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    Re: A graphical glitch...

    Found this eventually.
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    Sticky: Re: Bugs Reports & Technical Help

    The descr_mounts file does not include the mount used in the EDU. Both files are in the same folder, can it have to do with SS's custom launcher options? Does it have an option that switches the EDU...
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    Re: A graphical glitch...

    Glad to hear my memory still serves :tongue:

    What are the settings that work for you?
  4. Re: Baffled! Restoring Menu Animation Mystery

    Won't 'stick' as manual entries will get ignored when the CFG file generates at the next game exit unless you make the file read-only which is not the best idea as it will prevent any changes made...
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    Re: A graphical glitch...

    I have seen the 'grass glitch' before but I am not sure how it was fixed. Vague memories of a change in the anti-alias and\or anisotropic setting I think.
  6. Re: Need some help with the ladders/towers siege bug...

    Edited after your post with RotK results
  7. Re: Baffled! Restoring Menu Animation Mystery

    The 'movies' entry in [video] needs to be 'true' (1) and the 'no_background_fmv' line needs to be 'false' (zero).

    [video]
    movies = 1 # set to zero to stop intro and menu...
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    Re: A graphical glitch...

    The link is giving me a 403 - forbidden message, please provide an alternative. It's not this issue by chance?
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    Sticky: Re: Announcements from Mods & Hosted Mods (M2TW)

    Gig Studios proudly presents



    The Anim & Sound Dev Kit for M2TW



    https://i.ibb.co/0tjyrn6/AnimKit.jpg
  10. [Tutorial] Re: Creating a World - Animation Updates made easy

    UPDATE

    Opening post totally reworked, download now as installer
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    Re: The Warcraft Starter and assorted Fixes

    The installation path is variable - simply point it somewhere else to install, then look for a 'mods' directory, that's the beginning of the path, eg c:\mods if you install into c:

    The 'jinetes'...
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    Sticky: Re: DaC - Bugs, Crashes and FAQ

    Interesting find - which DX version's file have you copied into the medieval 2 directory? From 'Prevulkan', latest version?
  13. Re: [Submod] Unofficial Patch for TES:TW - Version 1.42 RELEASED (FINAL VERSION) - NEW HOTFIX RELEASED

    If you don't mind a bit of UI mess in the menu options then you can try the data\menu\mtw2.lnt file from my Bare Geomod setup - it supports hotseat for custom campaigns.

    Better make a backup of...
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    Re: Crasy ballistic range

    Geoffrey is around afaik, but I seem to recall he had a hard drive crash. The pic was changed (overlayed) by photobucket when they went all paid up, nothing much we can do from our side.
  15. Re: Need some help with the ladders/towers siege bug...

    Those were the values from the 4.0 full install which includes all patch stuff up to then - curious that we didn't have a report.

    Got the same value in my Bare Geomod installation with level 4...
  16. Re: Need some help with the ladders/towers siege bug...

    Are you using the current version with the patch?

    Version 2.3.002 - 26 OCTOBER 2018
    - descr_walls and EDB re-included, just in case anyone else is having the ladder/tower issue

    These are the...
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    Re: Crasy ballistic range

    The general was given lots of ammunition (really low damage) and a long range to stop him from suiciding - considering that every second unit is a pike man that would have otherwise been impossible....
  18. Sticky: Re: For King or Country 2.0 - Kingdoms and Steam compatible

    The ownership of the site must have expired - do give a link where you came across it and I'll have it taken care of.
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    Re: new to total war. tutorial problem

    Usually pressing the escape (esc) button unpauses. At what stage of the tutorial did it happen?
  20. [Tutorial] Re: Creating a World - Animation Updates made easy

    'the game' = vanilla

    I have now updated to: "...the original game's ('vanilla') animation folder..."
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    Re: The Warcraft Starter and assorted Fixes

    The Warcraft Fixes (for version 1.6)


    DownloadA download is provided here at mediafireInstallationThis is a simple click through affair as the installer should find the mod's installation...
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    The Warcraft Starter and assorted Fixes

    The Warcraft Starter


    https://i.ibb.co/Mf1YCys/warcraft-install.png


    IntroductionThe installation for Warcraft:TW is done via extracting a RAR file. This does not provide a desktop shortcut...
  23. Re: A question regarding the generating of the IDX\DAT files

    The curtain is up for the latest edition of the 'Creating a World' series: Animation Updates made easy
  24. [Tutorial] Creating a World - Developer's Setup Kit for Animation Editing

    IntroductionThe most common way of providing custom animations in a mod is to include the generated IDX an DAT files, usually omitting the descr_skeleton.TXT file and any supporting animation...
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    Re: Siege Equipment

    It could be possible to replace existing buildable siege equipment models by other models, but you can't add to that list afaik. Not sure if the picking up by regular units will however work, after...
  26. [Tutorial] Re: A friendly tutorial to mod animations. A step by step

    Let me see if I can use my moderator magic to resolve the 'no wrap' - it won't be the zoom as other content boxes wrap just fine.

    Edit: I copied the whole content box 5 text in source code and...
  27. Re: Help needed with DOS commands for BAT file

    :tongue:
  28. Re: A question regarding the generating of the IDX\DAT files

    This isn't a tutorial - rather a disjointed train of thoughts which is supposed to culminate in one.

    I am trying to implement\encourage the same principle of providing original files instead of...
  29. Re: Help needed with DOS commands for BAT file

    My test set up is Bare Geomod in a Steam custom installation, using the mod's BAT file:
    D:\Steam\steamapps\common\Medieval II Total War\mods\bare_geomod\universal start.bat

    I would need the full...
  30. Help needed with DOS commands for BAT file

    Here is what I want to do with a BAT file in M2TW, the BAT file is placed in the mod's directory:


    Rename the main game's animation folder
    Start a mod
    Reverse the renaming after mod exit ...
  31. Re: A question regarding the generating of the IDX\DAT files

    Used this set of animation files: http://www.twcenter.net/forums/downloads.php?do=file&id=3597
    Used Bare Geomod: https://www.twcenter.net/forums/showthread.php?t=352216
    Used zero byte files:...
  32. [Tutorial] Re: A friendly tutorial to mod animations. A step by step

    Just an odd thing: Some of the text lines in section 5 (no other section) don't wrap, see pic.

    Some of the highlight colors have a very low contrast (orange in this pic, pink used elsewhere),...
  33. A question regarding the generating of the IDX\DAT files

    I just wrote a tutorial regarding the easier updating of sound files in a mod and wanted to do a similar one for animations when it occurred to me that the principle is slightly different were the...
  34. [Tutorial] Creating a World - Developer's Setup Kit for Sound Editing

    IntroductionThe most common way of providing custom sound in a mod is to include the generated IDX an DAT files, usually omitting the TXT files and any supporting sound files. This provides a major...
  35. Sticky: Re: DOWNLOAD LINKS - The Elder Scrolls: Total War 2.0 has been released!

    Tip - if you change only the sound TXT files (no change in referenced files) then simply provide zero byte IDX and DAT files, that will force the game to generate new files. I used that method in my...
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    Sticky: Re: How To Install Mods for Total War Games

    Thanks, I have seen so many videos of him for M2TW that I simply assumed it was only for that version.
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    Sticky: Re: How To Install Mods for Total War Games

    For Steam users (M2TW) additionally please follow this tutorial to make mods Steam compatible.
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    Re: 2012 was the last year...

    One way to tempt AI movement across the sea is to put one pixel of a region's color on the other side plus the naval preference setting in descr_sm_factions.
    Sea trade distance can be increased in...
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    Re: Unpacker didn't unpack everything

    The problem as described in the OP appears to be a version problem, given the date stamp. To pinpoint when the problem happens and to get an error message add a 'pause' line to the BAT file of the...
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    [Tool] Re: Geomod Tool for Mapping

    :tongue:
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