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  1. Re: Is it possible to functionally change the code name of a vanilla faction in the game codes?

    You called? If you remove default factions then you will need to look for references in a whole bunch of files, starting with EDB, EDU and then moving on to traits, ancillaries, missions etc. You...
  2. Re: Tips on organizing mod files and their changes?

    The EBII team uses Tortoise GIT which allows you to add comments when 'commiting' changed files which also serves as 'revision' number, eg consecutive numbering of edits - the version number you...
  3. [Tutorial] Re: How to change a factions accent to an already existing accent on the campaign map

    Correct, it's a matter of changing the sound idx\dat files which are save game compatible.
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    Re: Color/Opacity of Movement Points Green

    Maybe unpack the original file and edit that one? Could be a format issue - I always have issues choosing the right TGA format in PS, hence I stick with GIMP.
  5. Thread: Unit Editor

    by Gigantus
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    [Tool] Re: Unit Editor

    Very likely an unusual formatting in that section of the modeldb file that the editor can't handle. The file is in the data\unit_model directory and opens with Notepad.
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    Re: SSHIP - General Discussion

    map regions were 200.....
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    Re: Color/Opacity of Movement Points Green

    Let me know if that had any impact - never tried anything with the movement range display myself.
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    Sticky: Re: Bugs Reports & Technical Help

    Follow up if it is the pic*** of the event or the text entry, failing that check what else is involved in the monitor where the event gets triggered.

    *** looking at the log I am assuming that...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    Lots of roads lead to Rome
    But the true path to happiness lies between bed and coffee machine
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    Re: The Traitless Priest

    Change the spawn parameters for testing purposes.

    monitor_event FactionTurnStart FactionType [your preferred faction]
    spawn_character [your preferred faction], [name from preferred faction],...
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    Re: Color/Opacity of Movement Points Green

    Nothing in descr_ui_color_db nor anything remotely connected other then perhaps the #outline.tga file in the data\textures directory. Not sure if that is the graphics file for it, if so then you may...
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    Re: Rebelling Soldiers

    I am fairly sure the changes you make take place immediately, it will be the randomness of it's application that gives the appearance of delay.
  13. Re: Kingdoms Grand Campaign Mod 5.0 - Steam compatible

    I am not sure what the issue might be, the IWTE guys could have a clue.
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    Re: Change Heretics' Religion

    Heretics will propagate the religion that is entered in descr_sm_factions in the slave faction section. You therefore have two options:

    1. Rename the 'heretics' religion in data\text\religions if...
  15. Re: What's wrong with event_titles.txt.strings?

    Afraid not - in Steam (and disk) you will have to work with the TXT files directly. Steam requires the STRING.BIN files to be present to generate new ones, in disk they generate without them.



    ...
  16. Re: Stainless Steel 6.4 with MelooFix 2.17 - Crashes After The Battle (with SS)

    Yup, it takes care of memory related issues.
  17. Re: What's wrong with event_titles.txt.strings?

    One is glad to be of service :buba:
  18. Sticky: Re: Full install for Stainless Steel 6.4, Meloo Fix, Steam compatible

    Can't win them all, see the poster above you.

    A crash when starting the campaign can have multiple reasons. Did you apply the patch?
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    [Tutorial] Re: Creating a World - Replacing Strat Models

    mountainhouzhe was faster then me, that's the way to do it ('level' traits) and the link to my tutorial explaining in more detail.
  20. Added your patch to the second post...

    Added your patch to the second post.
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    Re: Steam Medieval II missing voice lines

    One is glad to be of service :buba:
  22. [Resource] Creating a World - missing Steam voice files

    IntroductionFollowing a discussion here I extracted the disk version sound files and added the voice files to my trusty Bare Geomod in Steam and then generated new pack files in Bare Geomod. After...
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    [Resource] Update Version 2.2.0 - adds missing strat map...

    Update

    Version 2.2.0
    - adds missing strat map sound files for Steam

    A total of 1.110 strat map voice files (human and animal) have been added in unpacked form, these files were missing from...
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    Re: Steam Medieval II missing voice lines

    I found my disk and installed the base game from there - and then found the other chivalry files.

    By the looks of the file sizes it would seem that voice1 and 3 have more files in them, especially...
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    Re: Rebelling Soldiers

    Does that mean in vanilla a captain is more loyal than a general? - Yes (kind of), as the values applied to him are only a fraction of that of a general. A general however has positive modifiers by...
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    Re: playing past end date?

    I played Rome when it got released - and tried Remastered as well. Then went straight back to the original. Ask me again once when you can have full conversion mods in remastered, no sense in...
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    Re: Steam Medieval II missing voice lines

    'Missing' sound files are a dime a dozen if you go by the file numbering. What is important is the entry in the text files, the more lines the more variety. Given that the supporting TXT files are...
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    Sticky: Re: 'You Laugh, You Lose Thread (No Videos, Read OP)

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    Everyone has stupid ideas.

    It's just that not every one masters the art to shut up in decisive moments.
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    Re: Steam Medieval II missing voice lines

    You could have a closer look into it by experimenting with my 'sound dev kit'. As to speeches: it's based on traits of the general (captains can't have traits) and only for selected accents. See the...
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    Re: Rebelling Soldiers

    The captain modifier simply takes all the other values and then modifies the result: below one and it's less likely to affect a captain led army then a general led army, above one it's more likely....
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    Re: playing past end date?

    Nor have I but just like with winning the campaign I guess there is an option to continue then.
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    Re: high mountain cas location

    I am not presuming to know how the texture lookup actually works in this case (see video below): that yellowish color is the color of the 3D river bed - in game you barely see anything of it, but on...
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    Re: high mountain cas location

    I am not sure if the 'dummy' tga actually has a function or is assigned to a model part. The 'river1.tga' file will be the one that is essential and yu can find it in...
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    Re: Rebelling Soldiers

    As bh says - that entry is a multiplier for the AI for all the values in that section. Do note the captain_modifier line as well - again a multiplier of all the values but for armies that do not...
  35. Re: Is it possible to export a character by name?

    Yup, I only do that region ID sensitive stuff after finalizing the map myself - others do not have that patience so it's prudent to point out the pitfall :tongue:

    Edit: withnwhar's map reader...
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    [Resource] Re: Creating a World - Gig's Map Collection

    I am afraid I cannot help you much in that regard, I made the map without having any particular period in mind that I may be using it for, although I had a vague idea about the beginning of the...
  37. Re: What's wrong with event_titles.txt.strings?

    The tool comes with a manual, do have a look at it as it also contains some tips and tricks if memory serves.
  38. Re: What's wrong with event_titles.txt.strings?

    String.Bin is not a format the site accepts as attachment, hence the 'compressing' instruction - 7Zip is freeware.
    When 'exporting' the TXT file (or saving the String.Bin file) in BinEditor you...
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    Re: Change Heretics' Religion

    If you have already a custom religion set up then it's a simple matter of changing the faction's religion in descr_sm_factions. By advised that it may impact capabilities for the faction in the EDB,...
  40. Re: Incentivizing faction to train lots of priests

    Recruiting is a matter of available funds and priority, there is no AI setting that might give some preference to religious recruitment afaik:
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