To be honest, I don't think the AI can handle that. It's already easy enough to undermine them with spies, priests and assassins. If you could destroy their economy by simply keeping them at war it...
Type: Posts; User: SamueleD; Keyword(s):
To be honest, I don't think the AI can handle that. It's already easy enough to undermine them with spies, priests and assassins. If you could destroy their economy by simply keeping them at war it...
Thanks, I have done so, I hope you can include them in the next release.
Fixed faction banners for Seljuks, Rum, Serbia, Georgia, Pisa, Mongols, Abbassids, Zengids. They now flash white when units rout.
All the credit for the banners of course goes to the original...
I fixed some faction banners (Seljuks, Rum, Serbia, Georgia, Pisa, Mongols, Abbassids, Zengids), so that they now flash white when the units are retreating/routing (like for all other factions). I'd...
Now FMs can be citizens of Carthage (most of the starting FM already are, others can become so by spending time in Carthage). Citizenship is a requirement to be eligible.
They have a number of...
Hi,
Are you still looking for scripters? If so I'd be happy to help, I love the mod. I'm a Computer Science student at university. I have experience working on the EDB, EDU, EDCT and EDA, and a...
The game does actually add them up if you do:
recruitment_slots bonus x instead of
recruitment_slots x
I haven't tried, but I'm pretty sure it should work, like other mods.
The only problem is that you can't run the installer on OS X or Linux. Sometimes you can extract the files from the installers...
Thank you! Ahahahhah, don't worry, I am a student too, in Java I have not yet made a desktop app, only a bunch of command line stuff. I won't judge, I'm just interested in seeing how it works. :)
Great work! I tested it on Mac and it works there, no problem. Could you provide the source code for it too, please? I'm curious to see how you made it.
Yes, it is possible to run mods on the Mac version (I have run Rise of Three Kingdoms on Mac, I'd also assume that on Linux it's the same). However, it is a bit more complicated.
You must manually...
In the building description (of all buildings), where it should say something like "Culture required: xx% xxxx", it shows "strat.txt:{SMT_RELIGION_RECRUITMENT_REQUIREMENT} xx% xxxx". I have also...
Strongly Increases (5).
I feel like it is an excellent excuse to introduce interesting and unique game mechanics.
No, but I was already quite interested in those things before playing EB.
...
Delete the current TATW folder and reinstall TATW?
Ok, I started a new campaign as the Arverni (hard campaign difficulty), I'll make a screenshot of the map every 10 turns, we'll see how it evolves.
That's exactly what I did and it doesn't work (I also checked and the rwm got regenerated, so I'm sure of it).
I tried tree things:
1) Following the instructions (no restarting a new campaign to...
Yep, I did it all, and nothing works, the save games crash the game, I can start a new campaign though.
I'm using steam and it was not compatible, but for others it was different, I guess it depends on your campaign then?
Yes, It's already hard enough to rout enemies on medium, no need to ramp up to VH. For campaign though H or VH is recommended with the new AI.
In my case it was not, I followed the instructions, but my save games wouldn't load. For me it's not a big issue, as I was not very far in the campaign, but for others it could be really bad.
This part should be unnecessary in the M2TW engine as you get no cultural unrest from foreign buildings, only from foreign culture (religion mechanic), as far as I know. I could be wrong though.
It happened also during my Arverni campaign, along with the Celtiberians happily invading Gaul.
Would you consider adding flag-bearers to the units (including cav) in future releases? Obviously it's not a priority, but, if you get the chance to do it, they would add a nice touch to the battles...
I see, thanks for the info, it does make sense, after all.
Culture, upbringing (usually religion, specifically). Anyway, I'm sure that, soon after release, someone will make instructions or a submod to remove them, for those who wish to do so.
Yeah,...
I would recommend it too: some of the tracks remind me of Medieval I, but with an eastern take. It would be great if it could be included in the next patch/release!
Edit: the soundtrack from Guild...
That one works perfectly too, thanks. And I actually made a mistake, the audio problem is only in the vanilla game and expansions, mods work perfectly, they probably messed up their own sound files...
That's because the launcher no longer exist, and the kingdoms.exe has been "fused" with the medieval2.exe, which now is used by all games (vanilla, expansions and mods).
Ok, here's what I did: I...
To be honest: launching mods with steam is now way easier since you don't have to go trough the buggy vanilla launcher.
You can:
1) Set the "launch options" and it will run a mod (tested and it...
There you go: remove the semicolons, the game ignores what comes after them.
Edit: :ninja:
They didn't: they renamed another effect (the income bonus) that actually gives you that amount of money, so when you see "building upkeep X" it means that the building will generate X amount of...
You could disable the "mission send_emissary" (and any other "lore-breaking" missions) in the descr_missions, that should do the trick. :)
Heheh, right. I know what you mean, every time I get a mission like "Go send an emissary to the Shadow of Mirkwood" when playing as Erebor I'm a bit perplexed, the same when the OotMM ask for peace...
Build up cultural conversion buildings? But I suppose you already did that... Apart from that no, the only other option would be to exterminate once you conquer a settlement.
After the barracks event, in the upgrade barracks, usually after 40-50 turns, not long after the discovery of the ring.
See the OP for the axe throwers fix. Orc halberds also cause crashes.
The siege equipment thing is the engine fault, nothing they can do about it, for now.
I saw them deploy stakes too, almost killed my precious mercenary cav.
It's a known missing unit card, they'll fix it in the next patch. :)
It's probably because GOT is popular right now and there are strategy games of it, so the westeros mod was competition. In the case of TATW and DAC, instead, the only LOTR strategy games I know of...