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  1. Replies
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    Re: Varangian Guard Byzantium High Period?

    Units do not disappear due to the onset of a period in which they become unavailable for training. But if you select a unit for training and the training is not completed when the unavailable period...
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    Re: Reappearing factions

    If a faction owned province for at least a year (or received it at the start of the campaign) and died, then there is a chance that it will emerge there again even after many years.

    The Papacy...
  3. Thread: Merging Units

    by Welder2
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    Re: Merging Units

    By the way, this is also suitable for the army in the castle. However, this does not work quite correctly for a separately selected armies and armies in the castle - troops will be merged, but on the...
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    Re: Turning Artificial Intelligence off

    You may be the biggest fan of this game in the world.)= Do you want to play with your cousin again like in the good old days ? Or gather friends ?)=

    Adding the 32nd (or 31st, if you count from 0)...
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    Re: Turning Artificial Intelligence off

    No, I didn't guess. )=
    I have never played desktop or computer versions of D&D. I have only read a couple of articles about this game system and therefore I have a very vague idea about it. If you...
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    Re: Turning Artificial Intelligence off

    kraen, there is no way to influence this, only "magic" helps out. This solution prohibits AI factions from merging armies if the AI is turned off in debugging mode (the "h" or "i" keys allow you to...
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    Re: Buildings destroyed in Campaign

    I will add something about the destruction/damage of buildings.

    In essence, destruction and damage are the same thing - the upgrade level of the building is simply reduced by 1. If the building...
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    Re: Adding 31st faction to XL mod

    FN_NONE is a pseudo-faction with the number -1, it will not be possible to "revive" it in the usual way. This faction was declared initially. Almost all the settings in the campaign files with its...
  9. Re: Switching Factions in debug mode (shift+1 etc)

    kraen, to be honest, I have never tried to add the 32nd faction, I just trusted what is written in the files by developers about 32 factions, but I know for sure that the game is designed for 32...
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    Re: Adding 31st faction to XL mod

    In vanilla campaign files "EARLY.txt " and others said that the game is limited to 32 factions, but it is impossible to add the 32nd. This happens because at the stage of parsing files, the "secret"...
  11. Re: Switching Factions in debug mode (shift+1 etc)

    Thank you for your kind words. It's pleasurable to feel grateful.:)


    There are a maximum of 32 factions available in the game, taking into account the Rebels (I do not know if there are mods...
  12. Re: Switching Factions in debug mode (shift+1 etc)

    Solution for the Steam vesion:It describes how to make it possible to switch to playing for factions 20..31 in debug mode. For factions 20..29, this will be a combination of CTRL + '0'..'9', for...
  13. Re: In game player province border - Dashed line instead of full line

    Menu Search->Go to or press Ctrl + G, enter 0014EAD7 and press 'OK'. After that, the cursor will move to the required field. Just in case, I marked this field in the picture.
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    Re: Question about -ian command

    'I' or 'H' key in debug mode toggles AI for all factions at once if that's what you want.
  15. Re: In game player province border - Dashed line instead of full line

    kraen, this file describes a way to solve this problem.
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    Re: strange lukupmap issue

    Pro Motion ?
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    Re: Enhanced Campaign Map for MTW 1 Gold

    Cherniqhs, MapTex2.tga is a graphic file with a texture that contains an image of a strategic map. LUKUPMAP2.LBM is a graphic file that contains information about the actual affiliation of all points...
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    Re: Were there any bugs in MTW?

    Axalon, AI-factions can retrain units, but here there are several features.

    1. The possibility of retraining depends on the ratio income/expenses and the current amount of money, but even rich...
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    Re: Error when trying to add new unit

    randy_cat,
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    Re: Error when trying to add new unit

    randy_cat, The data of each next unit is placed on a new row. The values of the fields are separated using Tab.
    You just need to move the data of this unit to the next row by pressing the "Enter"...
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    Re: Buildings destroyed in Campaign

    randy_cat , destruction of buildings when capturing provinces/castles is hardcoded, but there is an opportunity to influence it.

    1. If a faction cannot build some buildings (for example because of...
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    Re: Cheating my little heart out!

    Axalon, here's what I can answer :

    1. ".booyakasha." - this cheat sets the happy of the population of all the Player's provinces to 100 %, but these values are used only to check the possibility ...
  23. Re: Civil wars starting for no obvious reason in Viking Invasion

    I'll add something.)=


    1. To start a civil war, a faction must there is a general who can lead the rebel forces, he must match certain requirements. It will be a prince or general of royal blood....
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    Re: Were there any bugs in MTW?

    What do you mean by that ?
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    Re: Who's still playing?

    Hi, rince77. Thank you for the link. )=
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    Sticky: Re: Medieval Total War - Redux (Beta)

    Okay, then more detailed.


    A population loyalty penalty for the Player's provinces. The amount of the fine depends on the ratio of the Player's income and the AI of the factions and on the number...
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    Re: Who's still playing?

    I'm still playing.)=



    Does Darthmod really exist for MTW 1 ? If so, please give me a link to it.
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    Re: Make peasants non-trainable

    You can easily do without an editor since you need to make very few changes. Find the word "Peasants". After it should be the word "INFANTRY".

    1. You need to find "{CASTLE} " and replace it with"...
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