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  1. Re: Pikemen in the new Version (Normal and Submodded)

    Pikes are absolute beasts in base DeI, literally strongest infantry units frontally and can rack up kills in hundreds if deployed correctly. Obviously starting regular pikes will take losses even...
  2. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta (Updated Jan 11)

    No, unit stat changes are always save compatible and take effect right away.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    When you hover your mouse over missile damage on UI, it tells you breakdown of how much of it is base and AP damage. Range is not that important compared to damage as you can just walk a bit closer...
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    Re: Carthaginian citizen cav

    I see them right away in Core_Hellenic table in land units. Are you sure, you are not opening base game file?

    https://i.imgur.com/9mc78YR.jpg
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Cretans are not your factional troops so you can have them only in few places on the map and they are limited. Cretans have extreme rate of fire and much better anti armour ranged damage at a price...
  6. Re: Best way to counter Veteran Greek armies as Rome?

    First, don't play with battles above normal or any battle balance goes to thrash due to hardcoded AI buffs.

    Read my posts from this thread, they explain how to make phalanx armies easiest enemy...
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    Re: Carthaginian citizen cav

    It will be either Car_Citizen_Cav or Car_Citizen_Cav_Late depending which version you had in mind.
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    Re: AI Recruitment Population?

    Only affects player since AI was not made by CA with population in mind and it would heavily extend turn loading time. Side note, AI is also unaware how to manage food, PO and income.
  9. Re: Correlation between formation (unit) width and AI battle behavior

    AI is working on presets, it does not adapt to player, hence if player line is matching AI, it works better as preset orders seem to have that in mind. You can easily spot that AI does not take into...
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    Re: Arche Bosphorus

    They are most likely reform units.
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    Re: Arche Bosphorus

    Bosphorus might get some tweaks in the future but it is pretty complete at the moment. Their unit selection is not limited, it is quite varied but they were also never a major military power either.
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    Sticky: Re: [Support] 1.2 Bug Reports

    Yes, thanks for spotting it!
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Legendary is pretty much unplayable with DeI, hence the results. Battles are literally unplayable on Legendary or anything with battle difficulty above normal. For example on Legendary/Very hard...
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    Re: 1st Cohort Takes Faster Casualties?

    Yes, it is weird. Like I said, above, game sometimes cuts corners when to start dropping off individual soldiers in a unit due to HP loss so the more soldiers you have there, the higher chance for...
  15. Re: Stuttering/choppy battles, but my fps counter is fine

    This is game engine related. Simply put, game hits a bottleneck (since it only uses one core) and decided to make animations choppy while overall FPS look good. This is a thing since Empire Total...
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    Sticky: Re: [Support] 1.2 Bug Reports

    That is only melee AP damage, I dont really find it as a bug. They just use different weapons. Elite Dacians archers probably have swords so overall they are much better anyway due to higher attack...
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    Re: Max Number of Turns in DEI?

    I am not aware of any limit, you can play up to happy year 2020.
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    Re: Christmas present :)

    No plans for ED at all at this point. Maybe it will happen one day but I would not count on it for next half year or ever.
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    Re: 1st Cohort Takes Faster Casualties?

    It has double HP pool. It is basically unit squad size X entity HP. So 200 unit would be 200 x 70 = 14,000; First Cohort is 400 x 70 = 24,000 HP.
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    Re: 1st Cohort Takes Faster Casualties?

    Correct, there is individual and unit HP. Especially from ranged attacks, unit might lose only 10 out of 200 men but actually lose 30% of total HP.

    You can't see it really in Rome 2 but you can...
  21. Re: What unit size do the devs recommend for DEI without siege/naval bugging?

    DeI is intended to be played on Ultra and this is what everything is balanced around it.

    You try try to lower your units size if your PC struggles but Rome 2 works in weird ways and sometimes...
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    Re: Christmas present :)

    We always have new patch between Christmas/New Year period and this year will be no different.
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    Re: Egyptian Recruitment Help

    Machimoi pikes show up after first reform since they were not introduced until shortly before Battle of Raphia.
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    Sticky: Re: [Support] 1.2 Bug Reports

    The issue is on your end, you probably have set battle difficulty on higher level.
  25. Thread: Unit help

    by KAM 2150
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    Re: Unit help

    I think it would be best to join our discord as you will get people there to help you out in a faster way rather than slower post exchange.

    https://discord.com/invite/Wez6GSY
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    That would be unit_variants as there is a column for UI card name.




    I checked it and they are already 3 speed unit, not 2.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Yeah, they should be at least speed 3. I will take a look.



    I am looking into some other potential changes to this unit.



    Sadly no on both questions, otherwise it would have been done...
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    Re: Meroe Royal Cavalry question

    Hello,

    Sort of, attributes are assigned per unit group rather than by specific unit. Creating groups with a bit more abilities like fire while moving allow to have much less attribute groups and...
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    Re: Armor Penetration

    No problem :)

    Also keep in mind that high AP units usually have lower melee attack and melee defence. This means that if you have some some axe or mace infantry, it is better to send them against...
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    Re: Armor Penetration

    AP is amount of damage that is always applied if strike has hit the target, no matter what the armour is.

    Base damage is working on RNG basis so if unit has 40 armour, it can randomly block damage...
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    Re: Will Kolkhis have its day?

    You would think that but no, there is no potential, becuase there is not much content for this faction during the period. Kartli were the major players of the region while Kolchis is pretty much...
  32. Thread: Pergamon skin

    by KAM 2150
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    Re: Pergamon skin

    It is possible just keep in mind that certain units are custom made for DeI so porting their skin would not work if you would not add them to the game.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    I will look into it, I dont think there is any reason for them to have cloaks outside of looking cool so I can change it.
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    If you would check out FB and discrod, you would see some new stuff for Pontus. Although they will never have high tier elite units, they are more jack of all trades faction. None of their regiments...
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    Sticky: Re: [Support] 1.2 Bug Reports

    By push I mean passing through. Changing unit size in battle entities does nothing against it. Only very large difference in unit mass fixes it but also breaks everything else.
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    Sticky: Re: [Support] 1.2 Bug Reports

    I even made infantry with these values like elephants but you could still just push through. You can put it to be 10/10 and units will still walk through. Even if 20/20 would fix it, it would make...
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    Sticky: Re: [Support] 1.2 Bug Reports

    No, neither of them will do it. Also only one of them is used by infantry due to "circle" shape assigned.
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    Re: Best way to fight against phalanx?

    Yes, rotate and for the most part dont even engage phalanx until you have to, since they are slow. Also try to take individual units out of position. Even so, most of at least medium armoured units...
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    Re: Best way to fight against phalanx?

    Cool :D

    Like I said, it is more about doing specific tactical stuff rather than just sending units onto them and hoping for the best. Once you learn how to deal with them, you will notice that...
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    Re: Best way to fight against phalanx?

    I did a couple of tests but I was able to deal serious damage to Kingetoi with basic sword Hastati.

    Check these two tests.

    In this I only send Hastati frontally without any manouvering or hit...
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