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  1. Replies
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    Re: SSHIP - General Discussion

    To be honest, I don't think the AI can handle that. It's already easy enough to undermine them with spies, priests and assassins. If you could destroy their economy by simply keeping them at war it...
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    Re: SSHIP - General Discussion

    Thanks, I have done so, I hope you can include them in the next release.
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    Sticky: Re: [Release] SSHIP v0.9 downloadable - 19th of January 2016

    Fixed faction banners for Seljuks, Rum, Serbia, Georgia, Pisa, Mongols, Abbassids, Zengids. They now flash white when units rout.
    All the credit for the banners of course goes to the original...
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    Re: SSHIP - General Discussion

    I fixed some faction banners (Seljuks, Rum, Serbia, Georgia, Pisa, Mongols, Abbassids, Zengids), so that they now flash white when the units are retreating/routing (like for all other factions). I'd...
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    Re: Carthaginian Fm`s Offices guide?

    Now FMs can be citizens of Carthage (most of the starting FM already are, others can become so by spending time in Carthage). Citizenship is a requirement to be eligible.

    They have a number of...
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    Sticky: Re: The EBII Recruitment thread

    Hi,

    Are you still looking for scripters? If so I'd be happy to help, I love the mod. I'm a Computer Science student at university. I have experience working on the EDB, EDU, EDCT and EDA, and a...
  7. Re: What new features and goodies are we getting for 2.2?

    The game does actually add them up if you do:
    recruitment_slots bonus x instead of
    recruitment_slots x
  8. Re: Will the Mac version of kingdoms be able to run mods?

    I haven't tried, but I'm pretty sure it should work, like other mods.
    The only problem is that you can't run the installer on OS X or Linux. Sometimes you can extract the files from the installers...
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    [Tool] Re: Recruitment Viewer + Units Stats Viewer

    Thank you! Ahahahhah, don't worry, I am a student too, in Java I have not yet made a desktop app, only a bunch of command line stuff. I won't judge, I'm just interested in seeing how it works. :)
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    [Tool] Re: Recruitment Viewer + Units Stats Viewer

    Great work! I tested it on Mac and it works there, no problem. Could you provide the source code for it too, please? I'm curious to see how you made it.
  11. Re: Will the Mac version of kingdoms be able to run mods?

    Yes, it is possible to run mods on the Mac version (I have run Rise of Three Kingdoms on Mac, I'd also assume that on Linux it's the same). However, it is a bit more complicated.
    You must manually...
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    Re: Divide and Conquer Public Beta Release - Large Unit Preview Revealed

    In the building description (of all buildings), where it should say something like "Culture required: xx% xxxx", it shows "strat.txt:{SMT_RELIGION_RECRUITMENT_REQUIREMENT} xx% xxxx". I have also...
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    Re: A request from Brennus

    Strongly Increases (5).
    I feel like it is an excellent excuse to introduce interesting and unique game mechanics.


    No, but I was already quite interested in those things before playing EB.

    ...
  14. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Delete the current TATW folder and reinstall TATW?
  15. Replies
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    Ok, I started a new campaign as the Arverni (hard campaign difficulty), I'll make a screenshot of the map every 10 turns, we'll see how it evolves.
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    That's exactly what I did and it doesn't work (I also checked and the rwm got regenerated, so I'm sure of it).
    I tried tree things:
    1) Following the instructions (no restarting a new campaign to...
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    Yep, I did it all, and nothing works, the save games crash the game, I can start a new campaign though.
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    I'm using steam and it was not compatible, but for others it was different, I guess it depends on your campaign then?
  19. Re: Is the mod balanced around being played on a particular difficulty?

    Yes, It's already hard enough to rout enemies on medium, no need to ramp up to VH. For campaign though H or VH is recommended with the new AI.
  20. Replies
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    Re: EB team's NEW CAMPAIGN AI RELEASE TEST

    In my case it was not, I followed the instructions, but my save games wouldn't load. For me it's not a big issue, as I was not very far in the campaign, but for others it could be really bad.
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    Re: How do you subdue a region?

    This part should be unnecessary in the M2TW engine as you get no cultural unrest from foreign buildings, only from foreign culture (religion mechanic), as far as I know. I could be wrong though.
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    Re: Carthage just went full Hannibal

    It happened also during my Arverni campaign, along with the Celtiberians happily invading Gaul.
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    Re: Ideas/Suggestions

    Would you consider adding flag-bearers to the units (including cav) in future releases? Obviously it's not a priority, but, if you get the chance to do it, they would add a nice touch to the battles...
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    Re: "Naked Fanatics"

    I see, thanks for the info, it does make sense, after all.
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    Re: "Naked Fanatics"

    Culture, upbringing (usually religion, specifically). Anyway, I'm sure that, soon after release, someone will make instructions or a submod to remove them, for those who wish to do so.



    Yeah,...
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    Re: Jeff van Dyck Music Suggestion

    I would recommend it too: some of the tracks remind me of Medieval I, but with an eastern take. It would be great if it could be included in the next patch/release!

    Edit: the soundtrack from Guild...
  27. Re: Steam Update- Kingdoms Missing From Library (RESOLUTION)

    That one works perfectly too, thanks. And I actually made a mistake, the audio problem is only in the vanilla game and expansions, mods work perfectly, they probably messed up their own sound files...
  28. Re: Steam Update- Kingdoms Missing From Library (RESOLUTION)

    That's because the launcher no longer exist, and the kingdoms.exe has been "fused" with the medieval2.exe, which now is used by all games (vanilla, expansions and mods).

    Ok, here's what I did: I...
  29. Re: Steam Update- Kingdoms Missing From Library (RESOLUTION)

    To be honest: launching mods with steam is now way easier since you don't have to go trough the buggy vanilla launcher.
    You can:
    1) Set the "launch options" and it will run a mod (tested and it...
  30. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    There you go: remove the semicolons, the game ignores what comes after them.

    Edit: :ninja:
  31. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    They didn't: they renamed another effect (the income bonus) that actually gives you that amount of money, so when you see "building upkeep X" it means that the building will generate X amount of...
  32. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    You could disable the "mission send_emissary" (and any other "lore-breaking" missions) in the descr_missions, that should do the trick. :)
  33. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Heheh, right. I know what you mean, every time I get a mission like "Go send an emissary to the Shadow of Mirkwood" when playing as Erebor I'm a bit perplexed, the same when the OotMM ask for peace...
  34. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Fear
  35. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    Build up cultural conversion buildings? But I suppose you already did that... Apart from that no, the only other option would be to exterminate once you conquer a settlement.
  36. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    After the barracks event, in the upgrade barracks, usually after 40-50 turns, not long after the discovery of the ring.
  37. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    See the OP for the axe throwers fix. Orc halberds also cause crashes.
    The siege equipment thing is the engine fault, nothing they can do about it, for now.
  38. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    I saw them deploy stakes too, almost killed my precious mercenary cav.
  39. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    It's a known missing unit card, they'll fix it in the next patch. :)
  40. Re: Divide and Conquer - Public Beta Release - Preview in post #3249 - page 163

    It's probably because GOT is popular right now and there are strategy games of it, so the westeros mod was competition. In the case of TATW and DAC, instead, the only LOTR strategy games I know of...
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