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  1. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Yullo?
  2. Re: General discussion (use of already implemented functions, etc.)

    Can this be done for Rome? I remember a similar project a few years back for it, but the main modder ended up ditching due to RL issues and so no part of it ended up as a public release.

    This...
  3. Re: Submod Fall of Arnor Total War Version 2.4 released

    Going to make balancing changes, and see if I can work out how to give the Cardolan Royal Guard longswords as a side-arm, but I've added Amroth as a king to Lorien and a bunch of other changes.
    ...
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    Re: Siege defenses/towers not working

    I'd probably slow the rate of fire from the towers, that way it's a lot less deadly while still making a (small) difference.

    I know how to do that at least.:D
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    Re: Siege defenses/towers not working

    Been almost a year, and while the style of play has grown on me, I wouldn't mind the ability to re-enable the towers and such.

    Just to make some settlements like Minas Tirith be more of an...
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    Re: Cannon towers not working

    Apparently they are supposed to look like that? Neat.

    But still, the cannon towers weren't working, even when folks were theoretically in range. No boom sound effect. No peeps being killed.
  7. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Wait a tick.

    *squints*

    Were those trolls smashing Arthedain bois?
  8. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I JUST had the urge to check this thread out again a couple minutes back.

    That's some spooky timing, lel.
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    Cannon towers not working

    So, like, playing the Renaissance campaign (haven't touched the other ones yet), I got cannon towers on one of my settlements, which is great, except...

    they don't show up.

    I have process_cq'd...
  10. Sticky: Re: Wainriders Official Announcement and Faction Previews

    This is my drug.

    I'm experiencing withdrawal.

    /jk

    Seriously though, great work!
  11. Sticky: Re: Wainriders Official Announcement and Faction Previews

    The Avari are still elves, despite having low armor they're going to be very dangerous. (though I imagine significantly less so than top tier Ñoldor).

    And with higher pop growth it just means you...
  12. Sticky: Re: Wainriders Official Announcement and Faction Previews

    The Avari vibes have been a thing since the initial discussion on the Discord, IIRC. :D
  13. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Remaining factions I can think of off the top of my head: Arthedain
    Angmar
    High Elves
    Avari
    Northmen
    Great Rhun
    Orcish faction

    Might Angmar be up next?
  14. Sticky: Re: Wainriders Official Announcement and Faction Previews

    *counts fingers*

    10. That's 10 factions so far.

    So... eight more to go for the campaign factions.
  15. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Will they be able to properly colonize Erebor?
  16. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Oh, I think I might not have been clear enough. I was talking about map color in specific here.:D
  17. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I was worried I sounded like a complete nerd about irrelevant crap.:lol:
  18. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Nah, he was asking for help on map related stuff on the Discord. Mostly in how to fix up the mountain shapes. I just ended up seeing the mini-map.

    It's a lovely color. I just feel that it might...
  19. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I got a look at the map colors for some factions on the Discord and while I do have some quibbles for some, Arthedain's sticks out the most for me. Mostly for thematic and color coding reasons....
  20. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I just know that as a writer when people don't like my stuff I often wonder what I did wrong, and I don't want Vhaelor to feel like that just because of my poorly communicated thoughts. I am not very...
  21. Sticky: Re: Wainriders Official Announcement and Faction Previews

    They look more overwrought than I like (Not really keeping at all with the R:TW type of faction symbol. Aesthetically, or with DoM in terms of design), and the color schemes for a few aren't to my...
  22. Sticky: Re: Wainriders Official Announcement and Faction Previews

    More. Plz. This is so good. Unbelievably good.

    It's like cocaine.
  23. Sticky: Re: Wainriders Official Announcement and Faction Previews

    I almost didn't recognize you with that new avatar, webba.:lol:

    It's genuinely good to see y'all are doing well.
  24. Sticky: Re: Wainriders Official Announcement and Faction Previews

    Wow, this looks fantastic! I can't wait to see the Avari and Arthedain and Dunland and Angmar.:D

    Seriously, if this is even a small taste, I bet they'll look amazing.:D
  25. Sticky: Re: Wainriders Official Announcement and First Faction Preview - The Western Horde

    This is awesome! I'm looking forward to both this submod and whatever faction preview you cook up next!
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    Re: 2019 MODDING AWARDS - NOMINATIONS THREAD

    Rome
    - Favorite mod/overhaul: Fourth Age Total War, Purple Macedon and LOTR-TW
    - Favorite Modder: CountMRVHS, Webba, ptolemy4 and CapnDan

    Medieval 2
    - Favorite mod/overhaul: TES Total War
  27. Re: Submod Fall of Arnor Total War Version 2.4 released

    Have gone through and given some retextures (alongside all my other Cardolan tweaks) to give Cardolan its own flavor.:D
    https://forums.spacebattles.com/attachments/1578105488610-png.45386/
    ...
  28. Re: Submod Fall of Arnor Total War Version 2.4 released

    message scrubbed as it was no longer relevant
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    Re: Siege defenses/towers not working

    I've put in about eighty hours of gameplay into this mod. While I enjoy it defensively, it does make tackling the Barad-dûr and Minas Morgul and Minas Tirith and Isengard and the Morannon far easier...
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    Siege defenses/towers not working

    I am referring to the defenses that in base RTW fire the arrows and ballista bolts out of the guard towers and stuff. Is this deliberately disabled? If yes, how can I re-enable them? What files do I...
  31. Re: Submod Fall of Arnor Total War Version 2.4 released

    I have a complaint.

    Cardolan can't built siege weapons, now this wouldn't be such a big deal except... when mixed with the forced diplomacy.

    This means I can't take one of the settlements I...
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    Re: Bronze Age: Total War (Preview & download)

    What's up with the inaccessible rebel settlements? Struma is a massive eyesore as it currently is.:p
  33. Re: [PREVIEW] Theodosian Land Walls - teichos theodosiakon

    Agh. No downloads, and no screenshots. How I wish I could see screens of these walls.:(
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    Sticky: Re: Campaigns Addon V2.8-Final (for LotRTW v3.0+)

    Currently finishing up my last pre-2.8 campaign in ReturnofNumenor as Gondor.

    It's been slow going but as of turn 84 I've managed to build up enough and weather the storm of Harad and Mordor and...
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    Sticky: Re: Campaigns Addon V2.8-Final (for LotRTW v3.0+)

    Ye. Fantastic. Looking forward to playing this new update.:D
  36. Re: Submod Fall of Arnor Total War Patch 2.3 Released

    Nevermind, I figured it out.
  37. Re: Submod Fall of Arnor Total War Patch 2.3 Released

    It says something like script inactive for some reason? I followed the installation instructions.

    Is this compatible with version 3.02?
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    Sticky: Re: LotR-TW Campaigns Addon V2.6 (for v3.0)

    How do I mod the stuff in Return of Numenor to let the NUmenoreans build more Numenorean type buildings and settlements? I want this for a submod I am sharing with some friends.:D

    Also so I can...
  39. Re: To earn a Kingdom: a Northern Dúnedain Narrative

    ... Multiple Wheel of Time references?

    Including the name Guaire?

    Holy moly, I'm in love.
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    Re: List of Regions and Settlements

    It's easy enough to update for 2.0. When the time comes.:)
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