Hi mate! Advice from the mod devs that I've read is normal-normal is how the game is balanced. If you want, you can go normal battle and hard campaign and see how that sits with you. Shifting battle...
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Hi mate! Advice from the mod devs that I've read is normal-normal is how the game is balanced. If you want, you can go normal battle and hard campaign and see how that sits with you. Shifting battle...
Another vote for Pergamon, it has some pretty good late game units as well as an interesting starting point. The initial position can be difficult but once you've got a good grip on things the world...
HatG if only because it unlocks Syracuse as a faction in the GC. If you like playing Greek factions they have a very interesting starting position.
Ohhh baby, with any luck modders can bring the larger hoplons into the main game easily enough. Assuming they really fiddle with the Hellenic combat this could be a very good thing for Rome II, if...
If I had to guess, the artillerymen behind the line were probably more worried about (literally) keeping a cool head so would have kept them untied. Of course I've no idea if that would be...
Pretty much this.
It is imperative to have one or two (maybe even three!) units of light cavalry to hunt down any perky ranged units once the battle lines start forming up. Keep them fairly far...
I'm a sucker for the Hellenic factions, unfortunately pike and hoplite units are kind of broken/ineffective at the moment so they aren't much fun. Being the boring person I am, when I wanted to try...
I think you might be expecting the wrong thing from your hoplites. As others have stated, they are designed to hold a line while other units go around them and get to work in the back of the opposing...