Search:

Type: Posts; User: Gigantus; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.34 seconds.

  1. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    A region fertility value of 6 or 7 is pretty high, as it's the base value for pop growth calculations it will accelerate it very fast. Only Caro in vanilla had 6, and that resulted in really fast...
  2. Re: Renaissance Total War 3.0 - Kingdoms and Steam compatible

    That would have been from the original I would think, but if you can pinpoint it and describe what the issue is then I can have a look.
  3. Re: Errors at the very first start of M2TW reported in the "system.log" file

    Please follow up on the link I gave you, tickmark the 'override' and 'disable' options as well.
  4. Replies
    3
    Views
    73

    Re: SSHIP: CTD when AI's turn

    As a matter of interest could you post the content of the 0055a_T_Invasion_Allied_AI trigger? You should find it in the descr_faction_standing file. Not sure if it gives a clue as the crash is a full...
  5. Re: Errors at the very first start of M2TW reported in the "system.log" file

    Are you using a TV as monitor?

    Have you tried this approach?
  6. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    There is a gap of 20 seconds between a settlement getting occupied and the crash.

    12:37:28.466 [game.script.trigger] [trace] Trigger <extermination3> fired
    12:37:47.925 [system.rpt] [error]...
  7. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    I just read this article, but to be honest I wouldn't know which setting in M2TW equates to that.

    The game actually only uses one core, but as long as they are above 2.8Ghz you should be fine.
  8. Re: my mod crashes on ai turn (byzantium) without apparent reason....when a captain is movin in the strat map

    Set your log to trace, and then compress it after the crash happens and upload it. Might be able to get an idea what it is about.

    Log setting in CFG file, your log will be in the root folder of...
  9. Replies
    3
    Views
    88

    Re: descr_strat problem

    Editor = the application you used to change the entries in the text file. Wordpad and Word will leave hidden formatting for example.
  10. Replies
    533
    Views
    214,963

    Sticky: Re: The Last Kingdom - DOWNLOADS

    I have come across where preplaced armies (infantry body guards in descr_strat) have such a problem, but otherwise I would not know why it wouldn't work for you.

    The max number you can set in the...
  11. Replies
    3
    Views
    88

    Re: descr_strat problem

    I had no problem changing to one turn\year and play - and there is no need to make the file read-only.

    My guess is you used an editor (which one?) that added hidden formatting and prevented the...
  12. Replies
    1
    Views
    66

    Re: cant edit export desc unit?

    You have to use default values, if you use uncommon values then the multiplier will not work correctly.

    Simply change one unit type at a time to figure out which values will work.

    What unit...
  13. Replies
    533
    Views
    214,963

    Sticky: Re: The Last Kingdom - DOWNLOADS

    Curious, might have to do with basic unit size in the EDU file. Any problems on normal setting? What size are you trying to set?
  14. Re: Wrath of the Norsemen: Grand Campaign CTD-text states something about building.DB having different levels than the culture-DB - it's the EDB and what file?

    That's most likely the case here as well, with large town being the last tree level in EDB against the huge city in descr_cultures:

    (bdg large_town vs clt huge_city) == (building large_town vs...
  15. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    That was puzzling me as well.
  16. Replies
    63
    Views
    1,456

    Re: Some suggestions/ideas and questions

    It's created the way I describe it in the portraits tutorial if you compare original pic with in game appearance.

    https://i.ibb.co/TTzNBsB/advisor.jpg

    There is however no dual use of that...
  17. Sticky: Re: Creating a World – Steam (and disk) Install for SS 6.3 and 6.4

    The media fire links in the thread I linked to appear to be working, feedback is appreciated:


    And then there is the ModDB download.

    Added the links to the OP.
  18. Replies
    8
    Views
    603

    Re: Using GIS to create maps for M2TW?

    Glad you got it working!

    To be honest I have no idea about fractal etc, you are however correct with 'heights' - it modifies the steepness of terrain, at least in the campaign map.
  19. Re: Wrath of the Norsemen: Grand Campaign CTD-text states something about building.DB having different levels than the culture-DB - it's the EDB and what file?

    You will have to cross check the EDB faction entries for the core_buildings, eg if factions are entered consistently over the various levels.
    Also check if some levels have been removed in...
  20. Re: Errors at the very first start of M2TW reported in the "system.log" file

    Your log is pretty standard - nearly all of it is a left over from RTW, like the RUM or TGA.DDS missing files. M2TW only uses TGA graphics but can also use the DDS.TGA format, RUM must be an old RTW...
  21. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    So the unit tries to convert to slave because of the officer entries (that have a slave entry in modeldb) but fails because the ownership hasn't got slave.

    Kinda weird, I would have assumed that...
  22. Thread: Kingdoms?

    by Gigantus
    Replies
    11
    Views
    2,298

    Re: Kingdoms?

    I'll make sure they are steam compatible and will address errors. Other then that I have got nothing planned.
  23. [Tutorial] Re: How To Create a New Faction (using Normans/Saxons)

    You misunderstand the principle - the TXT files in the data\text folder are not used by the game, they are used by the game to create the STRING.BIN files from which the game then reads....
  24. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I have no issue with correcting obvious errors and any input is welcome - but that's as far as I will go from my side. Redoing\changing stuff like the map would be the scope of a sub mod.
  25. Replies
    63
    Views
    1,456

    Re: Some suggestions/ideas and questions

    M2TW Ultimate Docudemons 4.0


    The BinEditor will not be able to generate proper shared, tooltips, strat and battle STRING.BIN files (afaik). The disk game will generate those from TXT, Steam...
  26. [Tutorial] Re: How To Create a New Faction (using Normans/Saxons)

    Replacing (cloning) an existing but unused faction is the easiest introduction to creating a faction. Check the factions in descr_sm_factions against the factions entered in descr_strat, you may find...
  27. Thread: Kingdoms?

    by Gigantus
    Replies
    11
    Views
    2,298

    Re: Kingdoms?

    First I am going back to my Rise of three Kingdoms for a full version and then I am looking into Kingdom of the Scots and Rule Brittania
  28. Replies
    8
    Views
    603

    Re: Using GIS to create maps for M2TW?

    Bare Geomod is a basic mod set up, simply adding your map files will only work if the descr_strat file supports it (and a few other text files). I wrote a tutorial that explains things from scratch...
  29. [Tutorial] Re: How To Create a New Faction (using Normans/Saxons)

    Where did you see that the tutorial here says it's not for kingdoms? That could be in connection with the existing factions?

    Adding new factions is described here.

    I am not sure if SS still...
  30. Thread: Kingdoms?

    by Gigantus
    Replies
    11
    Views
    2,298

    Re: Kingdoms?

    Now available for Kingdoms and Steam
  31. Replies
    50
    Views
    13,937

    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    Ported to Kingdoms and Steam!


    https://i.ibb.co/93GKrrZ/centans-intro.jpg



    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an...
  32. Re: CTD: [bink] [debug] [data/fmv/faction/england_win.bik]Pause on

    In other words the models of bodyguard units and the battle model entries for characters (named character and general in descr_characters) should always have slave entries in the modeldb file?
    ...
  33. [Tutorial] Re: How To Create a New Faction (using Normans/Saxons)

    For family trees have a look here. Creating portraits is described here.
  34. Sticky: Re: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    Reserved
  35. Sticky: La Guerre de Cent Ans 1.0 - Kingdoms and Steam compatible

    https://i.ibb.co/93GKrrZ/centans-intro.jpg

    IntroductionHaving come across this mod several times in the course of Q&A due to it's restriction of being an 'old' mod I decided to port the mod to...
  36. Replies
    682
    Views
    123,637

    [Resource] Re: Creating a World - Bare Geomod

    I am afraid my knowledge about creating custom battles is limited, but a crash to menu in the regular game indicates a problem in descr_strat - in your case it could be a problem with the set up of...
  37. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I have been sucked into the 3K vortex for a while (that version is truly amazing in comparison to the last few) but I'll be back onto it by the weekend.


    Adding this to the to do list. I do...
  38. Replies
    682
    Views
    123,637

    [Resource] Re: Creating a World - Bare Geomod

    Thanks, I'll have a look at that in detail.
  39. Replies
    682
    Views
    123,637

    [Resource] Re: Creating a World - Bare Geomod

    The papal guard issue deserves a fix, I'll have to see how best to do the script part as it obviously will not work for horde factions plus the 'faction destroyed' (LeaderDestroyedFaction) event does...
  40. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    To make it compatible with kingdoms and steam in the case of 100 years.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4