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  1. Replies
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    Re: Divide et Impera 1.2.8 Open Beta Released!

    Stamina and fatigue are separate stuff.

    In other words, nothing changes since stamina levels per unit were not working so button with them was removed.

    Nothing has changed for fatigue and it...
  2. Re: Mod to make units move in super slow motion?

    You can just open battle_entities and apply formula for unit walking and running speed to be like 0.9

    Keep in mind game is unplayable with such low walking speed. Units are already very slow in...
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    Sticky: Re: [Support] 1.2 Bug Reports

    3. That is actually a fix from our end. CA never gave it a battle map so game would crash if you would try to play this siege out. We bypassed that CTD by forcing game to pull provincial capital map,...
  4. Re: AI Missile Units WRECKING all my Iceni Units

    Shield armour is weird and made up stat by CA, as it just adds to body armour value, which is used to lower damage of missiles that hit.

    So it meant that arrows had to already hit the body and...
  5. Re: AI Missile Units WRECKING all my Iceni Units

    Please list mods you are using, you might have a mod conflict.

    Tho British Celts do have low armour overall, you should use chariots and such to maul any enemy ranged units.

    Overall, they are...
  6. Re: Multiple cav units charging a single unit

    They do less damage and they stop eachother.

    I made a video about it, among other stuff.

    https://www.youtube.com/watch?v=XDpgi_jDFqU
  7. Re: Throwing Pilum stops charge and attack command

    Yes and it was a great change.

    It gives player larger control, especially due to how bugged that order in base game it.

    Biggest perk is how it improved AI as this is why AI in DeI is not zombie...
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    Re: how to load order?

    Its all wrong but that is ok and easy to fix :D

    For off all DeI 1,2,3 need to be at very bottom of the list.

    Realistic Charge impacts - Roman II version [DEL Compatable] - this one despite...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That would not work as only ingame reform we can really put a date on was first Carthaginian one. Rest are just general names for changes that happened in various places often in span of decades if...
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    Re: [Preview] The reworked Getae and Dacians

    No, they were already reskinned twice.
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    [Video] Interview with KAM2150

    Hello,

    The Terminator did an interview with me about my background, modding and upcoming DeI update, check it out :)

    jII_BCYm0VM
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    Re: [Video] KAMs Video Workshop

    New video!

    What is an overkill in Total War games and are you also a victim of it? Give this video a go!

    XDpgi_jDFqU
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    Re: Dei 1.27 compilation of fixes and tweaks

    Some of stuff above were already changed in DeI for similar stuff long time ago, like Parthian Heavy Infantry not being "hoplite" unit for months.

    Just to note, some stuff you changed were not...
  14. Re: DEI working well and your experience in Imperator Augustus and Empire Divided?

    Imperator Augustus should be fine as it uses similar timeframe to Grand Campaign. We might at one point add or change some factions to spice it up like Kushans.
  15. Re: DEI working well and your experience in Imperator Augustus and Empire Divided?

    ED has not yet been done, it would take few years to get it to main campaign standards. It does have most of systems in place but units are vanilla, balance is off, there are no reforms and such.
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    Sticky: Re: [Support] 1.2 Bug Reports

    It is because CA forgot to give this city a battle map, which causes game to crash every time you try to assault it. We fixed that crash by focring game to pull map of province capital.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Only Sparta can build it as it gives them their unique high 1st pop class growth.
  18. Re: Hoplite Phalanx/Disciplined Formation Useless?

    Disciplined Formation even has it stated in the tooltip that it should not be used vs phalanx.
  19. Re: Hoplite Phalanx/Disciplined Formation Useless?

    Hoplite phalanx is literally regared as OP in nearly all feedback we get. People post screens where even militia hoplites rack up 600+ kills.

    Just learn how to use them.
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    Re: AOR units question/idea

    No, as I said, it would not work like that. They are locked to specific regions because they need specific "resource" column. Without it, you would be able to recruit all of them right away.
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    Re: Peloponnesian War Question

    That is exact reason for changing the setting. We would need to prepare all models and other system for it from scratch while we never wanted to work on the period. We are still heavily working on...
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    Re: AOR units question/idea

    That would mean you can recruit these units without actually holding the region so for example once you get second barrack tier, you already recruit Indian bowmen, despite still being locked in Italy.
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    Re: New Units Database!

    HP are universal across unit classes so would just take up space and mess up look of the table :D

    Mass would be great but I am not sure it can be easily done because it requires cross checking...
  24. Re: On turn 26 as Syracuse, Carthage has a grand total of two armies with 13 units between them.

    Rome does not get free armies when they are at war, only when someone is attacking Italy and only once in 20 turns. Carthage I think also gets same defence script for free army.

    And Carthage does...
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    [Video] KAMs Video Workshop

    Hey!

    As per suggestion, I am changing this thread to just contain my new video series :)

    Link to most recent one will be always on top and link to my channel at the bottom!

    New video!
    ...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Sorry, Carthage needs turn 60 and no imperium level.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    You still need imperium level too. Also let a turn more pass. Have you researched reform tech?
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    There are no hidden buffs for them. Do you run any submods and what battle difficulty do you have?
  29. Re: Return To Glory (Animations Mod) compatible with DEI?

    Not compatible. It wont crash your game but will break pretty much most of combat.
  30. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Here is all you need:
    https://divideetimperamod.com/reforms/
  31. Re: Are there any plans to make changes to the politics system (especially for Roman factions)?

    I am not sure if there is much room for changes tho there are some updates to gravitas coming.

    Can you suggest whact exactly are you looking for?
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    Re: New to DeI, looking for Greek advice

    If you never played DeI, go with normal/normal.

    If you play battles on hard, balance will be broken. Use it only if you are DeI veteran and you are aware of all stuff.

    Usually when people say...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Check what we posted last night :)

    PC2k03hg13c
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Oh, for Roman ones lack of shield would be correct but I need to check their ranged weapon entry to make sure it is in line with normal Cretans.

    For second you should visit our discord where...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Cretan archers have most AP damage of all archers, this comes together with higher fire rate. This means they have best damage potential of all foot archers.
    Cretans already all have bucklers and...
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    [Beta] Multiplayer Battle Realism

    Hello,

    Long awaited Multiplayer Battle dedicated submod is released!
    All thanks to result of a vote we did within our community about what changes they would like to apply to such setting.


    ...
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    Re: [Beta] Alternative Campaign Experience

    Update released:
    -slightly lowered diplomacy bonus on lower imperium levels
    -increased unit and building cost for higher imperium levels
    -small reduction to upkeep bonus on lower imperium levels,...
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    Re: I am having the time of my life with DeI

    Thanks for posting :)
  39. Thread: reforms

    by KAM 2150
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    Re: reforms

    Even for Marian reforms we dont have exact date as this was more of a process that was already in place.

    All in all, there is no such thing as historical reform dates. Only once we can really put...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Because they are Area of Recruitment units.

    All area of recruitment units have a limit to make them more unique and balanced so that you dont end up recruiting 60 parthian cataphracts as Sparta.
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