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  1. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I guess youneuoy tried to say. The tool can't do this now. He said to me that changing things that i write can take reaaally long time. but it's not impossible as I've guessed :) . it is just not...
  2. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    about trade resources, they are hardcoded in the exe as a list. the game reads 27 of them in the code and checks the descr_sm_resource.txt. if it can't find one listed in the exe then it crashes. if...
  3. Re: General discussion (use of already implemented functions, etc.)

    oh and btw. that 4th thing you mentioned is a huge contribution to the m2tw youneouy. making a faction start as a vassal is a huge step forward in my opinion! congratulations
  4. Re: General discussion (use of already implemented functions, etc.)

    it wasn't fighting guys :) we chatted about it btw on steam it's because of the language barrier between us. my English is not perfect. youneouy's too. we use google translate very much so it leave...
  5. Re: General discussion (use of already implemented functions, etc.)

    I really don't understand what you trying to say and what you want me to do? Leave the project? What do you mean by "starting with simpler things" like what exactly? "Guaranteeing success" What does...
  6. Re: General discussion (use of already implemented functions, etc.)

    What do you mean succeeded? I've already told you that i found where the game stores the information about the UI stuff and how to change it. Testing is not about trying if it works or not. It's for...
  7. Re: General discussion (use of already implemented functions, etc.)

    I've started to work on the UI resolution as I've promised.

    The overall resolution and placement of UI elements are gonna be controlled through a CFG. I need some testers to help me name them...
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    [Resource] Re: Middle Eastern Cities Strat Models

    @Paleologos Well, modeling battle map objects is no hard work for me, since I'm an environment artist. The only thing holding me back is, i have no idea how to import the settlements etc to the game....
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    [Resource] Re: Middle Eastern Cities Strat Models

    I made them wooden because they are wooden in battle map too. :)
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    [Resource] Middle Eastern Cities Strat Models

    https://media.moddb.com/images/mods/1/46/45605/ainjalutcities.png

    Made them for a mod project of mine, wanted to share. Byzantine and Eastern EU ones will come too.
    ...
  11. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Memory editing? :P Working on it :laughter:
  12. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Maybe increasing the culture limit might fix these problems?
  13. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Legio is indeed hardcoded not that hard to change
  14. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    They are the same mods. The description is from https://www.moddb.com/mods/rise-of-three-kingdoms-rotk here. Some mods, come with this patch too so what's the matter with it? I talked with Gigantus...
  15. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    "great things are done here! but is this the same like the thread of BRAKING THE LIMITS in the wips,ideas and proposals section?"

    ah yes, the project is completely moved as a sub-project of...
  16. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    "The previous and original version of this total conversion mod, "Three Kingdoms - The Fight for Supremacy," was a modification for Rome: Total War. However the developers modified the Rome.exe...
  17. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Really thanks @Erken, the results are nice to be heard and thank you so much for your time. The enemy settlement religion don't fit well maybe i can think a workaround when i work with the UI
  18. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    As I've said, it is not a to do list... Checking out most common hardcoded limits is no harm to anyone if you got time.
  19. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Well I did not said I can do it all or I want to do all. I will do what I want to do. This list is a progress list not to-do list. :)
  20. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Well, I only work with hardcoded limits, not quite interested in new gameplay mechanics etc. So my suggestion list is here https://www.twcenter.net/forums/showthread.php?568506-New-hardcoded-list :)...
  21. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Well, maybe you can include hidden resources that i've found too. I've tested it with 100 hidden resources present in my mod, and it is working :)
  22. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Thank you for testing, nice to see that someone testing the new features and send us feedback. have you tried to add more religions too? I'd like to see how the game can handle 64 religions or more...
  23. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    "Here's the current concept that i'm planning to make for the first version btw."

    Just the positioning of them for now. No new functionality, no new buttons.
  24. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Not planned, just wanted to know how @Lusitanio's minor settlements might act in the game
  25. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    @CommodusIV

    I agree, more customization the better.

    @Lusitanio

    More provinces/regions is in my schedule, I especially work in the hardcoded stuff apart from some quality of life...
  26. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Here's the current concept that i'm planning to make for the first version btw.

    https://i.imgur.com/D7OxFDB.jpg
  27. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    UI modification is still in progress, the whole ui standing in the top left corner of the screen right now (since it is 1024x768 other areas are just empty). I tested moving couple of ui elements (in...
  28. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    I'll make some final tests about hidden resource limits today maybe you may want to add it to the final code too @youneuoy
  29. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    No display of age seems much better, maybe include 2 options in the cfg?
  30. Re: HotSeatTool(Expanding MTW2 Engine Features)and instructions for the program, in pictures

    Great news everyone, I've managed to add 220 cities in a single map, but the game crashes in a weird way after that idk why. I'm working on it and kinda detected what causes it but i need to make...
  31. General discussion (use of already implemented functions, etc.)

    Glad you've finally released this man, good work. And by time will become even bigger I hope :thumbsup2

    ABOUT WHY THE ANTIVIRUSES DETECTS IT AS A FALSE POSITIVE ETC:

    We use a brute force method...
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    Re: Breaking The Limits (First version RELEASED!)

    As far as the religion limit, it is a simple offset value but for the EDU limit and Factions it might be more harder or might be more easier :). I need to check that to make sure if it will happen in...
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    Re: Breaking The Limits (First version RELEASED!)

    The UI bug for the religions is a known issue that I was trying to fix, thanks for reporting @Gebilde. I've found where the strat UI is and tried to make some changes couple of weeks ago and managed...
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    Re: Breaking The Limits (First version RELEASED!)

    Updated the first post, check it out for more information, and do not forget to rep youneouy and Jojo00182 for their huge contributions to the mod :)
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    Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Max number of cultures are 7 currently, i don't exactly know how they work in the exe but might check it out when i got spare time. meanwhile you guys can experiment with the limit breaker youneuoy...
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    Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Sure man, why not! I will send you a message tomorrow. Thank you for this...
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    Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    I'm really busy IRL nowadays, sorry for the delayed release guys. I also had a discussion with @youneuoy so you guys might expect a release with the plus 300 units addon together with religions limit...
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    Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Thanks for checking them out Gigantus, and thanks for your time also.

    We can expect a release soon...
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    Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Nope
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    Re: Breaking The Limits (Religions limit raised to 32, will release REALLY SOON)

    Sent you a PM thanks for your help more reversers the better :laughter:
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