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    Re: What is a wonder outpost?

    The forts in EB2 are being used to show the campaign strat model for wonders like the statue of Zeus and the pyramids of Giza (hence why they are called wonder outposts).

    Unfortunately if you...
  2. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    I am playing a game as Nabatu in 2.35A R2 and it's lots of fun :)

    However I noticed that in Cyprus the foreign military garrison (and its upgrades) doesn't provide any recruitment.

    Is this...
  3. Re: Announcement: Europa Barbarorum II 2.35A released!

    My map_regions.tga doesn't seem to have been updated either.

    Looking at the files in the first patch I don't see that file either:

    https://i.imgur.com/ikEqTVh.png
  4. Re: Announcement: Europa Barbarorum II 2.35A released!

    Makedonia can make a Satrapeia government building in this patch - not sure about the Ptolemaioi
  5. Re: Announcement: Europa Barbarorum II 2.35A released!

    Great to see 2.35A released :) can't wait to play.

    Thanks to the modders for your patience and hard work.
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    Celtiberian migration strategy

    Hello, I have been thinking about starting a game as Areuakoi and of course this means I have been studying the player guide and edb and campaign script :)

    I'm interested in the celtiberian...
  7. Re: Question about dalminium (spelling? it's an illyrian province)

    Unfortunately you can't as Rome. The only factions that are allowed to convert camps to cities are (taken from the player guide p. 8): Pahlava, Sweboz, Saka Rauka, Sauromatae, Mamla ha biMassylim,...
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    Re: Begginer's question

    I think it's because that settlement is a nomad camp and they can only get the oligarchic client state building for some reason.
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    Re: Getting a Rab Mahnet as Carthage

    Looking at the script it seems that you need a barcid family member who is either rab mahnet or the player selected war general, so you can just choose your barcid fm to be war leader when you are at...
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    Re: Hidden resources location?

    In "mods\ebii\data\world\maps\base\descr_regions.txt" you can find the basic information about the regions. Histrie which is sett_078 has the following data block:



    region_078
    sett_078...
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    Re: Nabatu reforms not working

    Glad I could help :)



    This is good info to have, thanks for sharing :thumbsup2
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    Sticky: Re: Fans suggestion thread for future releases

    Hey QuintusSertorius,

    I have found a bug in the Nabatu imperial reform script.

    The SettlementTurnStart monitor triggers before the FactionTurnStart monitor triggers, so it counts the poleis and...
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    Re: Nabatu reforms not working

    Great news! I have found out what the problem is.

    Apparently the monitor for SettlementTurnStart is triggered before the monitor for FactionTurnStart which results in the poleis and markets being...
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    Re: Nabatu reforms not working

    I can't load your save because I have modded my EB2 slightly, so I can't really help unfortunately..

    Edit: Found the solution, see next reply
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    Re: Eastern Imperial Map?

    The conversion is every 3 turns for all colonies in the game I believe.
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    Re: Eastern Imperial Map?

    I made a quick map based on this line from the EDB

    religion_level bonus 1 requires factions { cul_1, cul_3, cul_4, f_nabatu, f_carthage, f_numidia, f_saka, f_sauromatae, } and not region_religion...
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    Re: Nabatu reforms not working

    I'm afraid I don't know what the problem is then ... You can try sharing your save file, maybe I or someone on the team can see what's happening.
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    Re: Nabatu reforms not working

    It looks like it should work this way for the 2nd reform:

    When the turn starts for the faction it resets the counters


    monitor_event FactionTurnStart FactionType f_nabatu
    if...
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    Re: Koinon Hellenon government bug

    Ok, thanks for the quick answer.
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    Re: favourite foot archer unit?

    Idiotike Ge is the agriculture reform for hellenistic factions. I think the first one can be built in a large city settlement. It is part of farms building tree.
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    Koinon Hellenon government bug

    Hi,

    In the players guide for 2.35 the Koinon Hellenon government building Epistateia epi Hellenas should be buildable in settlements with a minor polis and 50% hellenistic, but it does not seem to...
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    Will it be possible to play as or become zoroastrian persia in the campaign?
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    Re: Indo-parthian kingdom question

    Your Suren governor must have 5 influence or more. Then he should gain a trait indicating he has become a minor king in india and the turn after that you should receive a message about the formation...
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    Re: Greetings, EBII!

    I would suggest uninstalling M2TW from your PC (both the Steam and Non-Steam versions) and then reinstalling the non-Steam version only into a directory on the root of your C: drive. (Something like...
  25. Re: Sabean Reform Question and Campaign Comments

    This is the code for the Saba reforms in the campaign script of v. 2.3:


    monitor_event CharacterTurnEndInSettlement FactionType f_saba
    and DistanceCapital < 3
    and PopulationOwnReligion...
  26. Re: Announcement: Europa Barbarorum II 2.3 released!

    I just checked the re-emergence script for Pritanoi and noticed that it sets a counter called "f_pritanoi_emerge_lt" to 0, but looking at the script it should probably have been the counter called...
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    Sticky: Re: Fans suggestion thread for future releases

    I had a crazy idea about the hellenistic poleis, but I am not sure if it possible to do or if it just doesn't make sense historywise.

    My suggestion is to add a new level to the poleis building...
  28. Re: Announcement: Europa Barbarorum II 2.3 released!

    Fantastic :) great work and many thanks!
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    Re: Prelude to Version 2.3

    I think mantaprey is still working on the player guide and the final version will have the reforms for all factions :)
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    Sticky: Re: Fans suggestion thread for future releases

    Ah damn it, I had hoped it would be possible :) I hate having a city with only 600 pop because I had to enslave or sack them several times to get rid of rebels.
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    Sticky: Re: Fans suggestion thread for future releases

    I had an idea and wanted to know what you think about it.

    Is it possible to make a script that downgrades a city if their population gets under a certain threshold? Like if you conquer a 8000 pop...
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    Re: Europa Barbarorum II FAQ

    I think they have 2 temples. Athtar and Almagah. I usually just build the temple to Almagah because it gives a law bonus. How do I find out which gives which culture?
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    Re: Europa Barbarorum II FAQ

    As Saba I have conquered Axum and I want to make them a "Client" administration. Problem is that I need 30% Eastern Tribal Culture in Axum but its only got 24%. The only way I know to raise the...
  34. Re: Please join together with all other small bug reports into an (un)official non-game breaking bug thread

    I noticed that in my game as Saba that in the Saba region there is no road from the settlement (Maryab) to its port.
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    Re: Europa Barbarorum II FAQ

    I see. Thank you very much :)
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    Re: Europa Barbarorum II FAQ

    How do I convert the cultures of regions as the Romans? I don't have any colony buildings like the greeks do.
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    Re: EB2 live beta preparations

    There should be no problems running this or any other Medieval 2 mod on Steam. The mod shortcut just have to point to the medieval2.exe instead of the kingdoms.exe.
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    Re: Europa Barbarorum II FAQ

    Not at all if you don't use Steam to get your game.[/QUOTE]

    You can still play mods with the steam online patch. You just have to launch them through medieval2.exe instead of kingdoms.exe (the old...
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    Re: Europa Barbarorum II FAQ

    I tried playing some EB1 as the Sauromatae with the intention of building up my strength slowly and upgrade my cities, but you start with a profit of about -2000 which means that you will go bankrupt...
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    Re: Announcement: It's alive!

    It's coming. If it wasn't coming they would announce it. Since they haven't announced anything about cancelling the mod, it is going to come, and we will just have to wait.
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