which other regions are possible to "activate" ? What is the limit?...
  22. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Soooo, where do I find the 'bad boy' the state capitol ? Which file, db ? which table (with pfmanager) :D ...
    thanks
  23. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    You modify the movement points for fleets and units in the Lord_dbunits.pack in the data folder. You need a packfilemanager (or dbeditor) to edit those lines under Lord_dbunits.pack/db/units_tables...
  24. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    ok, no answer yet
    so @everyone:

    How do I edit the drastic towns growth rate (Königsberg: -86) ?

    I tried it with esf 1.4.5 (4.8 causes crashes) and in the startpos everything's changed and...
  25. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    @ LordSith & ghostinthemaxim

    Should this change about the drastic towns growth play a role for a better gameplay/ campaign ai behavior ???

    I edited the tax malus for every region that had -10...
  26. Replies
    3
    Views
    1,696

    Re: Religious Unrest - Temporary change

    I tried it with your fine introdution but nothing changed, so I would be reeeally thankful if u upload it as a little mod.


    your post is some time ago but maybe u read this :D
  27. Sticky: Re: Imperial Destroyer project v4.0 (Added New regions!)

    Really good work! ... but there're also so many annoying things I must say. Here're some bugs/crashes: Building a fort, not possible - there re less diplomatic options than in native?:shocked: (no...
Results 1 to 27 of 27