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  1. Replies
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    Re: Mithridatic Wars

    Yes I was curious about the Pontus roster as well. Also is there any chance that Sertorius will be a playable faction?
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    Re: Spartan hoplites and reforms questions

    I believe that Spartan hoplites have a hidden higher hit point bonus over regular hoplites.
  3. Thread: no reform?

    by Legatus88
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    Re: no reform?

    The easiest way is probably to make the reforms trigger early. Use the pack file manager to go open part1.pack, go to lua_scripts, and then to reforms.lua. Go to Player Reform Requirements - Main...
  4. Re: Best strat for increasing growth? Farms or Temples? Mix of both?

    Temples are great for growth, and they provide a lot of other benefits for virtually zero drawbacks. Farms are mainly for food and economy(especially for barbarian factions).
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    Re: Mods load order rule of thumb?

    Mods loaded earlier in the load order will potentially overwrite mods that come later if they alter the same tables. Since you have quite a few mods, you may need to use the pack file manager to...
  6. Re: 1.3 - Misthophoroi Kretai Toxotai - Cretan Archers(MERC) Range is only 150?

    The reduced range is probably a reference to Xenophon's Anabasis where the Cretan archers were outranged by the Persian archers. And anyway they have better armor piercing damage than regular...
  7. Re: How to deal with (-7) Happiness due to Slave population?

    There is a provincial edict that lets you "sell" slaves-i.e. you get an economy boost while your slaves decrease. You of course need to own the whole province to activate it. I believe there is...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Questions/concerns for 1.28:

    The banditry penalties for the Greek Colony building for Bosphorus/Massalia seem especially harsh. Banditry in general is a fairly hard thing to get rid of...
  9. Sticky: Re: [Official Submods] Collection of Official Submods

    One thing with the Settler submod. It seems that settlers can't be recruited from the unique settlements, which means they can't be recruited at all in Hellas.
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    Re: How to reduce Influence?

    You are right about the missions not having as much effect in the later game, which is why you generally want to try to get to the optimal influence level in the early game if you can. The third...
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    Re: How to reduce Influence?

    You can send the generals of other parties on certain missions that will increase their influence and thus decrease yours. For example, you can send them to "organize games" which increases public...
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    Re: Getae Reforms Unit Downgrade?

    Actually it turns out that the issue with the pop size was due to the settlers submod (in the units.lua script).
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    Getae Reforms Unit Downgrade?

    The Getae chosen spearmen unit is a cool pseudo-pike unit that they have pre-reform. But after the reforms are reached these units are "upgraded" to a new unit called the Dacian chosen spearmen,...
  14. Re: On turn 26 as Syracuse, Carthage has a grand total of two armies with 13 units between them.

    Where are people getting that Carthage somehow can't defend itself? They do have a hard time defending Iberia (which is somewhat historically accurate) but their core provinces they defend just...
  15. Re: Hoplite Phalanx/Disciplined Formation Useless?

    You probably already know this since you play pike factions, but just in case, if you want a formation unit to do an advancing attack into an enemy unit you need to double click the unit that you...
  16. Where does unit population go when disbanded in non-owned regions?

    I am really trying to get rid of foreign population, will disbanding AOR units in non-owned territories get rid of them?
  17. Population Problems with the Spartan Unique Building Chain

    I have been playing a campaign as Sparta and i have noticed some problems with the city of Sparta itself. Several times throughout the campaign the Homoioi population would massively drop for...
  18. Re: Just came back to the mod after a few months hiatus and AI seems ultra hyper aggressive

    There are submods like the softcore mod if you want to make it a bit easier in the early game, and you can then turn it off later when you get a bit more powerful.
  19. Re: Just came back to the mod after a few months hiatus and AI seems ultra hyper aggressive

    The way the AI is hardcoded in this game almost necessitates at least some level of savescumming. Basically if you neighbor a faction, and that faction does not perceive you to be significantly...
  20. Re: Why don't Iberian/Germanic missile units have campaign stealth/guerrilla deployment?

    I think the issue is simply that the attribute group for the units is "missile_infantry" when it should be "missile_infantry_stealth" or something like that.
  21. Why don't Iberian/Germanic missile units have campaign stealth/guerrilla deployment?

    It seems strange that most infantry units of Iberian and Germanic factions have campaign stealth and guerrilla deployment, but missile units like slingers and skirmishers don't. It kind of detracts...
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    Re: Rhodian Slinger Range Bonus not working

    After doing a little tinkering with the files, its seems like it might be hardcoded that armor bonuses always apply to every unit rather than specific types. That being said, I don't think its an...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    These are some units that I think could stand to have their population class changed. They are currently all class 1 units but they feel like they should be class 2.
    Syracusan heavy peltasts...
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    Re: Political Promotion - Cursus honorum

    Considering that it is probably hardcoded, I guess the best option is to send them on missions but never use them as generals/governors. That way you still get stuff like reduced empire maintenance...
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    Re: Political Promotion - Cursus honorum

    One thing I noticed is that in factions with female generals (such as nomads), they can rank up to the max level without any age/battle requirement, just by sending them on missions. Probably...
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I the Pergamon Galatian Infantry unit supposed to be locked to the thorax reforms? It looks more like an early game unit.
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    Sticky: Re: [Support] 1.2 Bug Reports

    If anyone is in the middle of a Seleucid or Macedon save and wants to add the baggage train to the minor city granary (and phrourion for the Seleucids), there is an easy quick fix you can apply. ...
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    Sticky: Re: [Support] 1.2 Bug Reports

    I think it is just the animation. They still attack as if they have spears.
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    Sticky: Re: [Support] 1.2 Bug Reports

    I noticed that when Arverni Early Kingetoi are put in shieldwall formation, the front ranks pull out swords.
  30. Are Yuezhi cavalry/Saka Noble Cavalry supposed to be recruited from barbarian/warlord holds?

    I was playing as the Saka and I noticed that you could only recruit those units from the barbarian hold building line, which seems somewhat strange. Is this intended?
  31. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 22)

    Great to see that the nomad factions are getting some love. I especially love the Saka units since they are my favorite nomadic faction.
  32. Replies
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    Sticky: Re: [Support] 1.2 Bug Reports

    Actually it looks like they removed the unit from Dacian AI. I guess it is still available to Thracian AI.
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    Sticky: Re: [Support] 1.2 Bug Reports

    I have noticed the same thing with my Getae campaign. Those Dii Rhomphaiaphoroi complete dominate early-game armies and it makes early expansion very difficult.
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    Sticky: Re: [Support] 1.2 Bug Reports

    With the "steal provisions" ability, you usually have to save and reload to get its effect to work.
  35. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Feb 2)

    Is the Syracusan heavy peltast one of the units you changed the pop type of? That unit requiring noble population always seemed strange to me considering many Greek factions have better peltasts...
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    Re: saka-rauka reforms - bugged?

    I believe the reform hoplites require a third tier provincial capital building, and I think the cavalry requires a third tier barracks.
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    Re: Why switch to an Empire (Rome)?

    Another thing I have noticed is that no matter what government type you choose, the "scale" of influence that determines what positive and negative effects you get based on how influential your party...
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    Re: Night attacks not working?

    You can still use the spy to sabotage the supplies of an army to prevent it from reinforcing. Though sometimes you have to save and then reload the game to get it to register.
  39. Re: Are enemy garrisons supposed to instantly regenerate?

    Ah, I see. Still, you guys have done great work so far.
  40. Are enemy garrisons supposed to instantly regenerate?

    As the editani I lured out the carpetani to attack me with their army plus the city garrison, which I almost entirely killed off except for one unit which was severely depleted. At the start of the...
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