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  1. Sticky: Re: Smoke and Blood Mod Thread (Last Update: 28.02.10 - Blood Mod for NTW ;) )

    Okay guys. I attached the three files for this mod again. Full, medium and light. Thanks to the guardian eye of GODzilla! ;)

    Have fun!
  2. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    Hi guys and sorry for my long abstinence.

    I tested my mod with the current official patch (i think it's 11) and the mod works flawlessly so far. Even the blood on soldiers still works. When patch...
  3. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    Hi everyone!

    First thank you all for the positive feedback! It is much appreciated! :) Sorry for my absence. During the week i'm barely able to use the internet.




    The download link is...
  4. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 10.02.2014 for Patch 9.1)

    Hi guys,

    Here is the update for patch 9.1! Please pick your prefered version. :)

    - SEEM 1.5 BLOOD with Vanilla flaming arrow effect (only for Blood-DLC):...
  5. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    I played a little arround with that, but it's not helpful in it's current state. This tool is just for making new variants of units or let you watch some units. Pity. A battle map editor would be the...
  6. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    I'm glad you like it despite the fact that it could be much better. I had my hopes in the Assembly Kit for modding particles, but even with that "official modding tool" there is no help given to edit...
  7. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    Thank you for the hint! I have had a look into this and it's a quicker way to see changes of the weather files within the game engine. So very nice find! :thumbsup2
    Now it's just needed to get the...
  8. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    My pleasure! :) Let me know if there are any other issues with the effects.

    Have fun!
    Mech
  9. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    Hi guys,

    I fixed an issue with smoke trail effect for small explosive ammunition. The smoke is now correctly displayed again. Sorry for the bug. I recommend to download the new version from the OP...
  10. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    Thank you for your positive feedback! :)

    Have fun!
    Mech
  11. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 31.01.2014 for Patch 9)

    I updated the OP for Patch 9 compatible mod versions. :)

    Have fun.
    Mech
  12. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    My pleasure and thank you for the +rep! :)
  13. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    @ DramaBelli

    Thank you! To edit these plenty of files are not such a huge problem, but the testing. As i described, you have no decent testing purposes. You can surely choose your location for a...
  14. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Sorry. You can use the Steam version wich contains my Medieval 2 style flaming arrows. Don't forget to delete the other version in your data folder.

    Mech
  15. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Hi,

    First many thanks to Toon Total War for the quick help! :thumbsup2

    I added all missing lines from P9 project display tables to be compatible. There are a few other changes by CA. But i'm...
  16. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    The lighting system in Rome 2 is really good. But CA messed up the color filtering. Maybe they wanted to make it more like an old movie (red cast). Here are three examples what could be possible with...
  17. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    Yeah. Sorry guys. But do edit hundrets of files over and over again is to stupid for me. So aztec has my greatest respect for his lighting mod. I recommend to use his mod....
  18. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Due to the new dust effects there is surely a performance hit. But it depends on your hardware as well. I play with an i7 2600 and GTX 570 with the inane edition 1.6. Of course sometimes my fps drops...
  19. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Of course i could reduce the dust particles. But the result would be not as intended. This is why i made a seperate insane called version. Just for rigs that can handle it. But 33 fps look s ok for...
  20. Re: No HDR Mod Version 1.4 final for Patch 8 (Update 18.12.2013)

    Hi,

    I updated my mod to work with patch 8. There are plenty of new files to alter. I spent 2 days just to make it compatible. Due to the sheer number of new weather lighting files that came with...
  21. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 18.12.2013 for Patch 8)

    Ok guys, All versions of this mod have been updated to work with patch 8. Just download it again and replace it with the old version of my mod. :) best regards Mech
  22. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Ah the new Patch 8 is out. I updated my mod to work with the new Patch. Just wait a few minutes while i uploading and updating my mod. ;)
  23. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    The Steam versions are always the "normal" versions without special features like less blood or vanilla flaming arrows. It would be confusing for users if there are plenty of different versions of...
  24. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Yes it is. Furthermore you need the B&C-DLC to see the blood enhancements. ;)




    I would be glad if i could. But modding in this section (effects, particles, blood, etc) is very limited and...
  25. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Version 1.4 contains small enhancements to the blood dlc like darker blood, enhancements on the blood particle system, better blood textures and long lasting blood on the floor. The 1.5 version is...
  26. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    The mod doesn't change anything on the animations, but particle effects and blood textures only. Dismemberments and decapitations are some animation sets for certain units. You will see them when you...
  27. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Odd. :hmm:

    Please have a look into your data folder and make sure it looks like this without any mods (except the backie folder):


    http://abload.de/img/filesoljcf.jpg


    If your data folder...
  28. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Wow! Thank you very much! It is very appreciated. :thumbsup2
  29. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    I could hardly say why your game won't start, because my mod works very well on my pc. Did you test it without any other mods? Did you try to deactivate any other mod in the CA Mod Manager? Version...
  30. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Ok,

    i have uloaded a less blood version for both insane versions. :)

    Have fun!
    Mech
  31. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Hm. The mod will not work correctly in mod format and unfortunatly i don't know why and how to get this to work. It's up to CA to change that.
    I hope you'll be happy with working 1.5! :)


    Do...
  32. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    Yes it does. It's insane! :D

    Have fun!
    Mech
  33. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    The dust was greyish once. But i found it really unfitting and ugly. So i changed the color to a be more realistic.
  34. Re: Special Effects Enhancement Mod v. 1.5 Blood & More Blood version (Update 1.11.2013 for Blood-DLC)

    I tested now my 1.3 version and it works flawlessly with patch 7. Does the game run without my mod?
  35. Re: Special Effects Enhancement Mod v. 1.6 Insane Edition (Update 15.11.2013)

    I'll upload it soon. :)




    I'll try to add it. Steam refuses often to upload this. I takes ten times to upload a version into the workshop. ;)

    Best regards
    Mech
  36. Re: Special Effects Enhancement Mod v. 1.5 Blood & More Blood version (Update 1.11.2013 for Blood-DLC)

    My SEEM doesn't change anything on brightness. It changes special effects only! If you encounter some problems, please be sure you have tested my mod only with the game to ensure there are no...
  37. Re: Special Effects Enhancement Mod v. 1.5 Blood & More Blood version (Update 1.11.2013 for Blood-DLC)

    In my opinion it is not necessary to have bought the b&g DLC. But it's hard to find out. ;) I can't deactivate the complete dlc to test this. But it should work. You just will miss the blood...
  38. Re: Special Effects Enhancement Mod v. 1.5 Blood & More Blood version (Update 1.11.2013 for Blood-DLC)

    Version 1.5 just contains additional changes for the blood & gore dlc.




    Das ist kein Problem, denke ich. Allerdings finde ich das hellrote ziemlich gut. Sieht aus wie Venenblut, welches ja...
  39. Re: Special Effects Enhancement Mod v. 1.5 Blood & More Blood version (Update 1.11.2013 for Blood-DLC)

    Oh yes. My fault :doh:.

    Thank you for the tip! :) Now it should be fine again.

    regards
    Mech
  40. Re: Special Effects Enhancement Mod v. 1.5 Blood & More Blood version (Update 1.11.2013 for Blood-DLC)

    Have you tried winrar http://www.chip.de/downloads/WinRAR-32-Bit_12994655.html or 7zip to extract the file? All you need is just to put the *.pack file into your data directory. :)



    Yeah, no...
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