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  1. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    No idea this is really FotE specific since i have never noticed any massive overlapping or ff, but you may want to use loose spacing to reduce it.
  2. [Tool] Re: Rusted PackFile Manager (RPFM) 2.3.1 Released! With full support for Troy, multicolumn filters, granular filtering for diagnostics, and a bunch of QoL Improvements/Fixes!

    Here is that "texture_array" file for Attila. Sorry for the delay, i just had some other stuff to attend ;).
    It is strictly text file editable in any text app.
    ...
  3. [Tool] Re: Rusted PackFile Manager (RPFM) 2.2.1 Released! With a diagnostic tool to find problems in your mod to fix, autosaves, and a lot of small QoL improvements and fixes!

    Would you consider adding editing file "texturearray"? It is just regular text file, works the same way as "variantmeshdefinition" files. At least for Rome II/Attila. For unknown reason some modders...
  4. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Steam clearly states mod was updated 14 August. Either on main page or in changes' history.
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    Re: Survey, what mods do you use?

    You made them correct order.
    Anyway complementary list is here:
    https://steamcommunity.com/workshop/filedetails/?id=1575489072
  6. [Tool] Re: Rusted PackFile Manager (RPFM) 2.0.2 Released! With a fully rewritten codebase, and a ton of new features!

    There is something wrong with newest version. Textual files are randomly replaced with messed data - actually i had one issue with animation file and variantmeshdefinition. Files were previously ok,...
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    Re: Deleting Unhistorical units

    Yeah? I guess i can doubt it. I made really deep research on sources and tried to verify every possible unit within so models were stripped of questionable gear. The fact is almost every aspect of...
  8. Re: How do I disable artillery spawning for rebels? It ruins battles.

    I hope you are going to support all his later questions about crashes, "what to do" and so on issues. It is really bad manner to give unexplained tips before you realize he knows what to do. Workshop...
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    Re: Deleting Unhistorical units

    Gibbon's book is actually widely rejected while more comprehensive is barbarisation theory now as well as just ancient sources which Gibbon simply missed or had no idea they exist. All you don't...
  10. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    You'd better check mods compatibility first, there is no inconsistency unless you use checked and compatible mods.
  11. Replies
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    Re: Deleting Unhistorical units

    Actually all units are hiper real and historically researched for long and deep. You may argue about artillery, but unless there is no possibility to move them into siege equipment nothing else is to...
  12. Re: [Submod] Fall of the Eagles + Europa Perdita revised

    They are essentially reasonable to the mod as part of the challenge. There is actually vanilla game released which is no challenge and uses comfortable edicts, so you may just switch to it while the...
  13. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Wherever you read that it didn't refer mod. They are limited 2/per campaign.
  14. Thread: FotE without EP ?

    by Cgma
    Replies
    3
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    1,369

    Re: FotE without EP ?

    Most probably you use obsolete EP while you need compatible version of EP Reloaded. If you use EP Reloaded version be sure to not use any incompatible mods since combo is pretty fragile about...
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    327,285

    Sticky: Re: Fall of the Eagles Features and Overview

    I guess you can find all needed information either here in subsections or on Steam page for FotE and submods. All is actually set and done. No new updates or evaluation planned besides critical fixes...
  16. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Am I to hack your account to know what mods you play? I need full list of mods you use to check anything.

    PS. It seems that kinda problem doesn't exist so you probably want to check other mods...
  17. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Yeah, it is known texture issue, nothing that can be repaired since it seems to be kinda game's processing shadow glitch. At least both texture and normal map don't look broken anyhow.
  18. ERE units' composition for FotE+EP Revised ERE Submod

    Here is composition of armies for ERE using additional units submod for FotE+EP Revised. There are some real issues about that since there are too many units assigned to some elite armies according...
  19. Re: I realize no one visits this forum anymore, but FoTE is a great mod held back by some glaring and serious battle balance issues.

    I'm not going to argue that. We are all just human beings so everyone may have bad day sometimes or just don't agree with point of view of others. Sometimes you leave it as it is, sometimes you use...
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    Re: Starting moves with ERE

    Actually ERE is at war with Huns, WRE is not and luring them into it is pretty bad idea as well as making peace with Huns as ERE.[/FONT][/COLOR]

    [COLOR=#000000][FONT=Verdana]In fact between 398 to...
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    Sticky: Re: Fall of the Eagles Features and Overview

    Of course it is. Anyway none of factions looses any money per turn, just drop vanilla way of thinking and start using tax tab to get them "positive". You just can't have bonus with normal level like...
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    Re: East (And West) Roman Recruitment Buildings

    I'm not great fan of recruitment via building barracks to be expanded, but since removing them is too painfull i just made most units available at 1-3 levels, some elites still need IVth.
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    Re: Replay/Gameplay Issues

    Replays don't work with any mods. That's common vanilla issue.

    Instructions how to revert to old launcher are placed with almost every mod actually - for FotE+EP Revised - top of the Steam page.
    ...
  24. Replies
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    327,285

    Sticky: Re: Fall of the Eagles Features and Overview

    That was answered many times - no.
  25. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Start using formations to protect your units.


    [LEFT][COLOR=#000000][FONT=Verdana]Yeah, maybe at some point i will find time to fix few icons, that's really not a bug, just lack of time since i...
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    Re: Recruitment of Bucellari

    Palatial (governor's) building chain. 3rd level and up.
  27. Re: How to bypass CTD or Runtime Error when playing FotE+EP Revised

    I always suggest starting with combo (FotE, EP(R) + FotE+EP Revised with both submods for ERE and WRE activated and deactivating any submod that AI controls only if runtime error happens. And yeah,...
  28. Re: How to bypass CTD or Runtime Error when playing FotE+EP Revised

    If you don't use WRE submod for units then it is not mod specific. Probably separatists vanilla bug. Try reloading, nothing more can be done.
  29. Replies
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    Re: Starting moves with ERE

    Mostly with diplomacy, pay their enemies to fight other enemies, join their wars to distract attackers.
  30. Replies
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    327,285

    Sticky: Re: Fall of the Eagles Features and Overview

    Actually unmoddable (or not working), but anyone is welcome to add any content. I spent 1,5 year to see Revised as i want it to be, really lot of time and mostly enough for that game.
  31. Replies
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    327,285

    Sticky: Re: Fall of the Eagles Features and Overview

    I guess nothing else. FotE and EP (R) are definitely closed. Only FotE+EP Revised is still in development, but also final stage is done and waiting to release last patch.
  32. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Better read history more complex. They did it (barbarians) only forced to or if they had any interest in it for them and never finished well, in fact they finished in WRE's collapse, mostly due to...
  33. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Why use fix for MAGA while not using MAGA?

    Regarding political power - might be kinda glitch since it should be seen political power up and empire level lower so it seems for unknown reason you...
  34. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    1. The screenshot shows imperium level 7, nothing to do with PP.
    2. I'm not expert into modificators for religions, but i doubt it is a bug, they just come from some factors, hard to say which...
  35. Replies
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    1,216

    Re: Starting moves with ERE

    I don't see anything wrong in reloadings, especially when stupid AI turns friendly faction vs. me. There are a lot of irrational decisions Ai creates, mostly you want to correct it either with MAGA...
  36. Replies
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    1,216

    Re: Starting moves with ERE

    I guess it is up to you depending on thousands of aspects regarding playing style because FotE+EP Revised wants to engage full RTS potential. It is not Radious nor vanilla game so you are expected to...
  37. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    I'm trying to figure out why you post it as any bug while quick brief into clear FotE or vanilla game to compare would point you out there is none.
    1. There are 9 levels of Political Power which is...
  38. WRE units' composition for FotE+EP Revised WRE Submod

    I guess some of you may not be familiar to Notitia Dignitaum or have some issues about how units were assigned there and how to mirror it in game using submod for WRE for FotE+EP Revised. Here is a...
  39. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Celts, Nords and Slavs use mostly vanilla icons. Some other selected units for various factions also use vanilla ones. It's gonna stay that way unless someone will have enough time to create new as...
  40. Thread: Bug Reports

    by Cgma
    Replies
    570
    Views
    72,275

    Sticky: Re: Bug Reports

    Not really, that might be due to missing neutral model for some alanic units, so you may see standard models while their stats are surely correct, so just visible mismatch is possible. I will gonna...
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