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  1. Replies
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    Re: How to fix campaign

    Hmm.. Maybe I don't remember well, I haven't touched the game for a long time.

    Normally, in your campaignį_map folder, you should have a MoE_Map_Europe, with a "display" subfolder. If you don't...
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    Re: How to fix campaign

    It requires some textures which IIRC are in the zip, and should be correctly set up if you follow the instructions.
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    Re: How to fix campaign

    Did you do this from the manual installation instructions?
    - For the campaign, unzip MoE_eur_napoleon.zip in the data\campaigns folder
  4. Thread: Base Reload Time

    by Steph
    Replies
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    198

    Re: Base Reload Time

    try to put 0
  5. Replies
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    Re: How to fix campaign

    Mac? Switch to a PC with Windows...
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    Re: How to fix campaign

    You obviously missed something in the installation.
  7. Re: Modding question about the fire/ smoke effects

    PFM or RPFM are fan made tools that you can to edit mode packs quite easily.
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    Re: Hiding RoR recruitment button

    I think this is likely to be hardcoded. You could probably script something to change it, but this means new skills to learn.
  9. Replies
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    Re: Warhammer III announced.

    Most of this is looking very nice. But I'm a bit concerned with the Ogres. Having them for all factions seems a bit weird, and I hope you can decide to attack them instead of recruit. Let's wait a...
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    Re: Warhammer III announced.

    It's not a race.

    Great Bray Shaman as lord, a dwarf as LL (name not sure yet), and "reinforcement units", as Ogres.

    Mechanism; there 's chance an "ogre camp" spaws anwyhere after a battle,...
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    Re: Warhammer III announced.

    And Gorghon, Coatl, Troglodon...

    And 5 different Ogres completly unexpected in Warhammer II
  12. Replies
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    Re: Warhammer III announced.

    We have been more or less in lockdown for 1.5 years, and I didn't see any increase of activity during this time. On the opposite. It's not something recent.
  13. Re: Modding question about the fire/ smoke effects

    They are in MoE_Visual.pack. You can start by removing this pack. This would however also remove other stuff, like new textures for flag

    Another option is to edit MoE_Visual.pack (with PFM or...
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    Re: Warhammer III announced.

    Are the players interested in Warhammer III dead? Or is the forum dying, at least this section?

    There are very few comments, by very few people. Two roster reveals. The Q&A done by CA. A blog...
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    Re: Warhammer III announced.

    The roster is actually more or less the same as Empire, Skaven or HE at start. They may seem a bit bigger, but they are artificially inflated with some variants, like Silver Helms or Lothern Sea...
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    Re: Warhammer III announced.

    We already know she shouldn't be there at start. CA is probably saving her for a LP.
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    Re: Warhammer III announced.

    Full Kislev faction revealed

    https://www.totalwar.com/blog/total-war-warhammer-3-kislev-roster-reveal/

    Some are complaining... but I like the sarcastic answers to some of the critics from forums
  18. Thread: Norsca

    by Steph
    Replies
    4
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    666

    Re: Norsca

    Other shields. I'm not sure about the painted metallic parts... Maybe I should only keep 3 of these shields?


    Aesling
    https://i.imgur.com/z1gyfHk.jpg
    Aghol
    https://i.imgur.com/m9FdWSR.jpg...
  19. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    It was an easy fix, a simple copy/paste error in the script
  20. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I think I found the issue. I have updated a small correction to Steam. Can you please try with this? It should be saved game compatible (at least if you use a save just before this building)
  21. Thread: Norsca

    by Steph
    Replies
    4
    Views
    666

    Re: Norsca

    First shields (Norsca).

    I'm not completly happpy with them. There are big irons parts on them normally, but then the heraldry symbol would be hidden. So I used a different approach, with the...
  22. Thread: Moding question

    by Steph
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    349

    Re: Moding question

    Wrong forum...
  23. Thread: Moding question

    by Steph
    Replies
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    349

    Re: Moding question

    Hard to do. The engine is flawed with random general, you cannot guarantee they get the proper name/portrait association. Except for starting general or the first 3 in the pool.

    Two solutions:
    -...
  24. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    if you look at the top of the screen, where you have the effects, I suppose before the worship buildign is there, you can see the icons for the unit capacity effects. And after the worship building...
  25. Thread: Norsca

    by Steph
    Replies
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    666

    Re: Norsca

    Horsemen, Horsemasters and Chariots

    They now have 5 different body colours for horses.


    Generic Horsemen
    https://i.imgur.com/BAoZ7ue.jpg
    Norsca Horsemen
    https://i.imgur.com/Jxp1KIb.jpg...
  26. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Strange... Would you have a savegame for that? When you say no longer able to recruit, it is because units don't appear anymore at all, or because they are there but greyed (capacity issue)? Was it...
  27. Thread: Norsca

    by Steph
    Replies
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    666

    Re: Norsca

    Berserkers and Champions


    Generic Berserkers
    https://i.imgur.com/hozxNnD.jpg
    Norsca Bersekers
    https://i.imgur.com/MarDyvU.jpg
    Generic Champions
    https://i.imgur.com/eFY6XVO.jpg
    Norsca...
  28. Thread: Norsca

    by Steph
    Replies
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    666

    Norsca

    First Norsca screens. LEt's hope I can finish the race in one month, before release of next DLC. IT would be a challenge, but maybe I can achieve it.

    As usual, a set of generic units recruitable...
  29. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    Just seen it. I have month to do Norsca... unlikely I can finish before next DLC, will see. End July seems more realistic

    Then an update of Lizardmen with new LL, faction and units, maybe end...
  30. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    I have started working on Norsca. Which means playing a campaign first to get a better feeling of their units and buildings.

    Beastmen: waiting for info on last DLC. Chaos: will be done almost...
  31. Thread: Vampire Coasts

    by Steph
    Replies
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    499

    Re: Vampire Coasts

    All the textures and icon works done.

    A few tables and scripts to edit, and I can release an update of SWO-RD with the Vampirates.
  32. Thread: Vampire Coasts

    by Steph
    Replies
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    Re: Vampire Coasts

    Banners. One type for Depth Guards, another type for Zombie.

    Luthor Karkon's awakened

    https://i.imgur.com/xRRQRVJ.jpg
    https://i.imgur.com/gXnUvxK.jpg
    https://i.imgur.com/P0cxyXZ.jpg
    ...
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    Re: Warhammer III announced.

    Very nice trailer, I'm really looking forward to playing them.

    Am I the only one who immediately thought about this when watching the trailer?

    6jxqn-HOiR8
  34. Re: Will Warhammer III finally have standard bearers with actual, flapping, waving, tattering banners?

    It's already there in Warhammer II...

    Videos of the animated banners


    M0QWR1-coVY
    hiDIwXNjj2A
    3GT321xc6TQ
    7fee-pqqyDQ
  35. Thread: Vampire Coasts

    by Steph
    Replies
    6
    Views
    499

    Re: Vampire Coasts

    Prometheans

    Generic
    https://i.imgur.com/JiJ8uCr.jpg
    Raised
    https://i.imgur.com/1KLbWqN.jpg
    Ports
    https://i.imgur.com/ocJEOJi.jpg
    Crew
    https://i.imgur.com/7gF8WLR.jpg
  36. Thread: Vampire Coasts

    by Steph
    Replies
    6
    Views
    499

    Re: Vampire Coasts

    Syreens

    Generic
    https://i.imgur.com/pVCFGqL.jpg
    Raised
    https://i.imgur.com/g6FzyiC.jpg
    Ports
    https://i.imgur.com/kvpJS3N.jpg
    Crew
    https://i.imgur.com/rJ2kdlk.jpg
  37. Thread: Vampire Coasts

    by Steph
    Replies
    6
    Views
    499

    Re: Vampire Coasts

    Depth Guards

    Generic
    https://i.imgur.com/6OjDZdy.jpg
    Raised
    https://i.imgur.com/0KW7A8V.jpg
    Ports
    https://i.imgur.com/iFLyrOQ.jpg
    Crew
    https://i.imgur.com/eN5odFR.jpg
  38. Thread: Vampire Coasts

    by Steph
    Replies
    6
    Views
    499

    Re: Vampire Coasts

    Example with Count Noctilus zombies

    Zombie Deckhands mob with sword

    Generic
    https://i.imgur.com/my3uggy.jpeg
    Raised
    https://i.imgur.com/NeecqCf.jpeg
    Ports
    https://i.imgur.com/9mcsgi8.jpeg
  39. Re: SWO-RD : Steph's Warhammer Overhaul - Recruitment Diversity

    All races currently in the mod now have their banners done! See Banner thread for images.

    I have started work on the Vampirates (see dedicated thread for screenshots).
  40. Thread: Vampire Coasts

    by Steph
    Replies
    6
    Views
    499

    Vampire Coasts

    Vampire coast units will come with 4 types of recruitment and graphic flavour. Contrary to other races, their colours and banners are not linked to the place where they are recruited, but by what...
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