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    Sticky: Re: Titanium - Bug Reports

    hmmm I wonder how are you launching the mod, do you use the executable inside the mod folder?
    Did you run the SS_setup.exe It might be required to complete the setup as I don't really remember If I...
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    Sticky: Re: Titanium - Bug Reports

    Factions? Campaign Era? SubMods? Custom Battle? you know the usual questions to recreated the bug on my end
    TBH I haven't had any crash so far

    Thank you for liking our mod so much, it really...
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    Sticky: Re: Titanium - Bug Reports

    No, only the file linked, it has the mod in a folder named "Titanium_v09" with everything you need already to play it.

    BTW here a media fire mirror because I know you guys don't like MEGA that...
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    Sticky: Re: Stainless Steel 6.4 Released!

    Just let people know I have all mod files in mediafire
    http://www.mediafire.com/folder/r501f79afx234/SS6.4

    Hope that helps
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    Re: Server Updates

    Ah this explains why the forums is acting all strange lately
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    Sticky: Re: Titanium - Bug Reports

    Aaaaand anther lifeline I drop is that all the files I was working....scriptwise are available at GITHUB

    https://github.com/TitaniumModSS/TitaniumMOD

    I had the habit of saving my mods in an...
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    Sticky: Re: Titanium - Bug Reports

    Looking at my MEGA files I see I have this slighly newer version uploaded
    Not sure why the forums is behaving all weird, editing a post looks like impossible to me right now...

    And I know a lot...
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    Sticky: Re: Titanium - Bug Reports

    Just hopping around briefly to help a bit, Cuman diplomacy bug happens with which campaign AI and which difficulty levels?
    Has that been tested?
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    Sticky: Re: Titanium Suggestions & Complaints

    Hello!

    I know this is Old post and It's been even a while longer since I wrote that script...this was an experiment to try make the baltic harder to conquer.
    The idea was that every time the...
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    Sticky: Re: Tavern Talk - History, Modding or Discussions

    Another interesting article about the later Varangian Guard and apparently an Anglo-Saxon colony formed in Crimea by exiles of Britain after Norman Conquest....
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    Sticky: Re: Tavern Talk - History, Modding or Discussions

    https://byzantinemilitary.blogspot.com/2017/04/the-byzantine-testudo-and-shield-wall.html?spref=fb&m=1

    Some nice info I found about byzantine military, just thought of sharing it here ��
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    Sticky: Re: Titanium - Model Works Preview

    Fantastic work on all these new models! :D
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    Sticky: Re: Tavern Talk - History, Modding or Discussions

    I like this, indeed one could argue that some training/preparation was being done while the building was being built/upgraded :thumbsup2
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    Sticky: Re: Titanium - Model Works Preview

    I do like it! :D
    will rep you as soon as I can xD
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    I'm around but as a watcher in the dark hehe
    looks like there are a bunch of new problems, I've been using Win7 this whole time... maybe using a single processor thread for running the game could...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Well since the test version + the test patch seems to work fine, I updated the OP with those links
    I'll check what was wrong with the music hopefully in december.

    Thanks everyone I hope you enjoy...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    You can DIY, it's quite easy if you have gimp, PS or any TGA editor, open the features.tga located in "data/world/maps/campaign/base" remove all the bright green lines, save and then use the batch...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    http://www.mediafire.com/file/2mk4n2ggoh7fq5o/Test_version_Patch.rar
    This is a patch for the Test version, it contains the scripts tweaks from v0.9
    If anyone is up to the task of testing this and...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    A previous version of the mod, not fully tested but might work better than the one linked in the OP
  20. [Resource] Re: Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack

    I did find most within Broken Crescent and another obscure mod called HEGEMONY, released by banzai in another site
    of course these are in the converted .CAS format so you need to use Zarathos tools...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    hmmm if you used a software other than 7zip for decompressing, that could be a cause for data corruption
    other cause could be it got corrupted while uploaded
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    hmmm run "reset_map_and_sound.bat" file, it will force the engine to rebuild the campaign map, that should put the trees back in the map.
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    the only graphic addition post TEST release was some tree models for the campaign map
    "data/terrain/aerial_map/trees_models/" maybe removing all the .cas files there might fix your issue
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    @Rick: looks like you need to update to Kingdoms v1.5
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Thank you Archesel, at least 1100AD is confirmed as working :)
    About that CTD, it just a once mishap or has it happened again under similar condition, IE like same enemy faction, similar troops, map...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    Oh noes!
    well if the crashing continues, I suppose we'll have to revert to the test release and add the music files there...
    I'm leaving on a trip in a couple of hours and won't be having much...
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    download link is available now, get it while it's hot ;)
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    It has some minor tweaks and last minute fixes, plus extra music that wasn't included in the test release
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    Sticky: Re: BETA release | DOWNLOAD v0.9 |

    whoops, sorry had to re-upload the whole thing again (2GB) using MEGAsync at 40kbps so in about 12h should be up and ready

    And updated the post to display the correct image for 1139 campaign
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    Sticky: BETA release | DOWNLOAD v0.9 |

    http://www.mediafire.com/convkey/0c77/qovp9dm0nao6y4ffg.jpg
    BETA BUILD 0.9

    DOWNLOAD
    Patch
    any extra mirror links would be appreciated
    LOADING SCREENS OVERHAUL

    ...
  31. Re: What is the processing sequence of TurnStart?

    Does anyone knows when exactly are rebel armies spawned?
    Just discovered for sure that it is not before slave's FactionTurnStart
    I''l be testing soon if it's before slave's FactionTurnEnd, however...
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    Sticky: Re: Titanium - Model Works Preview

    Crossbow Militia :)
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    Maybe before Thursday, I was hopping to include some more models from Paleologos but we'll see
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    I'll post a changelog in the OP with the proper release of v0.9, this is one sort of like a test version
    however you can check https://github.com/TitaniumModSS/TitaniumMOD
    here the commit logs you...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    As I said, Titanium v0.9 is a completely stand alone mod, no need of previous version of Titanium or Stainless Steel
    There is no 1220 campaign for Titanium, at least not yet :laughter:, 1300AD...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    Actually installation is much simpler than v0.85, now you just need to drop the Titanium folder in M2TW's mods folder and run the SS_setup.exe, I think it's even possible to play 1100AD campaign...
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    Sticky: Re: OPEN ALPHA release | DOWNLOAD v0.85 |

    PRE-RELEASE LINK TITANIUM v0.9
    http://www.lostkingdom.net/wp-content/uploads/2015/02/Reeve_and_Serfs.jpg
    DOWNLOAD

    let me know if the link works and if the file can be decompressed using...
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    [Resource] Re: Resource Works by paleologos

    :thumbsup2Like that last one very much
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    Sticky: Re: Preview - Strat map models

    Impressive!

    Like very much the new strat models for resources :D
    +rep well deserved
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    Re: Potential Training Bug

    Year of the campaign?
    It could be that Mailed Knights were phased out by the Heavy Mail Event and only the pool to retrain the unit at no les than 90% strength remains, not sure why the devs made it...
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