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  1. Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I agree, this would be a nice addition to the Greeks city states.
    Also is there any word on other new units that the DeI team is working on at the moment?
  2. Re: Pointing out to the mod developers something that is often implied but still understated

    Absolutely agree, one of the best mods, if not, the best mod i've played for any game. Took a mediocre (at best) game at launch and made it superb. Thx DeI team, you're doing Jupiter's blessing
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    Re: Field Battle Terrain

    Ah ok, then it was the developers who created odd map designs and such. Sucks because when on the campaign map, you sometimes cant tell what the terrain will look like, like some other TW games let...
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    Re: Field Battle Terrain

    Found a battle that not as bad as some I get but a bit annoying and right next to it is open field lol much better for a open battle.
    https://imgur.com/a/O2NlCQE
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    Field Battle Terrain

    I'm not sure if it's me or what but lately when getting back into Rome II and now with DeI and many submods, I've been experiencing lot of battle where the map is pretty crazy in terms of terrain...
  6. Re: I just rarely get to play open battles.

    I'm not 100% sure, I've never actually got far enough in my campaign where i've reached even Marian reforms because some mod becomes unsupported or some major changes require a complete campaign...
  7. Re: I just rarely get to play open battles.

    So without a doubt the best sword units i've seen that clean house are the Apuli Extraordinarii (Apulian Heavy Infantry) that you can recruit on the Italian mainland. Others that do very well are the...
  8. Re: cavalry and morale mechanics make battles a cakewalk

    I've noticed this too in my campaign as Rome. I've won almost every battle I've played due to my cavalry. With exceptions to siege battles or settlement battles where the AI doesnt try to sally out...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I mean once I hit the required reform. I've researched both purple techs already.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Hey guys, I had a question about something i've notice today when I loaded my save.
    So I noticed that after I end 1 turn, some units that were grayed out saying I can only recruit them once I reach...
  11. Re: I just rarely get to play open battles.

    Ah, ya I see what you mean. I do the same most of the times, bring all my troops to a corner of the map and wait for my reinforcements and then attack with my whole force or wait for the AI to come...
  12. Re: I just rarely get to play open battles.

    oops, That's not what it should look like. Hopefully this works

    ___Princ._Princ._Hast._Hast._Hast._Hast._Hast._Hast._Princ._Princ._____________Gen...
  13. Re: I just rarely get to play open battles.

    What do you mean you have to micromanage every unit lol? Just put your Hastati in the middle with Principes on the flanks along with some sword units and velites to go around and hit the enemy on...
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    Re: Household traits Question

    Ya I dont have disappearing traits, those stay when they show up, its just the household traits that you can switch around for all your characters that stop showing up.
    Huh, im pretty sure its not...
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    Household traits Question

    Im just about turn 200 in my current playthrough and i've noticed that I don't get anymore household traits for my Generals, family members or agent. Does anyone else have this issues? Also no its...
  16. Re: I just rarely get to play open battles.

    I understand what you mean. I've noticed this too when playing RTWII and with DeI. So to combat this I actively engage enemy armies that I find out and about as sort of immersion based and once they...
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    Re: Cant make realistic armies as Rome.

    I have right now on my current Rome playthrough I have 41 unit armies with historical unit numbers for each one. So on a normal field battle im looking at anywhere from 10k-15k Romans vs usually...
  18. Sticky: Re: [Download & Installation] Divide et Impera 1.2.5 - Updated August 3

    I've noticed this too and usually keep most of my buildings, especially the main building slot to just around tier 2 until the later game. I always have a never ending battle between positive and...
  19. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    So i just started a new campaign with DeI and this submod, do you know when the reforms hit since this has a 12tpy campaign?
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    Garrison Citizens

    So is the point of these units to just add some immersion or is it intended to be more of a meat shield or stop gap unit? What do you guys personally use these units for? I dont touch them really and...
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    Re: Changing unit sizes for DeI

    The problem with the multiplier I found is that it bugs up naval units. Well not bug but since there is too many units for one ship, two will show up and it can get annoying because even though they...
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    Re: Changing unit sizes for DeI

    Ah yes, i've found the files im looking for, thank you. Now the issues is literally changing the value for ALLLLL of the units lol.
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    Re: Changing unit sizes for DeI

    Dresden, do you know what the PACK file is called for DeI? I've opened my Rome 2 folder where "data_rome2.pack" file is located and there's also PACK files for literally all of the other submods...
  24. Re: [Overhaul Submod] "Data Venia" (for DeI 1.2.5 - Updated 2019-08-21)

    Did you change the unit sizes for this mod as well? If so how do you go about increasing them? I'd like bigger unit sizes but when i open up PFM and go into my Rome2 data folder, I don't see DeI or...
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    Changing unit sizes for DeI

    I'll try to keep this simple, is there currently any mod out there that IS up to date that changes DeI unit sizes a little bigger? The current mod I was using (DeI: Historical Units Sizes) is now...
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