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  1. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Which raises the question, what's the purpose of that particular script?
  2. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    Wow! That was so cool, I could watch armies cinematically marching all day (and I often do). Great stuff.

    Is it possible to play battles with this kind of unrestricted camera, or is it only...
  3. Thread: FAQ

    by Dooz
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    Sticky: Re: FAQ

    No submods, glad you liked them :)
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    Re: Missing swords for musketeer units

    Oh, fantastic. I don't see myself modding anything other than TW games, and probably only M2TW at that. I'd probably stick with the more archaic and specifically applicable methods for now since...
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    Re: Missing swords for musketeer units

    Thank you very much for your reply.

    Unfortunately, I have zero experience with any of this and don't feel like I can even really follow much of what you've explained. I understand the general...
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    Missing swords for musketeer units

    Hello. I'm trying to figure out why certain units in a mod I'm playing either don't have and don't use secondary weapons at all, or some units that do use the secondary weapon in melee don't have...
  7. Thread: FAQ

    by Dooz
    Replies
    447
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    118,357

    Sticky: Re: FAQ

    Aw really? I had zoomed in on the little guy hoping to hear something but didn't, just me? (Edit: just realized that initially I thought the game music might have been too loud to hear him, so I...
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    Re: 1648 mod: economy and supply

    This was very helpful, thank you. I'd skimmed it briefly before starting a recent campaign, but once my trade hit next to nothing with merchants making 0 income, I knew where to look for a thorough...
  9. Sticky: Re: Announcement: Europa Barbarorum II 2.35A R3.5 released!

    That side effect is a small price to pay for the worthy tradeoff of good AI vs AI warmaking/expansion and faction survivability throughout long campaigns, imo
  10. Thread: FAQ

    by Dooz
    Replies
    447
    Views
    118,357

    Sticky: Re: FAQ

    Nice, thanks. I think I've gotten one message about a mild or moderate Winter so far, and though I wish I could move the seasons over one turn to more accurately reflect reality, it's a minor issue. ...
  11. Possible to add swords to musketeer units that don't have them?

    I'd love to have all musketeer units like regiment of foot musketeers, and the blue/yellow/red regiments, have and use swords as secondary weapons for melee. They currently use their muskets as...
  12. Thread: FAQ

    by Dooz
    Replies
    447
    Views
    118,357

    Sticky: Re: FAQ

    Is there anything to this, or is the default edu as intended and the way to go?

    Also, about turns per year. The first year was 13 turns, but it seems to be 12tpy thereafter. However, the seasons...
  13. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    Oh good, I really don't like how disordered they get with it off personally, lose all semblance of a phalanx to my eyes.

    I never minded how they're used as the anvil to the hammer, but I'd be...
  14. Re: Was the sarissa/pike really so ineffective in inflicting casualties on the foe?

    I thought I read guard mode was turned off for phalanxes in the change log. Is it still on by default in the latest release?
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    Sticky: Re: Official Historical Army Compositions for 2.2

    These are the Roman Camillian Consular armies I was using in a recent game which I'm looking forward to recreating in a longer campaign in the future. Influenced by a mix of the official suggestions...
  16. Re: [Submod] Enhanced Campaign Movement (v2.35A R3.5)

    Well they hadn't expanded out before the start date of the mod, so no reason to think they would or could :tongue:
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    Re: About destroying buildings

    Unless the commander who conquered the territory is of a particularly religious sort and the notion of different deities offends him of course. Then you demolish that temple with prejudice and put...
  18. Re: King of Prussia died, his wife became Queen instead of the 25 year old Royal Heir

    Yup, and Queen lived to be in her 80's so by the time ol' Freddy took over he was 64 and only ruled for a few years. At least his son, Frederick II, was in his 30's when he took over to oversee the...
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    Sticky: Re: Post Your Screenshots

    Man, I never got to use my Makedonian elite equivalent army. By the time things got rolling enough to be able to field such a force, my kings had stopped being fighting leaders and just ruled from...
  20. Re: [Submod] Enhanced Campaign Movement (v2.35A R3.5)

    I was hoping to get to 1000 turns, but Gigantus died! I used the New Guys hidden faction in the hotseat to get a nice unfiltered look at AI progression, but looks like even immortality has its...
  21. King of Prussia died, his wife became Queen instead of the 25 year old Royal Heir

    Anyone have experience with anything like this?

    I got the message about having a New Royal Heir being born in 1704, the dad Friedrich Wilhelm dies in 1729 and the heir's mother, Sophia Dorothea,...
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Is there any way to make it so that Winter is only 1 of the 4 turns per year, instead of two as it is now? Could more easily rationalize turns as seasons of three months each.
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    Sticky: Re: Empire Realism - Feedback and General Discussion

    Edit: oops
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    Re: reccomended submods with Empire realism

    I've compiled some of the submods listed in this thread into a compatible collection for Empire Realism V. Using ModManager to detect conflicts with these mods, then Pack File Manager to remove those...
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    Re: Can you load a hotseat campaign save?

    So does it come down to even freezing having its limits then, since he eventually croaked? Would the heir spawning trick work in this situation?
  26. Re: [Submod] Enhanced Campaign Movement (v2.35A R3.5)

    I should clarify, that campaign progression was with 500 movement, not the default 250. But yes, all those factors are really working well together as you say.

    I just loaded a late campaign save...
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    Re: Can you load a hotseat campaign save?

    Any idea how he survived as long as he did? Or did I just not realize it wasn't actually the same character that whole time and there was spawning going on the whole time? If so, how come another one...
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    Re: Can you load a hotseat campaign save?

    I had assumed some special tweaking was done to the Big Guy character since he already lived ~740 turns, or 185 years with 4tpy. But now that I think about it, I never actually looked to see if it's...
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    Sticky: Re: Fans suggestion thread for future releases

    Get some rest, z3n. I have screenshots. Here are three factions from the same turn.

    https://i.imgur.com/tFlt3q9.jpg
    https://i.imgur.com/2d8GokZ.jpgp
    https://i.imgur.com/QpcPMEC.jpg
    But I might...
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    Sticky: Re: Fans suggestion thread for future releases

    If you still insist we don't know that the AI retrains units, I suggest you run a hotseat campaign for yourself. I know contravening 15 years of conventional wisdom can be difficult, but seeing is...
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    Re: Can you load a hotseat campaign save?

    Wait, what do you mean 1000 turns = 83 years? Meaning that's how much I need to add to the character's currently existing lifespan?

    And when you say need to spawn an heir, does that mean the...
  32. Re: [Submod] Enhanced Campaign Movement (v2.35A R3.5)

    Here is 750 turns of AI faction progression with 500 movement and the new R3.5 CAI.

    https://i.imgur.com/J1wbxf7.gif

    https://i.imgur.com/lqzEFdc.jpg
    https://i.imgur.com/bRbLUWH.jpg...
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    Re: Can you load a hotseat campaign save?

    Uh oh, The Big Guy died lol

    https://i.imgur.com/1Nvjs70.jpg
    I was hoping to get to 1000 turns but was afraid this might happen. My last actually played campaign went 800 turns and I remembered...
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    Sticky: Re: Fans suggestion thread for future releases

    I'm not sure I follow, I don't know anything about this stuff lol.

    In a nutshell, as of the current release, if I start a hotseat campaign as the non-playable The New Guys faction and don't ever...
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    Sticky: Re: Fans suggestion thread for future releases

    Do you mean terminate only for the faction you start as, or for the entire game and all factions? I know the starting faction always has a hard time, but the rest progress normally far as I can tell....
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    Sticky: Re: Fans suggestion thread for future releases

    Quintus, are you aware of any differences in AI or scripting or anything at all between singleplayer and hotseat campaigns? Or do all files load and execute properly and identically in both? Any...
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    Sticky: Re: Fans suggestion thread for future releases

    How did modders know AI never retrains units? I'm suggesting they didn't know, they only believed that was the case based on anecdotal evidence. And that AI does retrain, based on direct evidence, so...
  38. Re: The War Council is hereby convened - Invasion: Britannia

    I didn't take it as necessarily sensitivity to the idea of enslavement, but more to a perceived lack of historicity. But that line was crossed long ago when I took the first territory that Makedonia...
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    Sticky: Re: Fans suggestion thread for future releases

    What I'm wondering is what exactly is known and how exactly it came to be known.

    Not sure what you mean by scripted reinforcements. They're not new units, those are also separately listed in the...
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    Re: Can you load a hotseat campaign save?

    Really... Well I assume (and sometimes know because they were discovered) they have spies around when they make pointed movements to me for attack and whatnot. But it's strange you've never seen an...
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