Search:

Type: Posts; User: Dead*Man*Wilson; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.09 seconds.

  1. Replies
    3
    Views
    909

    Sticky: Re: Modders with experties needed.

    I hope this call gets answered in some way.

    In 2024 this project still has lots of eyeballs on it. Hail TGC!
  2. Replies
    3
    Views
    492

    Sticky: [PotW] Re: POTW 714 - Submissions

    https://i.imgur.com/exGKnSn.png
  3. Replies
    166
    Views
    14,387

    Re: ongoing campaigns progress and pics

    Don't know how I never managed to try a Byzantine campaign for this mod. I loved playing through the early civil war missions! The amount of detail in the Roman campaign(s) is stunning.

    It was...
  4. Replies
    166
    Views
    14,387

    Re: ongoing campaigns progress and pics

    Absolutely
  5. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    Thank you, sir!

    Nothing but respect and admiration for those still modding and contributing to the amazing legacy of MTW2. Fewer and fewer people are still actually working MTW2 mods--making...
  6. Re: Machiavello TW (mid XV Century Italy) - original thread

    Indeed. Great project.
  7. Sticky: Re: [TGC 0.98 public alpha II+patch 001] Released version 09.03.2021

    Happy New Year TGC team!

    I know that this likely isn't a priority moving forward, but if there is a new release/update on the horizon anytime remotely soon, it would be nice to have new or...
  8. Re: Tsardoms Total War - Campaign Feedback, Bugs and Reports

    I'm not trying to talk out of school, but I'm not sure if the team has a sound/audio person full-time at the moment to address these issues. At least, the last that I remember.

    On a separate but...
  9. Replies
    3
    Views
    526

    [PotW] Re: POTW 713 - Submissions

    https://i.imgur.com/vcfeBFK.jpg
  10. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    Happy New Years, team!

    I wanted to extend heartfelt thanks for the hard work put into this. Even today, imo it stands as the best example of what can be done with Medieval 2; a game which embodies...
  11. Re: Differences between the versions and submods of Broken Crescent

    Any updates from your own project, Geoffrey?
  12. Re: Tsardoms Total War - Ask all questions here

    I know the 1448 campaign is still relatively new, but is there any timeline on an updated 1345 campaign?
  13. Re: Tsardoms Total War - Ask all questions here

    1448 campaign is basically the 'late' campaign.

    Original Tsardoms TW mod starts in 1345.
  14. Replies
    5
    Views
    554

    [PotW] Re: POTW 707 - Submissions

    https://i.imgur.com/4iFxCBl.jpg
  15. Re: The Winners of POTW 705, GPOTW 289 & UESW 581!

    Thanks everyone!
  16. Replies
    24
    Views
    1,960

    Re: Settlements

    Heck yea!
  17. Re: Tsardoms Total War - Ask all questions here

    Well, the Romans were virtually incapable of fielding armies at this time. They were primarily concerned with simply holding on to what they had. I think army compositions for them would be...
  18. Replies
    4
    Views
    525

    [PotW] Re: POTW 705 - Submissions

    https://i.imgur.com/R9gaBlo.png
  19. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    True. These hand-crafted visuals are no joke. It's definitely a far-cry from vanilla M2TW.
    https://i.imgur.com/vKcDN3X.png
    https://i.imgur.com/I8HEhee.png
  20. Sticky: Re: Tsardoms Total War - 1345 Campaign Release (version 2.2)

    Huh, the 1345 campaign is pretty darn stable. Could you provide more specific feedback? Like, what's the AI doing? Are you attacking a specific settlement, for example?

    Anyhow, the release of the...
  21. Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    This def deserves a front page announcement.
  22. Sticky: Re: Tsardoms Total War - 1448 Campaign Release

    Congrats on the release! Truly an inspired and incomparable project.
  23. Replies
    4
    Views
    510

    [PotW] Re: POTW 701 - Submissions

    Victorious Fyrd

    https://i.imgur.com/eVM9qXZ.png?1
  24. Re: Differences between the versions and submods of Broken Crescent

    Thanks for making these files more readily available an easier to parse through!

    I've admired your work of keeping this amazing project alive and look forward to your further development of it....
  25. Re: Ayyubid Units RELEASED for BC 2.4.2: Unit Model Improvement Project

    Doesnt seem likely. No working links for some time.

    It would really be a blessing if someone had access to it.
  26. Re: Tsardoms Total War - Ask all questions here

    Certain factions can recruit Teutonic Knight units through a dedicated building chain.
  27. Re: Ayyubid Units RELEASED for BC 2.4.2: Unit Model Improvement Project

    So...there is no way to get a working link for this mod? That just seems wrong.
  28. Replies
    8
    Views
    1,734

    Re: Tsardoms desktop icon

    Well done! Thanks for sharing.
  29. Re: Post your Empire, your Battles and your Armies!(Screenshots Thread)

    These are amazing!

    Are you using Reshade?
  30. Re: Help with losing money

    Are you garrisons professional units like knights in castlea and militia types in cities? This can make a big difference.
  31. Re: Tsardoms Total War - Version 1.5 Release

    Agreed. Glad to see jurcek might service us with a submod.

    The mod has tons of notable historical characters, so depending on when they appear, I definitely understand why players would want them...
  32. Re: Tsardoms Total War - Version 1.5 Release

    I personally find the pacing of the mod good enough. I think most people want to see all the amazing late game arms and armor sooner than later and as it stands this would still require you to play...
  33. Replies
    10
    Views
    2,598

    Re: [SUBMOD] Agent Visual Redesign [BETA]

    Well done!
  34. Re: Any way to make late game less tedious?

    Make some house rules for yourself to make things more challenging. Like Miszel said--roleplay. Do what the faction did or would have done historically. Are you using hardcore mode?

    The mid to...
  35. Sticky: Re: Tsardoms Total War - Campaign Release

    That's the beauty of mods: they are often focused on certain historical flashpoints.

    In my case, I knew nothing about late medieval politics and war in Eastern Europe, besides being aware of...
  36. Re: Tsardoms Total War - 2020 Best Medieval 2 Mod Winner

    Also, nice that a historical mod took this award, as opposed to fantasy (no disrespect intended) . The quality of this mod speaks for itself. By the time of its public release, Tsardoms was in a...
  37. Re: Tsardoms Total War - 2020 Best Medieval 2 Mod Winner

    Congrats and well done! This is most deserved!
  38. Re: Tsardoms Total War - Version 1.5 Release

    I must admit that I wish that there was an easier way to install the music mod cleanly l. I think the key is installing the music pack before any other mods.
  39. Replies
    10
    Views
    5,187

    Poll: Re: Medieval 2 - Favorite mod/overhaul

    Voted
  40. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Hey jurcek, could you double check this? I tried and it didn't work out well.
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4