@Gigantus
HI Gigantus, this is a great mod, but I'm really confused about one thing:
I can't recruit any missile infantry! (the german kingdom)
No bows even if i can build the...
Type: Posts; User: Papalord; Keyword(s):
@Gigantus
HI Gigantus, this is a great mod, but I'm really confused about one thing:
I can't recruit any missile infantry! (the german kingdom)
No bows even if i can build the...
I will look and hopefully find time to upload it again. Would also love to see the victoria mod released but i can hardly find time to go on with some projects :(
yes, except the full no arcade ui mod and yes
Hi mates,
this little mod was formerly part of Dictators 'No Arcade UI' Mod. (-> http://www.twcenter.net/forums/showthread.php?680806-Dictator-s-Mods-(7-mods) )
It removes all not yet directly...
here http://www.filedropper.com/prussianpickelhaube
hmm, not directly, but its quite good! :thumbsup2
would also like to help u guys!
'Die Schleswig-Holsteinischen Kriege'
http://upload.wikimedia.org/wikipedia/commons/4/40/Siegmund_L%27Allemand_Die_Erst%C3%BCrmung_des_K%C3%B6nigsberges_bei_Oberselk_1864.jpg
...
yep, and i'll work on more mods to come, but my computer broke when I finaly had everything done so i'll work on when i have time sry. There are about 7 or 8 models, most for prussia. I have also an...
I used a version of the napoleon pfm editor ... I think it must be this one --->
...
here the ui unit icon is an old one. The current one is better
319167319168
Hey, this is a little mod that reduce the campaign movement points for land units (NOT for ships).
The campaign movement is halfed which leads (in my view) to a better gameplay (not regarding the...
Hey I just made a little mod that adds a prussian infantry unit ('Musketiere 1843') with the famous 'Pickelhaube' helmet using a model from the old 'IronandBlood' mod. :cool:
The credits for the...
third time i ask that question...
What about playing this mod in the multiplayer campaign? I tried that out with a friend but it wasn't possible...
anyone?
@Lordsith
Is it somehow possible to play the mod on the multiplayer campaign?
Multiplayer campaign isn't working... *~*
Lordsith I can't describe how great this and your whole work is. Will the next patch 4.2 contain this? thank you
Am I allowed to upload eventually a edited scripting.lua for those who want to...
ahh yesss :thumbsup2 great
So, will you upload the new 4.1 patch on mega today?
big thanks :)
sry, what? are you speaking of imperial destroyer mod? will it be contained in version 4.1 ?
oh haha ok. Lordsith which other regions are possible to "activate" ? What is the limit?...
Soooo, where do I find the 'bad boy' the state capitol ? Which file, db ? which table (with pfmanager) :D ...
thanks
You modify the movement points for fleets and units in the Lord_dbunits.pack in the data folder. You need a packfilemanager (or dbeditor) to edit those lines under Lord_dbunits.pack/db/units_tables...
ok, no answer yet
so @everyone:
How do I edit the drastic towns growth rate (Königsberg: -86) ?
I tried it with esf 1.4.5 (4.8 causes crashes) and in the startpos everything's changed and...
@ LordSith & ghostinthemaxim
Should this change about the drastic towns growth play a role for a better gameplay/ campaign ai behavior ???
I edited the tax malus for every region that had -10...
I tried it with your fine introdution but nothing changed, so I would be reeeally thankful if u upload it as a little mod.
your post is some time ago but maybe u read this :D
Really good work! ... but there're also so many annoying things I must say. Here're some bugs/crashes: Building a fort, not possible - there re less diplomatic options than in native?:shocked: (no...