I've been away for a while, and now I find this great addition to the mod. Wow.
I've read the manual, and I have 2 questions:
1. Is it possible to cut or otherwise harass enemy supply lines?...
Type: Posts; User: Ballpoint202; Keyword(s):
I've been away for a while, and now I find this great addition to the mod. Wow.
I've read the manual, and I have 2 questions:
1. Is it possible to cut or otherwise harass enemy supply lines?...
I've been playing XC on steam for years, using the method Suppanut described.
Garrisons are very important and so is money, so garrison duty is usually the priority for the cheapest-per-man units.
Question: Regarding level 4 and 5 temples, is it the description or the EDB that is correct regarding their trade effect? In other words, should they provide a trade benefit or a trade penalty? I...
I just tested it a few times. I crashes whether or not I choose a successor when I start a new game. I tried it out on turn 1 and turn 2.
I have no idea why it stopped crashing in my present game,...
1) The in-game description for Roman high-level temples says they increase tradeable goods, but in the EDB we see that they actually give trade penalties. Ooops.
2) I also had a crash the first...
Here's a little issue with 2.03d. It may be planned to go away with future reforms, but here it is.
Outside of Italy, the Roman trade colonies can increase rel_g culture to 45%. The Roman Free...
Yes, and if you delete it from the building queue, it disappears and can no longer be built. This is a real problem.
I just had the same problem.
I'm a little late to the party, but here's my experience after 63 turns as the Romans. BTW I auto resolved all battles to race through it, so I've got no comments on the battles.
As Roma, I am...
In addition to a leader unit, I like to use 2 or 3 skirmishers, twelve line infantry (whatever mix works for the troops available), two heavy cavalry and two light cavalry. I use the light cavalry...
Isn't placement of provinces a question of potential population density tempered by gameplay considerations? What does culture have to do with it?
I don't remember the specifics of installing XC (it's been two years), but I just looked at the installer and on the first screen it gives a long list of options to select from (e.g. Carthaginian...
The cities are all the same culture, so it is a piece of cake to absorb them into the Pritanoi. This should perhaps be balanced. Make the Prits work for it. Though they do have some of the tougher...
Here's how I do it.
Right click on RTW in the Steam library, select "properties" and set the "launch options" to this:
Then to run the game, right click on RTW in the Steam library and...
Regional pacification doesn't lead anywhere, that's the problem with it. You can't recruit with it and you can't develop it outside of Italy, except in Illyria or where you have at least 40% Western...
I do this.
It takes time.
Keep a high-influence leader handy to suppress revolts.
Build happiness and law buildings.
Keep a spy in each of those cities to catch enemy spies who will cause unrest.
...
I believe that a hidden resource can't be gained or lost. It is permanent.
I place baktria2 with hyparchia because it upgrades to baktria4 which requires hyparchia and doesn't upgrade further....
Okay, here is the actual error in the EDB:
As you can see, baktria2 requires "not hidden_resource hyparchia" and upgrades to baktria4.
And here we see that baktria4 requires the hidden...
edited to remove. I believe I got it wrong (I was cooking chili while reading the edb, so I plead distraction). sorry
Yes. Perhaps because they have no metropolises at start, the Seleucids and Baktrians get to use the "native" political structures and subdivisions to install factional governments. The only Baktrian...
edited to remove. I believe I got it wrong (I was cooking chili while reading the edb, so I plead distraction). sorry
Once the right colony is in place it takes about 19 years to increase the culture 19%, so not really very long in a nearly 300-year long campaign.
Conquering a metropolis in the first place is...
Yes, in my experience they try to keep formation (not as well as in EB1, but not bad) and they don't pursue if the enemy routs. I just had a battle yesterday where I nearly forgot to advance my first...
EBII seems to use the "alternate" piety system from the Britannia Kingdoms campaign, as described here. In the Britannia campaign, M2TW's "piety" became "management" and "religion" became "culture". ...
Really, truly out! (This is the tricky "double mic drop". Few can carry off with such aplomb.)
Maybe they sincerely disagree with you and it's not a matter of being "too conservative" (whatever that means in this context).
I think the Pritanoi are plenty for the British Isles. And I don't see them as a waste as they really are great fun to play.
So a submod would be your solution, OP.
As to the Scottish...
I disagree with the OP, in case the EB2 team are counting votes. IMO, the way it is done now is the most rational and reasonable way of handling the variance of equipment among ancient warriors.
Basically, you need to have a high-influence family member handy to step in and prevent or put down rebellions. Once the city grows you can start building temples etc for more happiness and law, and...
In later versions Rome will get to build colonies outside of Italy (after the Marian reforms, I believe), but now in the Beta they can't. I believe the Marian reform colonies will allow recruitment...
I evidently made errors in describing the code. Check out this thread.
In Carthage you can't build colonies playing as Rome, but you can build a Free City govt type in Carthage (it does not show up on the Building Browser) and in other cities outside Italy that have...
You can't recruit them from your cities, but they are available as mercenaries from turn 1 (I mean British companion units, not the chariots).
In the British isles go factional govt. They are all the same culture, so it's a piece of cake, and you get the complete British unit roster. The Allied Govts only give you British units in the...
And having generals stay in cities with schools helps them get good traits that will reduce corruption and unrest.
We generally learn more from our failures than from our successes. ;)
If that's the case they should redo the penalty for Roman generals attacking without imperium, since part of the penalty is a reduction in command stars.
If I read the script right, the Pritanoi "reform" is in two stages: first the Pritanoi become a kingdom, which allows the building of the highest factional govt in the British Isles, allowing the...